I built this toon before U9 when intim mattered and also had Haggle bot in mind so stats are currently poor. I have other toons and one currently undergoing a tr at level 5 one at level 18 and yet another I want to tr from clonk to fvs sometime down the line so TRing this is more time consuming than I want to invest for now for only 5% healing amp. The extra 2 ability points don't help much either with the build I have in mind (at least not worth the grind ATM) Now I have included what I think is the gear setup I want for tanking. For me a good tank is high AC/DR, HP, Hate and Healing amp and probably in that order. My build generater however does not add in all my AC bonus' as it shows me with a 58 AC with my belt on and off and I believe that +2 ac from the defender set stacks with EVERYTHING. So I would like some feedback. Mainly can anyone figure my real AC with this build as I have it geared. Yes there are other great tank builds and maybe even better but I will not be splashing evasion or anything that keeps me from getting pally capstone. Call it flavor if you must but some toons I want to be pure and some toons I build for the exploiter and mix multi classes. This is one of those cases I want to stay pure. That in mind do you see anything you might change in the build or gear to make it a better tank? BTW I left the boot slot blank because I will have to use my tap shoes in TOD and I use my Converse AllStars (Cannith boots) the rest of the time.
Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page ThrasiuusLR Level 20 Lawful Good Human Male (20 Paladin) Hit Points: 402 Spell Points: 260 BAB: 20\20\25\30\30 Fortitude: 31 Reflex: 21 Will: 18 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 11 13 Constitution 16 20 Intelligence 11 13 Wisdom 8 10 Charisma 14 16 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Constitution used at level 12 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 12 Bluff 2 3 Concentration 3 8 Diplomacy 2 3 Disable Device n/a n/a Haggle 2 10 Heal -1 3 Hide 0 1 Intimidate 6 26 Jump 5 17 Listen -1 0 Move Silently 0 1 Open Lock n/a n/a Perform n/a n/a Repair 0 1 Search 0 1 Spot -1 0 Swim 3 6 Tumble n/a 2 Use Magic Device n/a n/a {\b {\ul Notable Equipment }} \par Levik's Defender \par Levik's Bracers \par Belt of the Defenders of Siberys \par Band of Siberys \par Epic Grim's Bracelet \par Supreme Tyrant Green Steel Goggles of Negative \par Dragontouched Plate Armor \par Epic Spectral Gloves \par Epic Seal of the Earth \par Epic Cloak of Night \par Epic Brawn's Spirits \par Epic Grim's Bracelet \par Epic Shining Crest of St. Markus \par \par Level 1 (Paladin) Feat: (Human Bonus) Shield Mastery Feat: (Selected) Toughness Level 2 (Paladin) Level 3 (Paladin) Feat: (Selected) Weapon Focus: Slashing Weapons Level 4 (Paladin) Ability Raise: STR Level 5 (Paladin) Level 6 (Paladin) Feat: (Selected) Tower Shield Proficiency Enhancement: Paladin Armor Class Boost I Enhancement: Paladin Armor Class Boost II Enhancement: Follower of the Sovereign Host Enhancement: Human Improved Recovery I Enhancement: Paladin Courage of Good I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Focus of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Defender of Siberys I Enhancement: Racial Toughness I Enhancement: Paladin Devotion I Enhancement: Paladin Devotion II Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Paladin Divine Might I Level 7 (Paladin) Level 8 (Paladin) Ability Raise: STR Level 9 (Paladin) Feat: (Selected) Dodge Level 10 (Paladin) Level 11 (Paladin) Level 12 (Paladin) Ability Raise: STR Feat: (Selected) Combat Expertise Enhancement: Unyielding Sovereignty Enhancement: Paladin Bulwark of Good II Enhancement: Paladin Resistance of Good II Enhancement: Paladin Divine Righteousness I Enhancement: Paladin Extra Lay on Hands II Enhancement: Paladin Defender of Siberys II Enhancement: Paladin Redemption I Enhancement: Racial Toughness II Enhancement: Paladin Toughness III Enhancement: Paladin Divine Might II Level 13 (Paladin) Level 14 (Paladin) Level 15 (Paladin) Feat: (Selected) Power Attack Level 16 (Paladin) Ability Raise: STR Level 17 (Paladin) Level 18 (Paladin) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Human Improved Recovery II Enhancement: Paladin Bulwark of Good III Enhancement: Paladin Bulwark of Good IV Enhancement: Paladin Resistance of Good III Enhancement: Paladin Extra Lay on Hands III Enhancement: Paladin Defender of Siberys III Enhancement: Paladin Toughness IV Level 19 (Paladin) Level 20 (Paladin) Ability Raise: CON Enhancement: Paladin Armor Class Boost III Enhancement: Paladin Weapons of Good Enhancement: Paladin Item Defense I Enhancement: Paladin Divine Light I Enhancement: Paladin Divine Light II