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  1. #1
    Community Member t0r012's Avatar
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    Default WF LoB greatsword first 5 scales double dilema

    So I have a greatsword melee FvS getting about shroud time. Not a complete cha and wis dump but close.
    So anyway by time he starts running shroud I'll have 5 scales ready to make a double shard.

    Dilema 1:
    Do I go litII sword or con op acc?
    I have been leaning towards con op but wanted to get some feedback.

    Dilema 2:
    If I do go con op do go major heal lore or full 150 SP?
    Full sp sounds a bit more useful as I solo alot and when I'm not and am tossing heals I'm not counting on them critting so if it does crit they tend to be overheals. I mean sure it is nice when you are just topping yourself off with mana efficient smalls to get a crit and only have to cast once but still. Then again being low on SP is never really an issue as if I think I'm getting low I just toss nonmetaed BBs and swing a extra time or two.



    So anyway what do you all think? Sword or accessory? Major lore or full SP?
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  2. #2
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by t0r012 View Post
    So I have a greatsword melee FvS getting about shroud time. Not a complete cha and wis dump but close.
    So anyway by time he starts running shroud I'll have 5 scales ready to make a double shard.

    Dilema 1:
    Do I go litII sword or con op acc?
    I have been leaning towards con op but wanted to get some feedback.

    Dilema 2:
    If I do go con op do go major heal lore or full 150 SP?
    Full sp sounds a bit more useful as I solo alot and when I'm not and am tossing heals I'm not counting on them critting so if it does crit they tend to be overheals. I mean sure it is nice when you are just topping yourself off with mana efficient smalls to get a crit and only have to cast once but still. Then again being low on SP is never really an issue as if I think I'm getting low I just toss nonmetaed BBs and swing a extra time or two.



    So anyway what do you all think? Sword or accessory? Major lore or full SP?
    Con Opp sp item first...you can actually live without any gs weapons on a melee FvS (though a triple-positive weapon would still be useful for undead) due to the availability of cannith crafted weapons for DR breaking. I would put a lit2 greatsword at lower need, as you can get a good enough weapon for most trash (and even some epic trash) just by getting a Terror, and eventually you're going to have an eSoS anyways...at which point your lit2 will probably see the bank.

    This isn't to say that making a lit2 or such weapon is bad for your FvS...just that it's not a super-high-priority item, imo.

    Edit: Also, don't depend on crit heals...they are unreliable, and you can easily get your normal heals high enough. I really ignore crit heals altogether (though I do take one rank of enhancements for it), as they can't be depended upon.
    Last edited by WruntJunior; 04-21-2012 at 02:56 PM.
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  3. #3
    Community Member karnokvolrath's Avatar
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    I think co/op hp item is probably the best....

    Wrunt covered why you can wait on the greatsword.

    The large sp pool of a FVS, even on a LOTB makes me feel that a HP item will be better then an SP item as yor 1st item.

    I still beleave you sold make a SP item later, but you can make a single shard one later on.
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  4. #4
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    Quote Originally Posted by t0r012 View Post
    So I have a greatsword melee FvS getting about shroud time. Not a complete cha and wis dump but close.
    So anyway by time he starts running shroud I'll have 5 scales ready to make a double shard.

    Dilema 1:
    Do I go litII sword or con op acc?
    I have been leaning towards con op but wanted to get some feedback.

    Dilema 2:
    If I do go con op do go major heal lore or full 150 SP?
    Full sp sounds a bit more useful as I solo alot and when I'm not and am tossing heals I'm not counting on them critting so if it does crit they tend to be overheals. I mean sure it is nice when you are just topping yourself off with mana efficient smalls to get a crit and only have to cast once but still. Then again being low on SP is never really an issue as if I think I'm getting low I just toss nonmetaed BBs and swing a extra time or two.



    So anyway what do you all think? Sword or accessory? Major lore or full SP?
    I was in the same situation about 6 months ago. In the end I settled on a conc-op item. I haven't regretted it since. A tier 2 holy-lightning burst Greensteel Greatsword out-dps'es more or less everything randomly generated, so getting that third tier isn't really a priority. The sp regeneration, however, is *a lot* better than the 9 points of average damage you get from lightning strike and the 4 damage from lightning blast. I don't know how I ever played without it.

    I wouldn't put major heal lore on it, though. Those 100sp you get from the last tier are doubled because you are a FvS. 200 extra spell points is better than overhealing 9% of the time.
    And you can get major heal lore on the Gauntlets of Eternity from the Reaver Raid.

    You mention sp efficiency while healing. Just cast Heal, it is very sp efficient, especially on a WF.
    Last edited by DeathsApprentice; 04-21-2012 at 03:21 PM.

  5. #5
    The Hatchery Habreno's Avatar
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    Conc Op HP. Not SP.
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  6. #6
    Community Member HungarianRhapsody's Avatar
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    Once upon a time, I would have said ConOpp SP followed by MinII HP. Today, I say ConOpp HP.

    300 extra SP is nice (2x150), but you can make a single shard SP item eventually if you really want one and just wear it while buffing, etc. after you shrine and then swap it out for your regular item in that slot. Also, 100% fortification can be slotted in enough various locations now that you don't need to worry about making a MinII item just for the heavy fort.

    But ConOpp you want to wear all the time if you can and HP is something that you want all the time, so +45 HP ConOpp is a lovely item that takes only one slot.

    If you do decide to make a SP ConOpp item, don't go with the Major Healing Lore. You can get Arcane Lore in various ways and that's better than Major Healing Lore because it also pumps up your damage spells. And Major Healing Lore in itself isn't all that exciting because you always have to throw your heals as if they weren't going to crit because you can't afford to count on a crit ever - at least not if you want to have surviving party members.

