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  1. #1
    Community Member Monkey-Boy's Avatar
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    Default Nerf the Drizzt looking dude in Epic LoD

    Yes, I'm calling for a nerf. Not because the enounter is hard, it isn't in, but the fight is just silly.

    It's ridiculously easy for casters but almost certain death for melees. He just hit's too hard, combine that with his often landed stunning-blow and likelihood of critting and I've seen 600+ HP melees drop in less than a second more times than I can count. Epic Lailat isn't this dangerous to a melee.

    Meanwhile casters can just DOT-kite or perch in a safe-spot. Casters can kill him easily while taking NO DAMAGE.

    No encounter should be designed this way, especially not now when casters are so superior to melees. It's just a kick in the love-nuggets that's not needed to classes that are very far behind.

    So yes, I'm asking for a nerf. No encounter should be designed to be this lobsidded between casters and melee.

  2. #2
    Community Member delsoboss's Avatar
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    No nerf needed, just give him +10 superior vorpal greensteel returning shurikens of ultimate player bane and something something of uper duper caster destruction if that's the problem.

    Every kobold and hobgoblin in the game throws something at you if it can't get you, and this fail of a Drizz clone let's enemies gang him and then feigns it was all part of a bigger plan while he dies coughing blood.

  3. #3
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by delsoboss View Post
    No nerf needed, just give him +10 superior vorpal greensteel returning shurikens of ultimate player bane and something something of uper duper caster destruction if that's the problem.

    Every kobold and hobgoblin in the game throws something at you if it can't get you, and this fail of a Drizz clone let's enemies gang him and then feigns it was all part of a bigger plan while he dies coughing blood.
    OOOHHH. better idea, give him manyshot and slayer arrows to use on kiters and perchers. That's a better idea than nerfing him. increase the pain.

    I withdraw my request for the nerf.

    Right now he'll just throw a dagger at you which is good for feeding your torc more than anything else.

  4. #4
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Monkey-Boy View Post
    OOOHHH. better idea, give him manyshot and slayer arrows to use on kiters and perchers. That's a better idea than nerfing him. increase the pain.
    Give him a Noxious Fang ... a dagger ... but one that can hit for 500.
    Ghallanda - now with fewer alts and more ghostbane

  5. #5
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Monkey-Boy View Post
    Yes, I'm calling for a nerf. Not because the enounter is hard, it isn't in, but the fight is just silly.

    It's ridiculously easy for casters but almost certain death for melees. He just hit's too hard, combine that with his often landed stunning-blow and likelihood of critting and I've seen 600+ HP melees drop in less than a second more times than I can count. Epic Lailat isn't this dangerous to a melee.

    Meanwhile casters can just DOT-kite or perch in a safe-spot. Casters can kill him easily while taking NO DAMAGE.

    No encounter should be designed this way, especially not now when casters are so superior to melees. It's just a kick in the love-nuggets that's not needed to classes that are very far behind.

    So yes, I'm asking for a nerf. No encounter should be designed to be this lobsidded between casters and melee.
    I run these quests almost entirely on melee types; I've stopped running in groups on my divines and arcanes ... and he's my favorite boss right now.

    Please do NOT nerf him.
    Ghallanda - now with fewer alts and more ghostbane

  6. #6
    Community Member jbleargh's Avatar
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    No nerf.

    They should eliminate the "safe spots" and make the AI agro the casters (as our Human Intelligence always do).

    Problem solved... somewhat... as an average FVS/clerics/pale masters/self healing magic user may still be more durable than an average melee...



    Cogito ergo doleo

  7. #7

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    Now that you've complained about perching (I've never done that) expect the perches to be found and removed.

    Kiting is still allowed, let alone the uneven terrain which can make it a pain to heal people due to a 2 in tall rise in the ground which "blocks" a person from getting healed.

  8. #8
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Now that you've complained about perching (I've never done that) expect the perches to be found and removed.

    Kiting is still allowed, let alone the uneven terrain which can make it a pain to heal people due to a 2 in tall rise in the ground which "blocks" a person from getting healed.
    Perching and DOTing/Burning is cheap and cheesy, whenever possible the perches SHOULD be removed.

    Kitting is also cheap-n-cheesy but not as bad as it takes some reflex/skill to do that.

    And yes, I do it because I can. You'd be a fool not to use terrain to your advantage. But at the same time the fights in this game shouldn't be about exploiting the AIs stupidity, that's where the original epics failed.
    Last edited by Monkey-Boy; 04-16-2012 at 10:03 AM.

  9. #9

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    Quote Originally Posted by Monkey-Boy View Post
    this game shouldn't be about exploiting the AIs stupidity, that's where the original epics failed.
    Name me a game where you don't try to out game your opponent. Lets see what you can come up with in a serious manner.

  10. #10
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Name me a game where you don't try to out game your opponent. Lets see what you can come up with in a serious manner.
    "Out-gaming" the AI is DDO is a slightly greater accomplishment than beating a 5 year old at checkers.

    There is way too much "gaming the system" in DDO. Window-farming for XP, manipulating a guild's size to find the sweet-spot with renown decay, perching and exploiting dumb-AI are a few examples of meta-gaming gone wrong.

    Our opponents have 1000s of HP because they are so stupid they can be "Strangled with a Cordless Phone." I'd much prefer smarter opponents to trash mobs with 3,000-10,000 HP but that would require more CPU power so I accept it.

