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  1. #1
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    Question Please help with my 2nd life build!

    Cleric 20
    Shordtie Skwirt
    Male Halfling - True Neutral
    BUILD ID: 17587


    PAST LIVES SELECTED:
    Paladin (1)

    LEVEL 1
    Race Selected: Male Halfling
    Alignment Selected: True Neutral
    Class Selected: Cleric (Cleric 1)
    Abilities Raised: STR: 10, DEX: 14, CON: 12, INT: 10, WIS: 16, CHA: 16
    Skills Ranks Raised: Concentration +4 (4), Heal +4 (4)
    Feats Selected: Empower Healing Spell
    Enhancements Selected: Cleric Divine Vitality I, Cleric Extra Turning I, Cleric Energy of the Zealot I, Cleric Life Magic I
    Automatic Feats Granted: Past Life (Paladin), Attack, Heroic Durability, Sneak, Halfling Agility, Halfling Bravery, Halfling Keen Ears, Halfling Luck, Halfling Size Bonus, Halfling Thrown Weapon Focus, Magical Training, Turn Undead, Simple Weapons, Shield Proficiency (General), Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency

    LEVEL 2
    Class Selected: Cleric (Cleric 2)
    Skills Ranks Raised: Concentration +1 (5), Heal +1 (5)
    Enhancements Selected: Improved Concentration I, Improved Heal I
    Automatic Feats Granted: Defensive Fighting, Sunder, Trip

    LEVEL 3
    Class Selected: Cleric (Cleric 3)
    Skills Ranks Raised: Concentration +1 (6), Heal +1 (6)
    Feats Selected: Least Dragonmark of Healing
    Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1, WIS: +1, CHA: +1
    Enhancements Selected: Extra Dragonmark Use I, Cleric Prayer of Life I, Jorasco Healing I

    LEVEL 4
    Class Selected: Cleric (Cleric 4)
    Abilities Raised: WIS: 18
    Skills Ranks Raised: Concentration +1 (7), Heal +1 (7)
    Enhancements Selected: Cleric Wisdom I, Improved Heal II, Improved Concentration II, Cleric Life Magic II

    LEVEL 5
    Class Selected: Cleric (Cleric 5)
    Skills Ranks Raised: Concentration +1 (8), Heal +1 (8)
    Enhancements Selected: Cleric Prayer of Incredible Life I, Cleric Improved Turning I, Cleric Extra Turning II

    LEVEL 6
    Class Selected: Cleric (Cleric 6)
    Skills Ranks Raised: Concentration +1 (9), Heal +1 (9)
    Feats Selected: Lesser Dragonmark of Healing
    Enhancements Selected: Cleric Radiant Servant I, Jorasco Healing II

    LEVEL 7
    Class Selected: Cleric (Cleric 7)
    Skills Ranks Raised: Concentration +1 (10), Heal +1 (10)
    Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2, WIS: +2, CHA: +2
    Enhancements Selected: Cleric Divine Vitality II, Extra Dragonmark Use II

    LEVEL 8
    Class Selected: Cleric (Cleric 8)
    Abilities Raised: WIS: 21
    Skills Ranks Raised: Balance +0.5 (0.5), Concentration +1 (11), Heal +1 (11)
    Enhancements Selected: Cleric Prayer of Life II, Cleric Energy of the Zealot II

    LEVEL 9
    Class Selected: Cleric (Cleric 9)
    Skills Ranks Raised: Balance +0.5 (1), Concentration +1 (12), Heal +1 (12)
    Feats Selected: Greater Dragonmark of Healing
    Enhancements Selected: Follower of the Sovereign Host, Cleric Prayer of Incredible Life II

    LEVEL 10
    Class Selected: Cleric (Cleric 10)
    Skills Ranks Raised: Balance +0.5 (1.5), Concentration +1 (13), Heal +1 (13)
    Enhancements Selected: Unyielding Sovereignty

