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  1. #1
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    Default Terror Archer

    I am sure something like this has been done, however, here is my take on it. This concept is focused on using Arcane Archer abilities to augment the Pale Master. Imagine prepping your foes with terror arrows before blowing their heads up with with wail. Or hitting that pesky Drow with shattermantle shots, before fingering him. How about dropping some DOTs on Harry, then switching on Many Shot for 20 seconds of super high combined DPS. This is the goal with this build. I decided to post here, because frankly I think it might be beyond the imagination of most folks in the caster section.

    Elf (True Neutral) Wizard Arcane Archer Pale Master
    Starting with at least two past lives

    Str 14
    Dex 16
    Con 13
    Int 18 (<-- all level ups here)
    Wis 8
    Cha 8

    Feats:
    1) Point Blank Shot, (Spell focus conjuration... swap for necromancy later (Wizard))
    3) Rapid Shot
    5) Heighten Spell (Wizard)
    6) Weapon Focus Ranged
    9) Toughness
    10) Maximize Spell (W)
    12) Manyshot
    15) Greater Spell focus Necro, Spell Pen (W)
    18) Bow Strength
    20) Empower Spell (W)

    Enhancements:
    Wizard Master of Magic
    Wizard Pale Master I
    Wizard Pale Master II
    Wizard Pale Master III
    Wizard Intelligence III
    Wizard Energy of the Scholar III
    Shroud of the Lich
    Elven Arcanum III
    Elven Ranged Attack II
    Elven Dexterity I
    Racial Toughness I

    Storm Manipulation VII, Deadly Shocks I, Charged Spellcasting I
    Frost Manipulation VII, Deadly Ice I, Glacial Spellcasting I
    Spell pen II
    Elven Arcane Archer I
    Arcane Archer (Conjure +2 Arrows)
    Arcane Archer (Conjure +3 Arrows)
    Arcane Archer (Conjure +4 Arrows)
    Arcane Archer (Conjure +5 Arrows)
    Arcane Archer (Imbue Acid Arrows)
    Arcane Archer (Imbue Explosive Arrows)
    Arcane Archer (Imbue Force Arrows)
    Arcane Archer (Imbue Slaying Arrows)
    Arcane Archer (Imbue Terror Arrows)

    Elven Dex I and Ranged Damage II were chosen to help make up for the fact that dex is a secondary stat.In essence this makes up party for the missing stat level boosts. Elven Arcanum III was chosen to make up some spell pen deficiencies. I will choose an acid/Ice path while leveling and switch to Ice/Electric with some acid (for acid rain and BDB), and a tiny bit of force for disintegrate end game.

    I think there may be some issues with to hit with bows close to cap. During leveling I will go with a +4 masterwork crafted attack item and ranged alacrity as well as top knotch bows at every level. It will also be necessary to use a divine power clicky(s). I cant believe I could squeeze in the bare minimum feats that I wanted to. I look forward to trying this out in a week or so. Frankly, I am surprised we dont see more of these out there.

    Hopefully, I didn't miss some big.

    Edit: ****, I missed bow strength. I can squeeze it in with past lives of wizard to make up for spell pen and taking half elf ranger dili. Or possibly replace quicken with Greater necro focus if that is possible.
    Last edited by tinyelvis; 04-13-2012 at 07:57 PM.

  2. #2
    Community Member akash's Avatar
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    For 36 point build I would dump STR, WIS, and CHA and start with 14 DEX, 16 CON, and 18 INT. Must eat at least +3 tomes in all stats to cover up the loss.

