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  1. #1
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    Default can anyone refer a rogue wizard build?

    I am a very new player and everyone is telling me that I should be following a build instead of randomly selecting skills and stuff. So I am quite interested in a rogue wizards but I want one that is more towards the rogue side. All the build I have seen so far is more towards wizard, can anybody refer me to a rogue wizard build that is more rogue than wizard?

  2. #2
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    If you just want trap skills even a single level of rogue will be good enough to allow you to be great at detecting/disarming traps. However, many people will go for 2 rogue levels for the benefit of evasion (which reduces damage from traps and many spells) from the second rogue level. Any more than that really doesn't add much to your character as you really want as many high level wizard spells as you can get (and spell penetration which also depends on the number of wizard levels).

    A couple of useful threads about this type of build are:

    http://forums.ddo.com/showthread.php?t=345436

    http://forums.ddo.com/showthread.php?t=334921


    P.s. Be sure to take the first level of rogue at the very start as the first level of any character gives you 4 times as many skill points as normal. Since rogue gets the most skill points taking this at level 1 is the best idea. People usually take the second rogue level after gaining the firewall spell to get evasion as soon as possible.

    1 Rogue
    2-8 Wizard
    9 Rogue
    10+ Wizard


    A possible build is:


    FEATS

    1: Toughness
    1: Insightful Reflexes
    2w: Spell Focus: Enchantment
    3: Mental Toughness
    6w: spell Focus: Necromancy
    6: Extend
    9: Maximise
    11w: Heighten
    12: Greater Necromancy Focus
    15: Spell Penetration
    16w: Empower
    18: Greater Spell Penetration


    For character starting abilities max Intelligence then Constitution and put any leftovers into Strength.
    Last edited by Jsbeer; 04-13-2012 at 02:47 PM.

  3. #3
    Community Member Phidius's Avatar
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    Quote Originally Posted by turboninja View Post
    I am a very new player and everyone is telling me that I should be following a build instead of randomly selecting skills and stuff. So I am quite interested in a rogue wizards but I want one that is more towards the rogue side. All the build I have seen so far is more towards wizard, can anybody refer me to a rogue wizard build that is more rogue than wizard?
    First of all, you need to define what you mean by "more rogue".

    Do you mean full trap/lock skills? Massive backstabbing? Sneaking?
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by turboninja View Post
    So I am quite interested in a rogue wizards but I want one that is more towards the rogue side. All the build I have seen so far is more towards wizard, can anybody refer me to a rogue wizard build that is more rogue than wizard?
    If you're talking about something like the Arcane Trickster, it's possible, but I'd advise against it, esp. as a newcomer. Heavily-multiclassed arcane builds like that usually don't do very well unless you've got a lot of twink gear to make up for their shortcomings (which a newcomer won't have); and even then the spells are mostly for buffs not DPS or CC. But if you really want to give a try and don't mind being gimped (and/or having to reroll someday)...hmmm. I'd probably lean towards something like rogue 7 / wiz 13 or rogue 13 / wiz 7, depending on how rogue-y you want to be. Did you have an idea how you see yourself playing?
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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    Default thanks

    thank you for your input guys but i see most of you don't really understand what I mean. You see I like being a rogue all sneaky and being able to disarm traps but then as I play in groups I see that everyone else has cool spells so being a wizard is more for just a few spells. I especially want this since my rogue barely has any skills or feats beside disarming traps, unlocking doors, searching, nothing that really helps me in battle or make combat more fun. But if you guys really think that this is a bad idea is there any other multiclass like the one I described where you are a rogue with the cool skills of another class?

  6. #6
    Build Constructionist unbongwah's Avatar
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    You still haven't specified what else you want to be able to do with your rogue. Especially if your rogue "barely has any skills or feats beside disarming traps, unlocking doors, searching" - don't take this the wrong way, but if your rogue isn't a DPS machine and a trapmonkey, you're doing it wrong.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
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    Default DPS machine?

    I am not quite sure what you mean but if im right then DPS machine would just be hitting over and over again sounds like it would kind a bit boring. As I have said before i just want some wizard spells to make the overall experience more lively and interesting

  8. #8
    Community Member Zachski's Avatar
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    More Rogue levels won't make you sneakier, or better at disarming traps.