    LEVEL 11
    Class Selected: Cleric (Cleric 11)
    Skills Ranks Raised: Balance +0.5 (2), Concentration +1 (14), Heal +1 (14)
    Enhancements Selected: Extra Dragonmark Use III, Jorasco Healing III

    LEVEL 12
    Class Selected: Cleric (Cleric 12)
    Abilities Raised: WIS: 22
    Skills Ranks Raised: Balance +0.5 (2.5), Concentration +1 (15), Heal +1 (15)
    Feats Selected: Past Life (Soldier of the Faith)
    Enhancements Selected: Cleric Radiant Servant II, Cleric Improved Turning II

    LEVEL 13
    Class Selected: Cleric (Cleric 13)
    Skills Ranks Raised: Balance +0.5 (3), Concentration +1 (16), Heal +1 (16)
    Enhancements Selected: Cleric Life Magic III, Jorasco Healing IV

    LEVEL 14
    Class Selected: Cleric (Cleric 14)
    Skills Ranks Raised: Balance +0.5 (3.5), Concentration +1 (17), Heal +1 (17)
    Enhancements Selected: Cleric Life Magic IV

    LEVEL 15
    Class Selected: Cleric (Cleric 15)
    Skills Ranks Raised: Balance +0.5 (4), Concentration +1 (18), Heal +1 (18)
    Feats Selected: Improved Turning
    Enhancements Selected: Cleric Prayer of Life III, Improved Concentration III

    LEVEL 16
    Class Selected: Cleric (Cleric 16)
    Abilities Raised: WIS: 23
    Skills Ranks Raised: Balance +0.5 (4.5), Concentration +1 (19), Heal +1 (19)
    Enhancements Selected: Extra Dragonmark Use IV

    LEVEL 17
    Class Selected: Cleric (Cleric 17)
    Skills Ranks Raised: Balance +0.5 (5), Concentration +1 (20), Heal +1 (20)
    Enhancements Selected: Cleric Extra Turning III, Improved Concentration IV

    LEVEL 18
    Class Selected: Cleric (Cleric 18)
    Skills Ranks Raised: Balance +0.5 (5.5), Concentration +1 (21), Heal +1 (21)
    Feats Selected: Extra Turning
    Enhancements Selected: Cleric Prayer of Incredible Life III, Improved Heal III

    LEVEL 19
    Class Selected: Cleric (Cleric 19)
    Skills Ranks Raised: Balance +0.5 (6), Concentration +1 (22), Heal +1 (22)
    Enhancements Selected: Cleric Improved Turning III

    LEVEL 20
    Class Selected: Cleric (Cleric 20)
    Abilities Raised: WIS: 24
    Skills Ranks Raised: Balance +0.5 (6.5), Concentration +1 (23), Heal +1 (23)
    Enhancements Selected: Cleric Divine Intervention, Cleric Divine Vitality III
    I have come to the unfortunate conclusion that most, if not all, games are broken to some extent.
    One should not complain about them if one cannot fix them.
    I, for one, should take this to heart as I embark upon another journey through this game.

  2. #2
    Community Member Rhysem's Avatar
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    I don't know where to start with everything that's wrong with this. Sorry, no nicer way to put it. I suggest you go look at others builds and then try again. The only worthwhile feat you took was empowered healing. A lot of your enh are more than questionable.

    Don't just be a heal bot. I can bring a hireling if all I want is a heal bot.

  3. #3
    Community Member PNellesen's Avatar
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    Pretty much agree with Rhysem, but just in case it was a serious effort, some suggestions:

    - max WIS, drop/dump DEX, bump CON (I'd go 14). Maybe drop CHA by 2 and bump STR.

    - I usually choose the following feats for a caster: Toughness, Emp. Healing, Empower, Maximize, Quicken. Then maybe Heighten, a spell pen feat, or maybe spell focus feat.

    - Enhancements: in general, don't really need the full healing crit lines, your normal healing should be plenty. I'd boost smiting lines, take any toughness enhancements you can, a couple extra TUs, wand/scroll mastery (at least level II, and I sometimes like III).

