Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 51
  1. #21
    Community Member quickgrif's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default

    Quote Originally Posted by dlsidhe View Post
    Everything is looking much smoother. I had some strange acceleration issues going up the steps to the upper level of the Phiarlan enclave, but they didn't repeat, so it may have been local lag.

    I also found a miniquest in the IQ which made use of my FvS religious lore knowledge. Extremely cool.

    ETA: In Grayden's manor in the IQ, there are some quirky flashes with the shadows coming in and out.
    The mini quest is on live as well just to let you know.
    "Be good, if you can't be good then be good at it."

    #MakeDDOGreatAgain

  2. #22
    Community Member
    Join Date
    May 2010
    Posts
    988

    Default

    Quote Originally Posted by fco-karatekid View Post
    What about PC Archers? Them, too? I'd put up with mobs firing faster if I could, too!
    The character I was using was a halfling with an Epic Noxious Fang, so I had no bow. I didn't notice any change in the speed of my throwing.

  3. #23
    Community Member Phemt81's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Talking

    Quote Originally Posted by Shanadeus View Post
    I saw a dude running on water.
    Fernando himself was playing????
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this <--- 2020 edition!

  4. #24
    Community Member
    Join Date
    Oct 2009
    Posts
    516

    Default

    Quote Originally Posted by clkpacker View Post
    I'm still having lots of problems in the water. When jumping out of water, when I hit the apex of the jump I'm immediately rubberbanded back into the water.

    Have you ever tried jumping out of deep water in RL? trust me its hard

    I went into Walk the Butchers path to the first kobold shaman on the crate round the corner. He still backjumped up into a high position on the wall but now is about 3 feet away from the wall or floor floating. It actually made it easier to still hit him.

    I plan to check out the skele archers in Desert to see if they jump up the rocks to impossible hit spots tonight.

    People where complaining about lag when 404 started dropping mass hp kobolds all over the place but I personally didnt experience any. I also participated in an Elite Shroud with no lag approaching chests on any phase (we 10 man cleared to phase 4).

    My guess is that its due to client side graphics processing. I currently have a 7.1 windows system rating with 8gb ram, intel i5-2400 3.1ghz, Nvidia GTX 460, and 64 gig SSD with all settings maxed so im pretty high up the graphics ladder.
    1) "Quijenoth" Main Arcane Caster, 2life PM, 3life BrdTR, 4life FvS.
    2) "Vallaes" Melee Tank build, 2nd life Barbarian.
    3) "Elvraema" Experiments, 1-Mnk6/FvS14 Solo build. 2-"Dronker"

  5. #25
    Community Member
    Join Date
    Nov 2009
    Posts
    4,222

    Default

    I logged in first with my Cleric (RS). I went thru Lord's of Dust and didn't really notice anything different until the final fight. On the plus side the skeletons were not being healed by my aura (yeaaa), and seemed to be taking damage from it (double-yeaaa), so I hit a Mass, Heal but they didn't all drop and I didn't see any big numbers so it is possible that doesn't work for them. I also could not tell if the death knights were being harmed by my aura, it did not appear that they were.

    There was one treasure bag on the ground after the fight, I'm pretty sure it was dropped by the skellies and I could not pick it up.

    Next I decided to change to my monk to go look at the giant's vault.

    Overall it seems like I had more control over my jumps, seemed a little more responsive and when I bounced of the walls they didn't seem to bounce me like they were made out of superball material. There were still a couple spots that bounced me off annoyingly but not as bad as in the past. Also, it seems like the 'grab and hang' has a slightly increased range, as I was grabbing slightly easier in there.

    Now, the big strange thing that happened:

    About half-way up one of the wall paths while I was whooping on some animated armor my screen went black (not blinded, but basically the same 'effect'). UI was still there and I could still apparently move around because my arrow on the mini-map responded to my movements. I don't know if I had already killed the animated armor or not because no numbers or anything were showing up. I figured it was an error with the client so I quit out of the client and went back into it.

    Logged back on, and picked the same character. Figured I'd be in the Giant's Vault and I could continue on my way.

    Nope. Was on the Airship "Heart of the Wind", with a blinking checkmark on the guy you 'tell your story to' in order to level when doing a reincarnation or veteran character. So I went over to him and talked to him. He gave the line about enjoying the story and the response I had was to go talk to the captain. Went to the captain and talked to him, told him it was okay to 'take her in'. Ended up in the marketplace, no 'over the head' thing on anyone to talk to about equipment (and I had everything on me fine).