  3. #3
    Community Member Teharahma's Avatar
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    Quote Originally Posted by akash View Post
    For 36 point build I would dump STR, WIS, and CHA and start with 14 DEX, 16 CON, and 18 INT. Must eat at least +3 tomes in all stats to cover up the loss.
    Agree with this.
    Max INT, always.
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    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

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    Quote Originally Posted by akash View Post
    For 36 point build I would dump STR, WIS, and CHA and start with 14 DEX, 16 CON, and 18 INT. Must eat at least +3 tomes in all stats to cover up the loss.
    Overall I think these are poorly thought out suggestions. 20 hps is really nothing when you think of 400+ hp toon, and at an expense of 6 build points, so the con bump is not a good idea. Strength is needed for bow damage. Without strength no point in bow use. An 18 int would be nice. This is the only good suggestion, however, it is also so costly. I would consider dumping Cha and Wis if I could get something useful for it.

    These are suggestions for a min/max arcane build. I dont think you understand ranged toons.

  5. #5
    Community Member akash's Avatar
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    Quote Originally Posted by tinyelvis View Post
    Overall I think these are poorly thought out suggestions. 20 hps is really nothing when you think of 400+ hp toon, and at an expense of 6 build points, so the con bump is not a good idea. Strength is needed for bow damage. Without strength no point in bow use. An 18 int would be nice. This is the only good suggestion, however, it is also so costly. I would consider dumping Cha and Wis if I could get something useful for it.

    These are suggestions for a min/max arcane build. I dont think you understand ranged toons.
    Why STR is needed when you dumped the Bow Strength? I also suggested to tome up in those areas. In the end I believe everyone should make the toon which they enjoy playing no matter how good or how gimped it is.

  6. #6
    Community Member kurglar's Avatar
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    Quote Originally Posted by akash View Post
    In the end I believe everyone should make the toon which they enjoy playing no matter how good or how gimped it is.
    I am sooo tired of seeing this line, its complete bull. If it were true certain classes wouldn't have problems getting into Epic groups. Oh of course if you happen to be in a tightknit guild whose members don't mind picking up the slack then yeah, by all means, go ahead and play what you want. but if its your first life be ready to TR as soon as you can or face long conversations explaining to party leaders why they should let you into the group. Don't blow smoke up people's butts. If a build is gimped for flavor don't expect to get any love from the TR's.

    signed, a jaded AA

  7. #7
    Community Member Moltier's Avatar
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    Default 10base attack

    Your dps would be horrible low.
    First, with that low dex and bab, your buffed attack will be too low. Maybe enough for harry, but will miss a lot of important foes.
    Then, manyshot with 10bab will produce 2 arrows... and without bowstrength for even less damage.

    For debuffing the build may can work.

    I like this party of your post: "I decided to post here, because frankly I think it might be beyond the imagination of most folks in the caster section."
    Cannith
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  8. #8
    Community Member Bacab's Avatar
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    Quote Originally Posted by Moltier View Post
    Your dps would be horrible low.
    First, with that low dex and bab, your buffed attack will be too low. Maybe enough for harry, but will miss a lot of important foes.
    Then, manyshot with 10bab will produce 2 arrows... and without bowstrength for even less damage.

    For debuffing the build may can work.

    I like this party of your post: "I decided to post here, because frankly I think it might be beyond the imagination of most folks in the caster section."
    Its not my type of build...because I don't like Elves and I am not that interested in ranged attack other than Arty....

    but...

    With Divine Power Clickies going he will have a Fighter's attack roll.
    "Hireling" and "Hjealer"
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  9. #9
    Community Member Moltier's Avatar
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    Quote Originally Posted by Bacab View Post
    Its not my type of build...because I don't like Elves and I am not that interested in ranged attack other than Arty....

    but...

    With Divine Power Clickies going he will have a Fighter's attack roll.

    Thats true. Sadly those clickies wont increase attack speed like normal bab do,
    and the build dont have bow strength. :/
    A normal wizard can out dps a weak manyshot+dots easily.
    Cannith
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  10. #10
    Community Member wax_on_wax_off's Avatar
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    Sorcerer/wizard class: High Burst/AoE DPS
    Arcane Archer: High Burst/AoE DPS

    The outcome of this build is that both are worse and the combination is less than 1 or the other alone.

