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  1. #41
    Community Member Alrik_Fassbauer's Avatar
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    Quote Originally Posted by Shanadeus View Post
    I saw a dude running on water.

    I really hope this is WAI.
    Saw one ysterday during the event, too.


    I've got to file a bug, though : If pet owners swim, the pets themselves ... seem to rather run or even fload across the water.

    I've seen this during the event yesterday, and I suspect that the pets haven't gotten any swimming animation yet.

    I saw it with a Kobold Shaman companion (outright floated, "Shamans can do that", eh ? ) , and a ... well, I think it was a wolf (running on water). But I'm not sure anymore. It was fourlegged at least.
    Last edited by Alrik_Fassbauer; 04-17-2012 at 07:22 AM.

  2. #42
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    I don't know if this has been reported but while I was on the quest, The kobolds new ringleader, i was able to sonic blast through a closed door and kill a optional orange name monster spawn. When i opened the door the monster was laying down and positioned level with the top of the door.

  3. #43
    Community Member red_cardinal's Avatar
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    Also one thing that I noticed live and it's considering to be a physics issue. Add collision detection/sight to mobs which range players.

    I'm now in Epic OOB and some mobs have aggro of some players. However, they can't get to them but they SEE them and throw spears into walls. This looks really ********.

  4. #44
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    Quote Originally Posted by red_cardinal View Post
    Also one thing that I noticed live and it's considering to be a physics issue. Add collision detection/sight to mobs which range players.

    I'm now in Epic OOB and some mobs have aggro of some players. However, they can't get to them but they SEE them and throw spears into walls. This looks really ********.
    I've seen mobs do that on live tho, generally throwing spears at my hireling who is behind a wall. Since we know hirelings aggro everything within a nautical mile.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  5. #45
    Community Member red_cardinal's Avatar
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    Quote Originally Posted by MrkGrismer View Post
    I've seen mobs do that on live tho, generally throwing spears at my hireling who is behind a wall. Since we know hirelings aggro everything within a nautical mile.
    That's either a LISTEN check mobs do - bad implementation - or something else.
    It is ********. This is especially noticable in A new invasion quest. You can get red alert and aggro mobs on other side of the wall.

    If indeed is a listen check, there should be a physics check - sound/sight is ommitted by walls. But, you can hear behind a corner, so... I don't know.

    Devs, please fix this, it really works dumb.

  6. #46
    Community Member red_cardinal's Avatar
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    Also a thing that might revolve around physics:


    Spider can get stuck at entrance in Splinterskull fortress. There are also prisoners sitting on tables at part2 of the quest. What's going on there?
    Last edited by red_cardinal; 04-19-2012 at 01:35 PM.

  7. #47
    Community Member Alrik_Fassbauer's Avatar
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    This is a "known issue" already. It's in the "known issues" list since U13, if I recall correctly.

    And because of that I don't think it has something to do with the new engine.

    But it's a bit annoying nevertheless.

  8. #48
    Community Member red_cardinal's Avatar
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    Quote Originally Posted by Alrik_Fassbauer View Post
    This is a "known issue" already. It's in the "known issues" list since U13, if I recall correctly.

    And because of that I don't think it has something to do with the new engine.

    But it's a bit annoying nevertheless.
    But it does have something to do with physics since it's stuck? Something did happen so that particular spider go stuck up there. So what was it - bounding box shrinking or what?

  9. #49
    Community Member jbleargh's Avatar
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    Quote Originally Posted by jbleargh View Post
    I've got a bugged rat from the store too. It is invisible and don't accept tricks or gear (that i also just got from the store).

    The "top hat" and "green fog for pets" is not working for the cranium rat or kobolt shaman (this one appears normally and accepts "tricks", but not "gear")

    Cranium rat is working after last lamm update

    Cogito ergo doleo

  10. #50
    Community Member Alrik_Fassbauer's Avatar
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    Quote Originally Posted by red_cardinal View Post
    But it does have something to do with physics since it's stuck? Something did happen so that particular spider go stuck up there. So what was it - bounding box shrinking or what?
    I have not the slightest idea.

    I have just tried to find this bug in the "known issues" entry, where I bet I have seen it, but I cannot find it anymore.

  11. #51
    Community Member Brennie's Avatar
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    Quote Originally Posted by red_cardinal View Post
    But it does have something to do with physics since it's stuck? Something did happen so that particular spider go stuck up there. So what was it - bounding box shrinking or what?
    The prisoners have been ontop of the tables for ages. I cannot recall a time in recent memory that they weren't practing some kind of high intensity yog aposes on there.

    The spider I have only noticed since U13, but has been 100% consistant (Which yuo notice since you run throughthat part so many times). I also noticed a slime getitng stuck from his pipe-spawn point in Tear of Dhakaan, down the right-hand path of the first intersection (With the fire traps, passed the closed gate ambush thingy).

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