How to revamp past life reward system <--- working again
Developers should fix this <--- 2020 edition!
Have you ever tried jumping out of deep water in RL? trust me its hard
I went into Walk the Butchers path to the first kobold shaman on the crate round the corner. He still backjumped up into a high position on the wall but now is about 3 feet away from the wall or floor floating. It actually made it easier to still hit him.
I plan to check out the skele archers in Desert to see if they jump up the rocks to impossible hit spots tonight.
People where complaining about lag when 404 started dropping mass hp kobolds all over the place but I personally didnt experience any. I also participated in an Elite Shroud with no lag approaching chests on any phase (we 10 man cleared to phase 4).
My guess is that its due to client side graphics processing. I currently have a 7.1 windows system rating with 8gb ram, intel i5-2400 3.1ghz, Nvidia GTX 460, and 64 gig SSD with all settings maxed so im pretty high up the graphics ladder.
1) "Quijenoth" Main Arcane Caster, 2life PM, 3life BrdTR, 4life FvS.
2) "Vallaes" Melee Tank build, 2nd life Barbarian.
3) "Elvraema" Experiments, 1-Mnk6/FvS14 Solo build. 2-"Dronker"
I logged in first with my Cleric (RS). I went thru Lord's of Dust and didn't really notice anything different until the final fight. On the plus side the skeletons were not being healed by my aura (yeaaa), and seemed to be taking damage from it (double-yeaaa), so I hit a Mass, Heal but they didn't all drop and I didn't see any big numbers so it is possible that doesn't work for them. I also could not tell if the death knights were being harmed by my aura, it did not appear that they were.
There was one treasure bag on the ground after the fight, I'm pretty sure it was dropped by the skellies and I could not pick it up.
Next I decided to change to my monk to go look at the giant's vault.
Overall it seems like I had more control over my jumps, seemed a little more responsive and when I bounced of the walls they didn't seem to bounce me like they were made out of superball material. There were still a couple spots that bounced me off annoyingly but not as bad as in the past. Also, it seems like the 'grab and hang' has a slightly increased range, as I was grabbing slightly easier in there.
Now, the big strange thing that happened:
About half-way up one of the wall paths while I was whooping on some animated armor my screen went black (not blinded, but basically the same 'effect'). UI was still there and I could still apparently move around because my arrow on the mini-map responded to my movements. I don't know if I had already killed the animated armor or not because no numbers or anything were showing up. I figured it was an error with the client so I quit out of the client and went back into it.
Logged back on, and picked the same character. Figured I'd be in the Giant's Vault and I could continue on my way.
Nope. Was on the Airship "Heart of the Wind", with a blinking checkmark on the guy you 'tell your story to' in order to level when doing a reincarnation or veteran character. So I went over to him and talked to him. He gave the line about enjoying the story and the response I had was to go talk to the captain. Went to the captain and talked to him, told him it was okay to 'take her in'. Ended up in the marketplace, no 'over the head' thing on anyone to talk to about equipment (and I had everything on me fine).
It was Very Strange™.
So I went back to the Giant's Vault and finished it (new instance, it all took me more than 5 minutes, especially since I got sidetracked by being tempted to hit STK to grab the Seal to trade in to 404 for some greensteel, but then why bother for a Lammy character?
On the way to the vault I swung by were the guy that would send you to Smuggler's Rest normally is in order to see if there was invisible geometry there that I might run into, and I found none.
I then switched to the normal client to do some leveling on live.
As reference, my hardware is this: http://www.newegg.com/Product/Produc...82E16834230142
I thought I would try out my fighter in the sands and at 1st didnt notice anything different but after killing a few monsters thought that something was different so killed a few more and thnought to myself "Im sure that my Axe swings are more clearer than before" so I quickly logged out and onto the live server to do the same run again and yes my Axe swings seemed to be faster in the animation (No difference to the hits though). Logged out and back to Lamm to redo again and im now 75% sure that my swings are a lot clearer (hard to actualy tell when you cant see them side by side)
If I am correct than thats a thumbs up from me
Did as well a short Giant Vault and directly compared it to an other run on the live server. As you said the overall movement, jumping and turning around (momentum) seems to be smoother. Which makes it a bit easier to navigate around that invisble blocks that block your jump and push you off the wall or at least it felt more responsive.
Except of this I didn't notice anything odd or out of the ordinary while running around the market or the harbor.
I like the idea of the *chain menu* that is in Korthos directing you to what quests need to be done. What about one for all of the chains or for flagging quests?
*Wall Crawlers* or NPCs that can jump up on the walls out of reach are still occurring.
Overall, looks good.
my first thoughts is the overall look seems brighter and cleaner
I happened to get stuck in the crafting hall in House K. I was getting the message that the door was blocked and couldn't get out no matter where I clicked. A quick /death got me out though.
i dont know if its been brought up but my rat is invisible
I have seen this issue live ALOT. It also happens to me when talking to the lv 20 Hireling vendor in the market, he AH in several places, getting aboard ship and a few other transitions I cant think of off the top of my head. Using the target window bypasses the problem.
I've got a bugged rat from the store too. It is invisible and don't accept tricks or gear (that i also just got from the store).
The "top hat" and "green fog for pets" is not working for the cranium rat or kobolt shaman (this one appears normally and accepts "tricks", but not "gear")
Also, if you leave korthos before doing "misery peak" and come back to complete the quest line, you can't "tick" the last task (talk to the guy to go to stormreach)... not a big deal...
btw, The korthos newbie task list should be in "bold" like all others in the game?
Cogito ergo doleo
Last edited by jbleargh; 04-15-2012 at 07:00 AM.
You can bug that by doing another quest and going back to that quest. Sometimes, it just makes it more complicated (buggy) to add more things.
Personally, I think it should go into the hint area.
Also, there used to be story arcs on the forums that devs put together. I think they need to consider doing that again, but put it into another chat box (Dungeon Master Chat), so all of the conversations can be read as you go along in quests. I think that would help the role playing community.
maybe disabling the spell graphic effects that are played each time you swap item would fix it, from what i notice they play with delay, similar delay in playing those effects happens on buff barrage in raids,
maybe it would be possible to disable graphic effects on items on lammania to try it without them, its not like they are needed.
also i noticed similar thing about abbot, he plays that graphic "dust" effect when he is being hit by melees, the less melees hits him the less lag there is, i think he plays that effect for each one hit he recieves, so if that would be 10 melees beating on him it would mean that there is 10 effects playing each hit.
"If you're not having fun, you're doing something wrong."
— Groucho Marx
Noticed this yesterday : Feather Fall appears to me to be a little bit faster.
My character had boots equipped which had granted him permanent feather fall.
Then he jumped from the highest point on the marketplace.
It felt a little bit faster, to fall from there, than I was used to it.
On my FvS I used to jump off a high place and take a few HP damage Now I jump off the same places and 0 damage. All that has changed is 2 levels and a couple different pieces of gear. But nothing that should cause me to get no Damage at all...
Sleeps
A few bridges we're bugged, other than that no issues on all harbor & marketplace quests.
(2 accounts, 1 vip & 1 P2P; ran with lvl 7 & under toons)