    If you want a casting arcane archer consider cleric, favoured soul, bard or artificer as the base class.
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    Quote Originally Posted by wax_on_wax_off View Post
    Sorcerer/wizard class: High Burst/AoE DPS
    Arcane Archer: High Burst/AoE DPS

    The outcome of this build is that both are worse and the combination is less than 1 or the other alone.

    If you want a casting arcane archer consider cleric, favoured soul, bard or artificer as the base class.
    I would ask you to look again.

    You essentially lose one DC point. You gain Boss DPS. You gain the ability to easily deal with masses of Drow or other high spell resistant foes. There is no way any pure archer build can out perform this toon in epic play. It can insta kill trash and Dot bosses. There is no way any pure PM can put up as much boss DPS as this build. It can put up equivalent spell damage and add bow DPS. How do you figure it is weaker?

    You folks read thru the whole build before commenting. That is why I posted here. I expected more. What bothers me most here is spell penetration.
    Last edited by tinyelvis; 04-12-2012 at 07:49 AM.

  12. #12
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by tinyelvis View Post
    I would ask you to look again.

    You essentially lose one DC point. You gain Boss DPS. You gain the ability to easily deal with masses of Drow or other high spell resistant foes. There is no way any pure archer build can out perform this toon in epic play. It can insta kill trash and Dot bosses. There is no way any pure PM can put up as much boss DPS as this build. It can put up equivalent spell damage and add bow DPS. How do you figure it is weaker?

    You folks read thru the whole build before commenting. That is why I posted here. I expected more. What bothers me most here is spell penetration.
    I read the build and I still have the same opinion.

    Feats: you lose 5 feats from casting which means no extend, mental toughness, spell penetration, greater spell penetration or insightful reflexes. If you have 30 spell pen it's fine to miss the spell pen (do you?). Without IR you won't hit the +35 reflex save that really starts to see a significant reduction in incoming damage. Extend/mental toughness are fine to miss once you have gear like torc and bauble to make up the difference but you're missing the opportunity to take shield mastery in this case (which is a much better use for those feats).

    Enhancements: 21 action points to ranged. On my wizard I've had the opportunity to max 3 elemental lines giving me exceptional versatility (which is the strength of the class).

    Race: 16 base intelligence might sound like -1 DC but really it's -2 compared to human/drow. I'm at 43 necro, 41 enchant, 41 conjuration on my first life drow wizard, what DCs are you looking at?

    Concept: Palemasters shine when they are geared in such a way as to be able to grab aggro and love it. You mention the utility of combining bow and casting but combining casting with guards is much better. Nothing the bow gives can compare to what stacked guards provide a well geared palemaster. Perhaps it's possible to have all 3 but I doubt it.

    Gear: you haven't mentioned any gear and that is a massive flaw, you can't fit everything in that you want to make ranged combat and casting viable.

    AB: Even with epic gear you'll still struggle to hit in epic content, it just isn't going to happen between your low dex, contended inventory slots and minimal ranged investment.

    HP: I doubt it.

    What a waste of my time.
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    Quote Originally Posted by wax_on_wax_off View Post
    I read the build and I still have the same opinion.

    Feats: you lose 5 feats from casting which means no extend, mental toughness, spell penetration, greater spell penetration or insightful reflexes. If you have 30 spell pen it's fine to miss the spell pen (do you?). Without IR you won't hit the +35 reflex save that really starts to see a significant reduction in incoming damage. Extend/mental toughness are fine to miss once you have gear like torc and bauble to make up the difference but you're missing the opportunity to take shield mastery in this case (which is a much better use for those feats).

    Enhancements: 21 action points to ranged. On my wizard I've had the opportunity to max 3 elemental lines giving me exceptional versatility (which is the strength of the class).

    Race: 16 base intelligence might sound like -1 DC but really it's -2 compared to human/drow. I'm at 43 necro, 41 enchant, 41 conjuration on my first life drow wizard, what DCs are you looking at?