    - Skills: forget about Heal skill, any skill points you put in Heal would be better served in something like Balance.

    Take a look in the build forums for cleric builds - many, many well-tested and solid ones out there.

    good luck!
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  4. #4
    Community Member Lalangamena's Avatar
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    ill stick to my advice in other posts:

    http://forums.ddo.com/showpost.php?p...0&postcount=10


    also this post must be read carefully by everybody who want to play cleric: (how to roll a cleric that you like)

    http://forums.ddo.com/showthread.php...ighlight=Clonk

  5. #5
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    I would read that, but read threads on recent builds. This game pretty much changes quarterly, and soon will again with level 25. You should heed the more recent threads on building a Cleric. Nice thing is most changes are for feats and enhancements that are reasonable in game. Lesser Reincarn is even easier if you have lots of DDO points and your time is more expensive than points.

    Lots of advice on here on how to play a cleric that will save u aggravation in the game. Gear, weapons, tactics. Even how to deal with PUGs and their newness trying to always blame you for not being a healbot hireling. They do not have a clue about Clerics.

  6. #6
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    Question Am I getting closer with this build?

    Code:
    Character Generated Using: DDO Character Generator
    Direct Link to Build: http://www.ddochargen.com/home.aspx?build=17649
    
    Cleric 20
    Male Elf - True Neutral
    ________________________________________________________________
    
    PAST LIVES SELECTED:
    Paladin (1)
    ________________________________________________________________
    
    LEVEL 1
    Race Selected: Male Elf
    Alignment Selected: True Neutral
    Class Selected: Cleric (Cleric 1)
    Abilities Raised: STR: 12, DEX: 12, CON: 12, WIS: 18, CHA: 14
    Skills Ranks Raised: Concentration +4 (4)
    Feats Selected: Empower Healing Spell
    Enhancements Selected: Cleric Life Magic I, 
    Cleric Energy of the Zealot I, Cleric Extra Turning I, 
    Cleric Divine Vitality I
    Automatic Feats Granted: Past Life (Paladin), 
    Attack, Heroic Durability, Sneak, Martial Weapons (Rapier), 
    Martial Weapons (Longsword), Martial Weapons (Longbow), 
    Martial Weapons (Shortbow), Elven Keen Senses, Enchantment Save Bonus, 
    Immunity to Sleep, Magical Training, Turn Undead, Simple Weapons, 
    Shield Proficiency (General), Light Armor Proficiency, 
    Medium Armor Proficiency, Heavy Armor Proficiency
    ________________________________________________________________
    
    LEVEL 2:
    Class Selected: Cleric (Cleric 2)
    Skills Ranks Raised: Concentration +1 (5)
    Enhancements Selected: Cleric Wisdom I, Improved Heal I, 
    Cleric Wand and Scroll Mastery I
    Automatic Feats Granted: Defensive Fighting, Sunder, Trip
    ________________________________________________________________
    
    LEVEL 3:
    Class Selected: Cleric (Cleric 3)
    Skills Ranks Raised: Concentration +1 (6)
    Feats Selected: Empower Spell
    Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1, 
    WIS: +1, CHA: +1
    Enhancements Selected: Cleric Prayer of Life I, 
    Follower of the Undying Court
    ________________________________________________________________
    
    LEVEL 4:
    Class Selected: Cleric (Cleric 4)
    Abilities Raised: WIS: 21
    Skills Ranks Raised: Concentration +1 (7)
    Enhancements Selected: Improved Heal II, Cleric Life Magic II, 
    Cleric Extra Turning II
    ________________________________________________________________
    
    LEVEL 5:
    Class Selected: Cleric (Cleric 5)
    Skills Ranks Raised: Concentration +1 (8)
    Enhancements Selected: Cleric Improved Turning I, 
    Cleric Prayer of Incredible Life I, Cleric Divine Vitality II
    ________________________________________________________________
    
    LEVEL 6:
    Class Selected: Cleric (Cleric 6)
    Skills Ranks Raised: Concentration +1 (9)
    Feats Selected: Maximize Spell
    Enhancements Selected: Cleric Radiant Servant I
    ________________________________________________________________
    
    LEVEL 7:
    Class Selected: Cleric (Cleric 7)
    Skills Ranks Raised: Concentration +1 (10)
    Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2, 
    WIS: +2, CHA: +2
    Enhancements Selected: Undying Call
    ________________________________________________________________
    
    LEVEL 8:
    Class Selected: Cleric (Cleric 8)
    Abilities Raised: WIS: 23
    Skills Ranks Raised: Balance +0.5 (0.5), Concentration +1 (11)
    Enhancements Selected: Cleric Wisdom II
    ________________________________________________________________
    
    LEVEL 9:
    Class Selected: Cleric (Cleric 9)
    Skills Ranks Raised: Balance +0.5 (1), Concentration +1 (12)
    Feats Selected: Extra Turning
    Enhancements Selected: Cleric Extra Turning III
    ________________________________________________________________
    
    LEVEL 10:
    Class Selected: Cleric (Cleric 10)
    Skills Ranks Raised: Balance +0.5 (1.5), Concentration +1 (13)
    Enhancements Selected: Cleric Extra Turning IV
    ________________________________________________________________
    
    LEVEL 11:
    Class Selected: Cleric (Cleric 11)
    Skills Ranks Raised: Balance +0.5 (2), Concentration +1 (14)
    Enhancements Selected: Cleric Life Magic III, 
    Cleric Wand and Scroll Mastery II
    ________________________________________________________________
    
    LEVEL 12:
    Class Selected: Cleric (Cleric 12)
    Abilities Raised: WIS: 25
    Skills Ranks Raised: Balance +0.5 (2.5), Concentration +1 (15)
    Feats Selected: Past Life (Soldier of the Faith)
    Enhancements Selected: Cleric Radiant Servant II, 
    Cleric Energy of the Zealot II
    ________________________________________________________________
    
    LEVEL 13:
    Class Selected: Cleric (Cleric 13)
    Skills Ranks Raised: Balance +0.5 (3), Concentration +1 (16)
    Enhancements Selected: Cleric Life Magic IV
    ________________________________________________________________
    
    LEVEL 14:
    Class Selected: Cleric (Cleric 14)
    Skills Ranks Raised: Balance +0.5 (3.5), Concentration +1 (17)
    Enhancements Selected: Cleric Divine Vitality III
    ________________________________________________________________
    
    LEVEL 15:
    Class Selected: Cleric (Cleric 15)
    Skills Ranks Raised: Balance +0.5 (4), Concentration +1 (18)
    Feats Selected: Extend Spell
    Enhancements Selected: Cleric Prayer of Life II, 
    Cleric Prayer of Life III
    ________________________________________________________________
    
    LEVEL 16:
    Class Selected: Cleric (Cleric 16)
    Abilities Raised: WIS: 26
    Skills Ranks Raised: Balance +0.5 (4.5), Concentration +1 (19)
    Enhancements Selected: Cleric Prayer of Incredible Life II
    ________________________________________________________________
    
    LEVEL 17:
    Class Selected: Cleric (Cleric 17)
    Skills Ranks Raised: Balance +0.5 (5), Concentration +1 (20)
    Enhancements Selected: Cleric Energy of the Zealot III, 
    Cleric Wand and Scroll Mastery III
    ________________________________________________________________
    
    LEVEL 18:
    Class Selected: Cleric (Cleric 18)
    Skills Ranks Raised: Balance +0.5 (5.5), Concentration +1 (21)
    Feats Selected: Quicken Spell
    Enhancements Selected: Cleric Energy of the Zealot IV
    ________________________________________________________________
    
    LEVEL 19:
    Class Selected: Cleric (Cleric 19)
    Skills Ranks Raised: Balance +0.5 (6), Concentration +1 (22)
    Enhancements Selected: Cleric Wand and Scroll Mastery IV
    ________________________________________________________________
    