    2 rogue is will give you as much rogue as, say, 6 Rogue, for the purposes of a Rogue/Wizard splash.

    Since you said you aren't interested in melee.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
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  9. #9
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    Quote Originally Posted by turboninja View Post
    I am not quite sure what you mean but if im right then DPS machine would just be hitting over and over again sounds like it would kind a bit boring. As I have said before i just want some wizard spells to make the overall experience more lively and interesting
    I think I understand wat you want. You want a pure rogue with the skill focus: UMD feat and maximum ranks in the UMD (use magic device) skill. You will be great at sneaking/trapping/dps and by lvl 5 or so, you will be able to use low level arcane/divine scrolls and wands reliably. This will give you a lot more versitality than a few wizard levels.

    Oh, and dps as a rogue means threat management, flanking, careful use of abilities and spells. It is by no means boring. And of you do it right, you are a true killing machine.

  10. #10
    Community Member FuzzyDuck81's Avatar
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    As you level your rogue you'll get more UMD anyway to help with using an assortment of wands, scrolls etc. for more varied capabilities.. and your sneaky skills will be far better too - take the assassin route & at high levels you can instakill things that you dont have aggro on etc. which in itself is a more fun playstyle since careful positioning, timing, aggro management etc is more tactical than just running up & hitting

    A bard/rogue might work for you too.. you get a decent number of skillpoints for keeping your rogue skills up & can cast an assortment of buffs, use songs for crowd control & charms etc. I'd recommend hunting around for a few builds & seeing what you like the look of.

    For something more different still & if you're willing to splash out, a warforged artificer might also be worth considering - you get some handy attack spells, a whole collection of powerful buffs, self-healing, very high UMD to use a lot of different wands & scrolls as you go, a pet (sometimes buggy but very effective when working well) & the power of ranged pewpew with rune arm plus repeaters.. their playstyle is a little different from many other classes but they're versatile, fun, pretty much the ultimate "i have a few tricks up my sleeve" class & have surprisingly high DPS potential - they're not really sneaky types though so i guess that might be less interest to you if thats your preferred playstyle.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  11. #11
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by turboninja View Post
    As I have said before i just want some wizard spells to make the overall experience more lively and interesting
    But you still haven't even mentioned what spells you want to be able to cast or what role(s) you see yourself filling in parties. You apparently don't want to play a melee-focused rogue, but you also don't want a rogue-splashed wizard either. It's tough to make recommendations without knowing your goals; as it is we're all just taking stabs in the dark, if you'll pardon the pun.
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  12. #12
    Community Member Phidius's Avatar
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    Quote Originally Posted by DeathsApprentice View Post
    I think I understand wat you want. You want a pure rogue with the skill focus: UMD feat and maximum ranks in the UMD (use magic device) skill. You will be great at sneaking/trapping/dps and by lvl 5 or so, you will be able to use low level arcane/divine scrolls and wands reliably. This will give you a lot more versitality than a few wizard levels.

    Oh, and dps as a rogue means threat management, flanking, careful use of abilities and spells. It is by no means boring. And of you do it right, you are a true killing machine.
    This - there's a lot of arcane and divine spells that are just as effecitve from scrolls as they are from spellpoints.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  13. #13
    Community Member Kinerd's Avatar
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    Quote Originally Posted by turboninja View Post
    I am not quite sure what you mean but if im right then DPS machine would just be hitting over and over again sounds like it would kind a bit boring. As I have said before i just want some wizard spells to make the overall experience more lively and interesting
    I very strongly encourage you to make an 18 wizard / 2 rogue as suggested previously. The spells you get from a light wizard splash are just terrible, and the 18/2 is just as good as or better than pure rogues when it comes to searching / disarming traps.

    Paladins and monks have a much more active style of combat. They are also extremely tight on build points, making it harder to give them the Intelligence needed to keep trap skills up, especially the dumb as a box of rocks paladin. Especially for a 28 point build, I very strongly encourage you not to try and make a trapper monk or paladin. A pure THF paladin should satisfy your desire for more active combat.

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