    Concept: Palemasters shine when they are geared in such a way as to be able to grab aggro and love it. You mention the utility of combining bow and casting but combining casting with guards is much better. Nothing the bow gives can compare to what stacked guards provide a well geared palemaster. Perhaps it's possible to have all 3 but I doubt it.

    Gear: you haven't mentioned any gear and that is a massive flaw, you can't fit everything in that you want to make ranged combat and casting viable.

    AB: Even with epic gear you'll still struggle to hit in epic content, it just isn't going to happen between your low dex, contended inventory slots and minimal ranged investment.

    HP: I doubt it.

    What a waste of my time.
    Extend is completely unnecessary in an offensive build and has been since its effect on persistent offensive spells was removed. Mental toughness, surely you are kidding here. I would take another spell focus before either of those feats. Even so,the elven arcanum adds over half what that would. The difference amounts to one less offensive spell. Insightful reflexes is not a requirement on a caster. A typical sorcerer pulls far more aggro and typically has a lower reflex save. These points hardly define a caster they are just different from your caster.

    Which leaves spell penetration. Spell penetration is the troublesome area as written. I definitely need to address it. Here is what I see doing, I will add spell penetration feat and pick up two wizard spell pen enhancements.

    3 elven arcanum
    2 Wiz enhancements
    2 Spell pen feat

    7 total

    This before any bonus for past lives, or item buffs. In my case that will mean a 31 for eighth and below, and a 30 otherwise. This is higher than the typical wizard. If one were to add 3 past wiz lives you are looking at 37 spell pen. This is plenty high enough. Especially when you consider that this toon can self debuff 6 spell resistance.

    As for intelligence, this toon can have at least
    16 base
    5 levels
    3 Enhancements
    10 Item bonus
    4 Tome
    1 Litany
    2 Capstone
    2 Lich form
    43 total < ----- I will have 42, 44 with yugo, 46 with store

    19 Base
    17 Stat Bonus (19 with pots)
    2 focus
    2 item
    1 Enhancement

    Which is 41 to 43 necro DC.

    Both the Intelligence and the DC are higher than the typical wizard. With a wizard past life this would go one higher. I see issues with this build but its not intelligence and/or spell DC.

    To hit is another issue, like I mentioned. It is average to poor. However, with item bonuses and enhancements, it wont be the issue that you make out and it is a non issue while leveling. Besides, he doesnt need to hit 50% of the time to put out more overall DPS than the typical wizard. Finally, if I am mistaken and he can not hit anything end game ( I pretty much know this is not the case), then its no big deal. Just respec the feats and enhancements, or TR.

    Why would you think guards would trump a bow. You can direct a bow at any foe you like. I would like to see you direct your guards at those 6 drow archers peppering your party with arrows. Which guard that you use is the shattermantle guard? How do you use your guard to help take down pillars better than a bow. Why on earth would you prefer a random event over something you directly control? Besides, why are guards and bows even mutually exclusive. My current divine archer has a number of guards active at any one time. He also typically uses a bow that procs two cc effects. Guess which goes off more often.

    Why do you whine about waste of time. This is my thread. If anyone's time is wasted it is mine. Keep in mind I was playing wizards four years before you even started your first wizard. In fact, I stopped playing wizards long before you started playing wizards. My last wizard is my storage shed and dates back to the first year the game came out.

  14. #14
    Community Member uthanak69's Avatar
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    Quote Originally Posted by tinyelvis View Post

    As for intelligence, this toon can have at least
    16 base
    5 levels
    3 Enhancements
    10 Item bonus
    4 Tome
    1 Litany
    2 Capstone
    2 Lich form
    43 total < ----- I will have 42, 44 with yugo, 46 with store

    19 Base
    17 Stat Bonus (19 with pots)
    2 focus
    2 item
    1 Enhancement

    Which is 41 to 43 necro DC.

    Both the Intelligence and the DC are higher than the typical wizard. With a wizard past life this would go one higher. I see issues with this build but its not intelligence and/or spell DC.
    Your 42 is what typical wizards have. This is what would be higher.