  7. #7
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    lit 2, breaks almost every DR with an artificer and pulls big damage.

    HP conc op item after. Conc op is pretty meh in terms of mana regen, but you need a 45 life item and it's better than having an even more useless single shard +45 life item.

  8. #8
    The Hatchery Habreno's Avatar
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    Don't always have an Artificer in the group, plus Cannith crafted's work better for him, since he gets more to-hit from them. This is mentioned since to-hit CAN be a problem on a divine.

    In addition, a Mineral II is considered a generic boss-beater. The only DR's it fails to break are crystal, chaotic, and lawful.
    Quote Originally Posted by TheLegendOfAra View Post
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  9. #9
    Community Member Zyklon's Avatar
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    I reincarnated into a WF favored soul. I had a con op sickle from past life and wish I had made a con op item instead. So, I would also suggest con op ITEM first. If anything you should be able to make a triple positive greatsword fairly easy (not a lot of ingredients needed) and it works good for most mobs. Also, if you are like my WF and have bad AC, a con op item is definitely the way to go first.
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  10. #10
    Community Member dynahawk's Avatar
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    Con Ops HP item was my first choice and I don't regret it at all.

    Terror from Mindsunder is a great trash beater and much easier to get now.

    My litII sees much less action these days, though I don't normally run epic content.

  11. #11
    Community Member DaSawks's Avatar
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    Con Op is great for a caster. Are you a caster? LitII is great for a melee/DPS. Are you a DPS player? Or are you in between? I would got with Sword first and then Con Op if you are even slighly tilted toward DPS.
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  12. #12
    Community Member WruntJunior's Avatar
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    Quote Originally Posted by DaSawks View Post
    Con Op is great for a caster. Are you a caster? LitII is great for a melee/DPS. Are you a DPS player? Or are you in between? I would got with Sword first and then Con Op if you are even slighly tilted toward DPS.
    This is not good advice for a FvS...a tier-2 greatsword or such may not be a bad idea, but a con opp item item definitely makes a difference (though I prefer sp item first...you will still be over 500 hp without the hp item on a fvs, so I don't feel it gives enough effect over the sp item).

    Really, you can do without greensteel weapons altogether now (though a lit 2 eventually is a good leveling weapon, and pos3 weapons are rather nice for undead, especially while leveling...but neither is necessary).
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  13. #13
    The Hatchery zwiebelring's Avatar
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    Which other options in crafting do you have? Right now, the endgame goal seems eSoS, Cannith crafted Holy burst + Greater Evil Outsider Bane and Terror for (living epic) trash.

    Till then a cheap Cannith crafted silver greatsword with +3 Holy of Evil Outsider Bane seems a good option. If that is no option I'd rather craft a Min2 instead of Lit2 to have at least a DR breaker till lvl. 20.

    Conc. Opp. alone is not very useful actually. The proc rate is just beyond useful. But add a Torc and a shield and you have your turtle style equipment. Anyway Conc. opp. with sp adds Concentration boost, +6 WIS and 300 sp together with some immunities maybe.

    Min2/Lit2 add an expensive transgressional weaponry.

    I'd craft the Conc. Opp. sp item.
    Last edited by zwiebelring; 04-23-2012 at 07:56 PM.
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  14. #14
    The Hatchery sirgog's Avatar
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    What is your Cannith crafting skill like?

    If it's good, go for your tier 3 HP item first, and craft weapons.

    If it's lower, make a tier 2 HP item and a tier 3 Lit 2 weapon.


    As for what to make: You will want a HP and an SP item for sure eventually. IMO the SP item should be something with +5 or +6 UMD (your choices are air guard, triple positive and lightning storm guard for 6 UMD, none of which are great, and conc-opp and trap the soul for 5 UMD, of which conc-opp is the clear best). So I'd go Conc-Opp SP, and then whatever you want for HP (Mineral 2 if you are short on blue slots in your final setup, probably Ash 2 otherwise)
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  15. #15
    Founder Matuse's Avatar
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    For the same slot, make a triple-air SP item (full SP on all tiers), and a Conc-opp HP item (I do blindness/disease and +35 hp, the immunity is more important than 10 hp to me).

    Triple air is really cheap to make in terms of larges, and it also gives you 3/rest of AOE 90 second Haste. When you are done buffing after shrining/entering a quest, swap to the Conc-opp for the wis and HP and Conc-opp, and away you go. Just remember to swap back before you shrine or finish the quest.

    This has the added benefit of not needing to cleanse either item.

    On my main, I went the conventional route, with a conc-opp SP item and a Min II hp item...and now I'm having to churn a big pile of shrouds to make all new items, because it turned out to be a really bad idea.
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  16. #16
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Habreno View Post
    Don't always have an Artificer in the group, plus Cannith crafted's work better for him, since he gets more to-hit from them. This is mentioned since to-hit CAN be a problem on a divine.

    In addition, a Mineral II is considered a generic boss-beater. The only DR's it fails to break are crystal, chaotic, and lawful.
    I can't think of a better way to waste ingredients than to craft a Mineral 2 weapon these days, except on the rare character that does not take Improved Critical or wants Heightened Awareness 4.

    It's just bad. 5 scales for a weaker version of the (cheap) +4 Holy (X metal type) (X bane) weapons you can make for a pittance.
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  17. #17
    The Hatchery danotmano1998's Avatar
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    Had the same dilemma a while back on my FvS.

    Decided to make the con opp first, as it is probably the single best piece of gear you can get for a caster outside of the Torc.

    Had my crafter whip up 3 or 4 situational dr breakers, and bought a generic one from the AH.
    Have not regretted that choice in the least. I'd daresay you won't either.
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