    It was Very Strange™.

    So I went back to the Giant's Vault and finished it (new instance, it all took me more than 5 minutes, especially since I got sidetracked by being tempted to hit STK to grab the Seal to trade in to 404 for some greensteel, but then why bother for a Lammy character?

    On the way to the vault I swung by were the guy that would send you to Smuggler's Rest normally is in order to see if there was invisible geometry there that I might run into, and I found none.

    I then switched to the normal client to do some leveling on live.

    As reference, my hardware is this: http://www.newegg.com/Product/Produc...82E16834230142
    Last edited by MrkGrismer; 04-13-2012 at 02:01 PM.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  6. #26
    Community Member clkpacker's Avatar
    Join Date
    Feb 2010
    Posts
    160

    Default

    Quote Originally Posted by quijenoth View Post
    [color=lightgreen]
    Have you ever tried jumping out of deep water in RL? trust me its hard
    Oh, I know--I used to be a swimmer. But I don't think the animation is acting the way it's supposed to.

  7. #27
    Community Member DogMania's Avatar
    Join Date
    Feb 2010
    Posts
    477

    Default

    I thought I would try out my fighter in the sands and at 1st didnt notice anything different but after killing a few monsters thought that something was different so killed a few more and thnought to myself "Im sure that my Axe swings are more clearer than before" so I quickly logged out and onto the live server to do the same run again and yes my Axe swings seemed to be faster in the animation (No difference to the hits though). Logged out and back to Lamm to redo again and im now 75% sure that my swings are a lot clearer (hard to actualy tell when you cant see them side by side)
    If I am correct than thats a thumbs up from me

  8. #28
    The Hatchery SisAmethyst's Avatar
    Join Date
    Mar 2010
    Posts
    1,355

    Default

    Quote Originally Posted by Rhysem View Post
    I ran a giants vault with my 20 halfling monk. Performance was about as expected. Annoying invisible block geometry that knocks you off the wall climb still there. Didn't notice any new ones, the major old ones I almost always hit but work around are all still there. It does feel different in terms of momentum -- I think the start of jumping has changed and that's what is doing it for me, but I'm not sure.

    For the little I did, can't complain.
    Did as well a short Giant Vault and directly compared it to an other run on the live server. As you said the overall movement, jumping and turning around (momentum) seems to be smoother. Which makes it a bit easier to navigate around that invisble blocks that block your jump and push you off the wall or at least it felt more responsive.

    Except of this I didn't notice anything odd or out of the ordinary while running around the market or the harbor.
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  9. #29
    Community Member Xynot2's Avatar
    Join Date
    Nov 2009
    Posts
    1,694

    Default Korthos Quest menu

    I like the idea of the *chain menu* that is in Korthos directing you to what quests need to be done. What about one for all of the chains or for flagging quests?

    *Wall Crawlers* or NPCs that can jump up on the walls out of reach are still occurring.

    Overall, looks good.

  10. #30
    Community Member ladypummel's Avatar
    Join Date
    Sep 2009
    Posts
    76

    Default

    my first thoughts is the overall look seems brighter and cleaner

  11. #31
    Founder Warhulk's Avatar
    Join Date
    Feb 2006
    Posts
    172

    Default

    I happened to get stuck in the crafting hall in House K. I was getting the message that the door was blocked and couldn't get out no matter where I clicked. A quick /death got me out though.

  12. #32
    Community Member ladypummel's Avatar
    Join Date
    Sep 2009
    Posts
    76

    Default

    i dont know if its been brought up but my rat is invisible

  13. #33
    Community Member Xynot2's Avatar
    Join Date
    Nov 2009
    Posts
    1,694

    Default

    Quote Originally Posted by Warhulk View Post
    I happened to get stuck in the crafting hall in House K. I was getting the message that the door was blocked and couldn't get out no matter where I clicked. A quick /death got me out though.
    I have seen this issue live ALOT. It also happens to me when talking to the lv 20 Hireling vendor in the market, he AH in several places, getting aboard ship and a few other transitions I cant think of off the top of my head. Using the target window bypasses the problem.