    18 base
    5 level ups
    3 enhancement
    2 lich form
    2 cap stone
    6 item
    1 litany
    1 exceptional
    2 exceptional
    4 tome
    2 alchemical
    2 ship

    - 48 (50 with yugo pots)

  15. #15
    Community Member Chai's Avatar
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    Quote Originally Posted by tinyelvis View Post
    I would ask you to look again.

    You essentially lose one DC point. You gain Boss DPS. You gain the ability to easily deal with masses of Drow or other high spell resistant foes. There is no way any pure archer build can out perform this toon in epic play. It can insta kill trash and Dot bosses. There is no way any pure PM can put up as much boss DPS as this build. It can put up equivalent spell damage and add bow DPS. How do you figure it is weaker?

    You folks read thru the whole build before commenting. That is why I posted here. I expected more. What bothers me most here is spell penetration.
    I dont think so. How are you specced FULLY in ice and lightning, AND arcane archer AND pale master with 80 AP.

    Someone who can keep ice and lightning DOT on plus cast SLAs or other single target nukes own an archer in single target DPS. I put my money on the pure PM for boss DPS. You had to make a sacrifice somewhere to get the AA stuff. Looks like you sacced the crit lines for both DOTs.

    (you also have 81 AP there)

    I like the build, because it brings no opportunity cost DPS to the table - but claiming it can DOT just as well as a PM is incorrect. Boss DPS would be in favor of a pure wiz once they start bouncing that polar ray around.

    Wizard Master of Magic 2
    Wizard Pale Master I 4
    Wizard Pale Master II 2
    Wizard Pale Master III 2
    Wizard Intelligence III 12
    Wizard Energy of the Scholar III 6
    Shroud of the Lich 2
    Elven Arcanum III 6
    Elven Ranged Attack II 6
    Elven Dexterity I 2
    Racial Toughness I 1

    Storm Manipulation VII, Deadly Shocks I, Charged Spellcasting I 9
    Frost Manipulation VII, Deadly Ice I, Glacial Spellcasting I 9
    Acid Manipulation I, Deadly Acid I, Corrosive Spellcasting I 3
    Force Manipulation I, Kinetic Spellcasting I 2

    Elven Arcane Archer I 4
    Arcane Archer (Conjure +2 Arrows) 1
    Arcane Archer (Conjure +3 Arrows) 1
    Arcane Archer (Conjure +4 Arrows) 1
    Arcane Archer (Conjure +5 Arrows) 1
    Arcane Archer (Imbue Acid Arrows) 1
    Arcane Archer (Imbue Explosive Arrows) 1
    Arcane Archer (Imbue Force Arrows) 1
    Arcane Archer (Imbue Slaying Arrows) 1
    Arcane Archer (Imbue Terror Arrows) 1
    Last edited by Chai; 04-13-2012 at 11:05 AM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  16. #16
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    Quote Originally Posted by Chai View Post
    I dont think so. How are you specced FULLY in ice and lightning, AND arcane archer AND pale master with 80 AP.

    Someone who can keep ice and lightning DOT on plus cast SLAs or other single target nukes own an archer in single target DPS. I put my money on the pure PM for boss DPS. You had to make a sacrifice somewhere to get the AA stuff. Looks like you sacced the crit lines for both DOTs.

    (you also have 81 AP there)

    I like the build, because it brings no opportunity cost DPS to the table - but claiming it can DOT just as well as a PM is incorrect. Boss DPS would be in favor of a pure wiz once they start bouncing that polar ray around.