    LEVEL 20:
    Class Selected: Cleric (Cleric 20)
    Abilities Raised: WIS: 27
    Skills Ranks Raised: Concentration +1 (23), Heal +1 (1)
    Enhancements Selected: Cleric Divine Intervention, 
    Improved Concentration I, Improved Concentration II
    Stats at End of Level 20:
    HP:220 SP:1547 AC:12 FORT:14 REFL:8 WILL:20 BAB:+15/+15/+20/+25
    STR:14(+2) DEX:14(+2) CON:14(+2) INT:10(0) WIS:27(+8) CHA:16(+3)
    Balance:8, Bluff:3, Concentration:27, Diplomacy:3, 
    Disable Device: n/a, Haggle:3, Heal:13, Hide:2, Intimidate:3, 
    Jump:2, Listen:10, Move Silently:2, Open Lock: n/a, 
    Perform: n/a, Repair:0, Search:2, Spot:10, Swim:2, 
    Tumble: n/a, UMD: n/a
    Last edited by M113k7262; 04-18-2012 at 12:10 PM.
    I have come to the unfortunate conclusion that most, if not all, games are broken to some extent.
    One should not complain about them if one cannot fix them.
    I, for one, should take this to heart as I embark upon another journey through this game.

  7. #7
    Community Member PNellesen's Avatar
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    Default Re: Am I getting closer with this build?

    Quote Originally Posted by M113k7262 View Post
    Code:
    Character Generated Using: DDO Character Generator
    Direct Link to Build: http://www.ddochargen.com/home.aspx?build=17649
    I would suggest trying to fit in the Toughness feat, and then the 2 Toughness enhancements (more HP is good). On a non-human cleric, I personally like to take Toughness at level 1, then Empower Heal at level 3, then Maximize at 6 (primarily for Radiant Servant I bursts), then the other feats whenever they make sense for the build.

    I would also try to get CON to 14 if at all possible, maybe by dropping CHA and DEX a little more. Turn Undeads regenerate every 2 minutes once you get Radiant Servant, so you don't need a huge number of them to be effective (10 is usually plenty for me, though with buffs and items you can raise that by another 4 or so...)
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  8. #8
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    Extend is most useful in early levels, when buffs are shortest. I would say Extend, Toughness, and Empower Healing should be, in that order, the three first feats on a Cleric. You can swap Extend out for Empower later, once your buffs last from shrine to shrine without issue. As PNellesen said, I have 10 TU on my capped Cleric, and don't find that much of a limit. I certainly wouldn't spend a feat to get more.

    Clerics will never get anything of value from Dex. Just dump it. By that same token, Elf and Halfling are flavor builds. Human and Dwarf are probably the best fit (or Helf if you have it). More Con is a good investment.

    You haven't really said what you want from this build. Some light damage enhancements would also be nice to see. Divine Punishment and searing light damage almost everything in the game, with no save or spell resistance.

  9. #9
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    Talking What I'm really looking for?

    Actually, I play a Paladin (Shordtie Skwirt) at this time. In the group I run with (a bunch of 2nd and 3rd lifers) I am weak in fighting, but I keep them alive and do healing and keep their stats and levels corrected. I usually die when I get into battle, but if I sit back and just heal I make it through every quest. So, I figured, since I am nothing but a glorified healer for the group, why not do it right next life and be a healer outright. I like the halfling build for the dragonmarks but I also like the Elf because of the Raise Dead at level 6. Humans get an extra beginning feat, and dwarves extra spell points, and I don't know what drows, Half-Elves or Half-Orcs would bring to the class either. I just started playing again in February. I hadn't been playing since November 2010. I do my own gear crafting so that isn't going to be in question. I'm just not sure, with everything being almost new to me, what I should look at as far as how to build a 'Healbot' to run with my group.
    I have come to the unfortunate conclusion that most, if not all, games are broken to some extent.
    One should not complain about them if one cannot fix them.
    I, for one, should take this to heart as I embark upon another journey through this game.

  10. #10
    Community Member daniel7's Avatar
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    Since you don't seem to want to do melee I wouldn't put points into strength, dexterity or intelligence. Don't spend 3 points on charisma so around 14 charisma.
    Go Human for more wisdom and get a constitution score of 14.
    Max out wisdom.
    Take Empower healing for Radiant Savant.
    Take maximize for BB and DP.
    Heighten is nice for command and instant death spells which should all be useful until Amrath.
    Take toughness, spend a few AP on it also.
    Human Recovery 1-2.

    Now you are set up for healing and offensive casting.
    Ghallanda
    Volver life 3 lvl 20 sorc - 4 Epic /// Adept life 3 lvl 2mnk/17pal /// Vindicate life 6 lvl 18rgr/1ftr/1clr - 2 Epic /// [COLOR="Red"]

  11. #11
    Community Member daniel7's Avatar
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    Quote Originally Posted by M113k7262 View Post
    Actually, I play a Paladin (Shordtie Skwirt) at this time. In the group I run with (a bunch of 2nd and 3rd lifers) I am weak in fighting, but I keep them alive and do healing and keep their stats and levels corrected. I usually die when I get into battle, but if I sit back and just heal I make it through every quest. So, I figured, since I am nothing but a glorified healer for the group, why not do it right next life and be a healer outright. I like the halfling build for the dragonmarks but I also like the Elf because of the Raise Dead at level 6. Humans get an extra beginning feat, and dwarves extra spell points, and I don't know what drows, Half-Elves or Half-Orcs would bring to the class either. I just started playing again in February. I hadn't been playing since November 2010. I do my own gear crafting so that isn't going to be in question. I'm just not sure, with everything being almost new to me, what I should look at as far as how to build a 'Healbot' to run with my group.
    Well if you want to give melee another try a clonk is an easy way to get high AC. 2mnk/18clr or some variant. I'm level 11 on mine and my AC is high and he is strength based. Make a dex based clonk and you will be unstoppable. Add stunning fist for more CC and DPS.
    Ghallanda
    Volver life 3 lvl 20 sorc - 4 Epic /// Adept life 3 lvl 2mnk/17pal /// Vindicate life 6 lvl 18rgr/1ftr/1clr - 2 Epic /// [COLOR="Red"]

  12. #12
    Community Member PNellesen's Avatar
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    Quote Originally Posted by M113k7262 View Post
    I'm just not sure, with everything being almost new to me, what I should look at as far as how to build a 'Healbot' to run with my group.
    Clerics can be SOOO much more than just "Healbots". If you're just starting out, being a healbot is ok, but soon (very soon) you'll get bored stiff with it. When that happens, please consult the "Path to Enlightenment" thread by the great Samulas: http://forums.ddo.com/showthread.php?t=202343. (There should be a link to this in the character creation page. If you select "Cleric", you can't go any further until you read that thread )
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  13. #13
    Founder Matuse's Avatar
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    Hard to go wrong with points in Jump. No more than 10 (and frequently only need 6-8), but you definitely want more than 0.

    Jump is a key skill for all classes.
    Kobold sentient jewel still hate you.

  14. #14
    Community Member daniel7's Avatar
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    Honestly if you kept your party alive healing as a paladin then any build with 12 levels of cleric will do that better.
    Ghallanda
    Volver life 3 lvl 20 sorc - 4 Epic /// Adept life 3 lvl 2mnk/17pal /// Vindicate life 6 lvl 18rgr/1ftr/1clr - 2 Epic /// [COLOR="Red"]

  15. #15
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    Quote Originally Posted by M113k7262 View Post
    Actually, I play a Paladin (Shordtie Skwirt) at this time. In the group I run with (a bunch of 2nd and 3rd lifers) I am weak in fighting, but I keep them alive and do healing and keep their stats and levels corrected. I usually die when I get into battle, but if I sit back and just heal I make it through every quest.
    Your Paladin is running into a severe gear issue. Some build issues, too (I can't even tell where your 4/8/12 stat bonuses went). Between your TR friends and crafting, you should have no issue acquiring...
    +6 STR
    +6 CON
    +6 CHA
    Heavy Fortification
    Toughness item
    Greater False Life
    Superior Devotion
    Better Power/Wizardry something
    Attack +2 (Battle Skill) or +4 (Accuracy)
    Resistance +4 or more (you don't need each save separate)
    Paralyzing weapon