  14. #34
    Community Member jbleargh's Avatar
    Join Date
    Jan 2011
    Posts
    245

    Default

    Quote Originally Posted by ladypummel View Post
    i dont know if its been brought up but my rat is invisible

    I've got a bugged rat from the store too. It is invisible and don't accept tricks or gear (that i also just got from the store).

    The "top hat" and "green fog for pets" is not working for the cranium rat or kobolt shaman (this one appears normally and accepts "tricks", but not "gear")

    Also, if you leave korthos before doing "misery peak" and come back to complete the quest line, you can't "tick" the last task (talk to the guy to go to stormreach)... not a big deal...

    btw, The korthos newbie task list should be in "bold" like all others in the game?

    Cogito ergo doleo
    Last edited by jbleargh; 04-15-2012 at 07:00 AM.

  15. #35
    Hatchery Hero Dark_Helmet's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Xynot2 View Post
    I like the idea of the *chain menu* that is in Korthos directing you to what quests need to be done. What about one for all of the chains or for flagging quests?

    *Wall Crawlers* or NPCs that can jump up on the walls out of reach are still occurring.

    Overall, looks good.
    You can bug that by doing another quest and going back to that quest. Sometimes, it just makes it more complicated (buggy) to add more things.

    Personally, I think it should go into the hint area.

    Also, there used to be story arcs on the forums that devs put together. I think they need to consider doing that again, but put it into another chat box (Dungeon Master Chat), so all of the conversations can be read as you go along in quests. I think that would help the role playing community.
    Oh, that's easy. I didn't farm them. I just cheated. -Meghan
    Quote Originally Posted by 404error View Post
    lol, I didnt give it a QA pass.

  16. #36
    Community Member bloodnose13's Avatar
    Join Date
    Jul 2009
    Posts
    548

    Default

    Quote Originally Posted by Durnak View Post
    I still experience significant UMD swap lag. It isn't as bad as I experience it on live, but still significant enough to become an issue if server population is restored to that of live.

    I wish that the effects applied to your character can be smoothened somehow. Its terribly detrimental in practice to have to glitch through everytime you want to swap an item.
    maybe disabling the spell graphic effects that are played each time you swap item would fix it, from what i notice they play with delay, similar delay in playing those effects happens on buff barrage in raids,

    maybe it would be possible to disable graphic effects on items on lammania to try it without them, its not like they are needed.

    also i noticed similar thing about abbot, he plays that graphic "dust" effect when he is being hit by melees, the less melees hits him the less lag there is, i think he plays that effect for each one hit he recieves, so if that would be 10 melees beating on him it would mean that there is 10 effects playing each hit.
    "If you're not having fun, you're doing something wrong."
    — Groucho Marx

  17. #37
    Community Member Alrik_Fassbauer's Avatar
    Join Date
    Oct 2011
    Posts
    5,455

    Default

    Noticed this yesterday : Feather Fall appears to me to be a little bit faster.
    My character had boots equipped which had granted him permanent feather fall.
    Then he jumped from the highest point on the marketplace.
    It felt a little bit faster, to fall from there, than I was used to it.

  18. #38
    Community Member Sleepsalot's Avatar
    Join Date
    Apr 2011
    Posts
    0

    Default

    On my FvS I used to jump off a high place and take a few HP damage Now I jump off the same places and 0 damage. All that has changed is 2 levels and a couple different pieces of gear. But nothing that should cause me to get no Damage at all...

    Sleeps

  19. #39
    Community Member Captain_Wizbang's Avatar
    Join Date
    Jan 2008
    Posts
    0

    Default

    A few bridges we're bugged, other than that no issues on all harbor & marketplace quests.
    (2 accounts, 1 vip & 1 P2P; ran with lvl 7 & under toons)

  20. #40
    Founder Osharan_Tregarth's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by Durnak View Post
    I still experience significant UMD swap lag. It isn't as bad as I experience it on live, but still significant enough to become an issue if server population is restored to that of live.

    I wish that the effects applied to your character can be smoothened somehow. Its terribly detrimental in practice to have to glitch through everytime you want to swap an item.
    Or whenever an enemy casts prayer...
    Osharan, Esharan, Osharina, Usharina, etc... I'm the 'sharans. Epoxy. Notverysexy.
    I've taken the craft disturbing mental image feat... You have been warned!
    Share and Enjoy!

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload