Quote Originally Posted by McFlay View Post
Usual protocol in quite a few of the pugs ive ran this quest in amounts to melee go hide in the hallway after the rakshasha and the caster will dot/kite the drow around til he's dead. That's pretty epic game design when you are basically a piece of trash who gets in the way.

What ever happened to the good old dnd when you couldnt run backwards full speed lobbing spells endlessly while stupid mobs just got kited around waiting to die. Early turned based dnd games from 20 years ago had better ai then ddo does.

Its ok, turbine has a solution, all they need to do is inflate mob hp more and everything will work out...
In the good ol D&D a caster needs to lob ONE spell - no need for the kiting, perching, etc.

If more than one spell is needed, the caster is improved invis, flying, and stoneskinned, nuking from orbit. a melee would have to pick the right cube area (out of ALOT of cubes) to attack into then even if they did pick the right one theyd still have to roll a 50% miss chance + hit much higher AC, then get through DR 10 or 20 depending on the variety of stoneskin that was used.

The balance was that enemy casters could do the same. Not that melee was anywhere near in power to a caster.