    Designing encounters where cheap-n-cheesy tactics are such the obvious no-brainer is just lame, something that does as much melee damage as that Drow dude yet is harmless to casters because he dumped his jump-skill is lame.

  11. #11
    Community Member delsoboss's Avatar
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    Quote Originally Posted by Monkey-Boy View Post
    ... he dumped his jump-skill ...
    Lol that's funny because jump is strenght based ... maybe he's a uber leet finesse thingy with a dex to damage weapon?

    Another workaround is to make him a kobold: problem solved since they can jump everywhere we get and beyond.

  12. #12
    Community Member Chai's Avatar
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    Quote Originally Posted by Monkey-Boy View Post
    "Out-gaming" the AI is DDO is a slightly greater accomplishment than beating a 5 year old at checkers.

    There is way too much "gaming the system" in DDO. Window-farming for XP, manipulating a guild's size to find the sweet-spot with renown decay, perching and exploiting dumb-AI are a few examples of meta-gaming gone wrong.

    Our opponents have 1000s of HP because they are so stupid they can be "Strangled with a Cordless Phone." I'd much prefer smarter opponents to trash mobs with 3,000-10,000 HP but that would require more CPU power so I accept it.

    Designing encounters where cheap-n-cheesy tactics are such the obvious no-brainer is just lame, something that does as much melee damage as that Drow dude yet is harmless to casters because he dumped his jump-skill is lame.
    This.

    Theres also too many lame blanket methods of patching up the fact that the AI can be gamed as such. Each time they "fix" this its like tanking pills every day for a head ache when the real issue causing it in the first place should be addressed.

    The eVON 1 lesson was not learned well. Perching is still a great strategy in this game and its because of the AI, which will stand there or even run into a wall when aggroed on a player that cant be physically attacked.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  13. #13

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    Quote Originally Posted by Monkey-Boy View Post
    "Out-gaming" the AI is DDO is a slightly greater accomplishment than beating a 5 year old at checkers.
    I ask for something in the realms of serious and the best you can come up with is a 5 year old at checkers.

    Then again you only prove my point.

    And has already been stated, you want a smarter AI, you'll have more lag. So which do you want more? Less lag or smarter AI?

  14. #14
    Community Member Sarisa's Avatar
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    Never seen or done it "perched".

    In a caster heavy group, or one with AA's/Artis, kiting is definitely easy enough.

    He's also not bad if you have some DR tank and someone to power heal him or her. Just have to make sure everyone on his back remains on his back, and still gets healed when he does that whirlwind. It feels dirty in an epic, but pulling out a shield and going into tank mode is what I find best for the group on my Pali.

    Having a PM (being Harm'ed), Sorc, or FvS DoT tanking works well too, since you can get some decent DR while actively blocking. FvS's with shield mastery work best.

    His damage does require intense healing if you go with a melee heavy route. Mass Heal is way too slow for a melee group, I usually end up having to rotate a Heal on the tank, Mass Cure Mod on the group, Heal scroll on the tank, and Mass Cure Light on the group in order to keep everyone up through the whirlwinds if they all hit through the displacement and cloudkill.

    My opinion is that it's intense for the otherwise easy epic, but the fight ends fast enough in melee that it shouldn't drain healing resources that fast.

  15. #15
    The Hatchery Wipey's Avatar
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    Quote Originally Posted by Sarisa View Post

    His damage does require intense healing if you go with a melee heavy route.
    Even if I have only one arcane for displace / cloudkill /stinking cloud, it's still much safer and maybe a min longer to let arty / divine kite and blue bar dot than any tanking or meleeing at all.

    Never been in all melee group there, might be fun ... or not ;-)

  16. #16
    Community Member Sarisa's Avatar
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    With a good melee run, the fight's over in 20-30 seconds (and that's even with one person "gimping" themselves with a shield to hold aggro). Kiting is definitely safer, but does take longer.

    My only complaint about it is that according to others (I've never played a Ranger), is that his Whirlwind can proc both weapons, while player Whirlwind's can't.

    Edit: To combat the perching of this end fight, have him switch to a Bow and Manyshot.

  17. #17
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by Sarisa View Post
    My only complaint about it is that according to others (I've never played a Ranger), is that his Whirlwind can proc both weapons, while player Whirlwind's can't.
    To be fair, I don't know any rangers who have whirlwind right now.
    Ghallanda - now with fewer alts and more ghostbane

  18. #18
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    Quote Originally Posted by Monkey-Boy View Post
    Meanwhile casters can just DOT-kite or perch in a safe-spot. Casters can kill him easily while taking NO DAMAGE.
    DOTs...if it wasn't for dungeon scaling they'd be the undisputed worst thing that ever happened to DDO.

  19. #19
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by McFlay View Post
    DOTs...if it wasn't for dungeon scaling they'd be the undisputed worst thing that ever happened to DDO.
    New sig, thank you!

  20. #20
    Hero
    Reaperbait
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    The quest is fine as it is.

    Quit asking for them to change stuff. It usually ends up doing more harm than good.
    The Fockers of Argo
    LOOON (Rogue); Reaperbait (Warlock); Eatuhdiq (Sorc); Fuglymofo (Barbarian)
    Buttscracher (Arty), Hobaggin (Druid)

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