    Wizard Master of Magic 2
    Wizard Pale Master I 4
    Wizard Pale Master II 2
    Wizard Pale Master III 2
    Wizard Intelligence III 12
    Wizard Energy of the Scholar III 6
    Shroud of the Lich 2
    Elven Arcanum III 6
    Elven Ranged Attack II 6
    Elven Dexterity I 2
    Racial Toughness I 1

    Storm Manipulation VII, Deadly Shocks I, Charged Spellcasting I 9
    Frost Manipulation VII, Deadly Ice I, Glacial Spellcasting I 9
    Acid Manipulation I, Deadly Acid I, Corrosive Spellcasting I 3
    Force Manipulation I, Kinetic Spellcasting I 2

    Elven Arcane Archer I 4
    Arcane Archer (Conjure +2 Arrows) 1
    Arcane Archer (Conjure +3 Arrows) 1
    Arcane Archer (Conjure +4 Arrows) 1
    Arcane Archer (Conjure +5 Arrows) 1
    Arcane Archer (Imbue Acid Arrows) 1
    Arcane Archer (Imbue Explosive Arrows) 1
    Arcane Archer (Imbue Force Arrows) 1
    Arcane Archer (Imbue Slaying Arrows) 1
    Arcane Archer (Imbue Terror Arrows) 1
    An arcane unloading theoretically can pretty much out DPS anything but a better arcane. However, a wiz can only do that for about a minute.

    Just as a comment. I cant remember the time I saw a wizard unload on anything. Most wizards (and many sorcs for that matter) seem to have a hard time just keeping their DOTs up to date, plus for some reason most fail to take both of the high DPS DOTs. Next time you run a shroud count the wizards and inspect the damage on Harry. You should see two times the number of wizards in DOTs stacked three times. You will be lucky to see a quarter of this many.

  17. #17
    Community Member Chai's Avatar
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    Quote Originally Posted by tinyelvis View Post
    An arcane unloading theoretically can pretty much out DPS anything but a better arcane. However, a wiz can only do that for about a minute.

    Just as a comment. I cant remember the time I saw a wizard unload on anything. Most wizards (and many sorcs for that matter) seem to have a hard time just keeping their DOTs up to date, plus for some reason most fail to take both of the high DPS DOTs. Next time you run a shroud count the wizards and inspect the damage on Harry. You should see two times the number of wizards in DOTs stacked three times. You will be lucky to see a quarter of this many.
    Thats just saying "wizards dont commonly put max DPS on **target**"

    The ones that are played correctly do however. How many of those poorly played wizards would be using their manyshot every 2 minutes on your build like they are supposed to?

    Ive always been a fan of wizards that also fight in a more mundane fashion (arcane archer, spellsword, bladesinger etc) but this game destroys any reason to build them through unlimited consumables + clicy effects + min maxing to get the strongest DC - which is a huge disappointment. Then toss on top of that the fact that archery is poor DPS and that building the most effective archer (which still sucks) requires 6 levels of monk (LOL really!!!) and we can see why people hem and haw about straying away from pure arcane, especially to fit archery in.

    You would also have to click a divine power clicky right before manyshot. If not, you got 10 BAB which = 2 arrows per shot. The most convenient way to do this is to have the same slot be the swap put slot and collect a bunch of DP clickies for that slot.
    Last edited by Chai; 04-13-2012 at 04:30 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  18. #18
    Community Member uthanak69's Avatar
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    So, you post asking for advice, then tell everyone they're wrong. Why did you post in the first place?

  19. #19

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    End result. With a bow, you'll be able to hit things on normal and casual, hard.. maybe, elite 1 in 10. Your bow will be worthless.

    If this were PnP, you'd be fine, but it isn't.

  20. #20
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    Quote Originally Posted by Missing_Minds View Post
    End result. With a bow, you'll be able to hit things on normal and casual, hard.. maybe, elite 1 in 10. Your bow will be worthless.

    If this were PnP, you'd be fine, but it isn't.
    You are clearly over exaggerating here. Look at the build. He is down but 9 Dex from a typical Max Dex ranged build. That is 4 and a half to hit points. Two of these points are made up by enhancements. That means he is down typically 2 and a half points. Are you claiming the typical max dex archer lands maybe 2 in 10 shots?

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