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  1. #1
    Community Member Ashbinder's Avatar
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    Default 13.2: Spell Targeting Failure Remains

    Tested the issue of spells firing but not landing on hard targeted enemies when spinning the camera.

    Results: Animation will play, spell will fire and trigger cooldown, however cost will not be charged and no damage will be dealt.

    Method: Tested vs. stationary target (portal) using 20 FvS standing still but rotating
    Video: [Link]

    This is identical to live, physics upgrade has had no effect on this issue.
    Moved to Guild Wars 2

  2. #2
    Community Member Arctigis's Avatar
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    Default

    Doh!

    Nothing is currently getting me pulling punches at my screen as much as this one!

    What about moving mobs (especially casters/archers) not being affected by AOE despite clearly being
    within the AOE?

  3. #3
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by Arctigis View Post
    What about moving mobs (especially casters/archers) not being affected by AOE despite clearly being
    within the AOE?
    Question seconded!

    Oh and +1 OP for that video. Pretty clear things aren't WAI.
    Last edited by danotmano1998; 04-13-2012 at 01:02 PM.
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  4. #4
    Community Member kauetomaz's Avatar
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    Default

    this needs a bump, considering how annoying of problem this is and still no devs comments about it (that i have been able to find at least ;p)

  5. #5
    Community Member Ashbinder's Avatar
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    Dev responses were made in the original bug discussion thread:

    Quote Originally Posted by MajMalphunktion View Post
    I totally know what this is.
    There is a lag between playerfacing on the client and server. It's always there, but now it looks like it is more than a single frame.

    Bet this is a leftover of fixing the hand to hand combat.
    Quote Originally Posted by MajMalphunktion View Post
    A fix for this will not make it in U13, but it is under investigation.
    Short version: known issue by Maj, hopefully fixed after U13. My testing was just to confirm issue still exists with new physics upgrade. Hopefully devs will see fit to correct this one with U14. I'll be waiting to test once this is available.
    Moved to Guild Wars 2

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