    Unless you're Coyle, hiding in a corner until the threat passes is not the most useful battle strategy. Running with TRs, you probably don't want or need to lead the charge, but should have no problem putting your axe through some skulls.

  16. #16
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    Red face

    Quote Originally Posted by hiryuu42 View Post
    Your Paladin is running into a severe gear issue. Some build issues, too (I can't even tell where your 4/8/12 stat bonuses went). Between your TR friends and crafting, you should have no issue acquiring...
    +6 STR
    +6 CON
    +6 CHA
    Heavy Fortification
    Toughness item
    Greater False Life
    Superior Devotion
    Better Power/Wizardry something
    Attack +2 (Battle Skill) or +4 (Accuracy)
    Resistance +4 or more (you don't need each save separate)
    Paralyzing weapon

    Unless you're Coyle, hiding in a corner until the threat passes is not the most useful battle strategy. Running with TRs, you probably don't want or need to lead the charge, but should have no problem putting your axe through some skulls.
    If we were running quests I knew, or quests on less than Elite, I would have an easy time doing damage and keeping up. Mostly we run everything on elite, we go in together then break up the party. I usually follow and help the person I can keep up with. I have a +20% run item and still have trouble keeping up. Let's put it this way, I'm learning very quickly what gear I need and what I am looking to make/buy/find.
    I have come to the unfortunate conclusion that most, if not all, games are broken to some extent.
    One should not complain about them if one cannot fix them.
    I, for one, should take this to heart as I embark upon another journey through this game.

  17. #17
    Community Member daniel7's Avatar
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    Quote Originally Posted by M113k7262 View Post
    If we were running quests I knew, or quests on less than Elite, I would have an easy time doing damage and keeping up. Mostly we run everything on elite, we go in together then break up the party. I usually follow and help the person I can keep up with. I have a +20% run item and still have trouble keeping up. Let's put it this way, I'm learning very quickly what gear I need and what I am looking to make/buy/find.
    You are currently level 15 right? Here are some suggestions for loot to aim for for this life and the next.

    Lordsmarch Plaza quests - level 13 gear
    -upgraded gloves, helmet, ring
    -armors are nice, some ml 8

    Orchard - level 14
    -Minos Helm
    -electric haze
    -ice cloak
    -boots of ash

    Reaver Refuge - level 16 gear
    - Dragon Touch armor

    Amrath - level 18
    - Any GFL con 6 belt
    - various belts with clickies
    Ghallanda
    Volver life 3 lvl 20 sorc - 4 Epic /// Adept life 3 lvl 2mnk/17pal /// Vindicate life 6 lvl 18rgr/1ftr/1clr - 2 Epic /// [COLOR="Red"]

  18. #18
    Micki's Delirium
    2014 DDO Players Council
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    Jul 2011
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    I just wanna say one thing. Don't be a healbot. I have met players in the game who have made their clerics to be only healer and buffer. Be more than that. The cleric is probably the most versatile char in the game and you get a lot of spells. I'd say offensive caster is the way to go, and clonk gives you more survivability (the cleric's low saves can be a problem)

    I have a blast with my cleric running around killing things while I keep an eye on the party's health bars. Of course there are times when you have to heal bot, but a lot of times you can do close to as much damage as the arcanes.

    My Thazara is party buffer, healer (I also pack a lot of scrolls and wands) and offensive caster with melee fallback. As long as a tank is keeping aggro, I can stand on the side of battle and throw offensives and heals.

    And btw. if your party is leaving you behind, you don't need to heal them.
    Read my blog: Micki's Delirium
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