Or at least find some better alternative way to implement the decay.
The current method or farming for guild renown and then having it decay is poorly implemented and actually alienates many potential DDO players.
I do not understand why a MMO like DDO, that is competing with other MMO's for every available player, would deliberately choose to implement a guild level decay system that, in effect, makes all casual and semi-casual players totally unwelcome in DDO's guilds. It is very alienating to be refused admittance into every well established guild because you only play on weekends or because your play schedule is intermittent. But that is exactly the situation casual players are in with DDO today. Guilds flat out don't want them and will not take them. And it is hard to blame the guild leaders, when the ultimate fault lies in the guild level decay system chosen by DDO. The guild leaders want their guild to continue to level up and the only way that can happen is if they make sure all their active accounts are really, really active - as in logged in every single day getting renown. This makes casual and light gamers feel unwelcome in DDO because they are *literally* unwlecome in every well established guild in DDO. This is a very self-defeating policy that really should be reviewed.
Not only is the renown decay policy self-defeating for DDO as a whole, it is also poorly implemented and poorly thought out. Most of the content of DDO is quests and in quests there are several opportunities to get renown. You get very small amounts of renown (5 to 15 renown) randomly from monster kills and you get much larger renown rewards (50 to 1000 renown) from looting chests and from end-rewards. That was okay when all there was in DDO was quests. But much of the newer DDO content is no longer built on quests. Events like Crystal Cove and, most recently, the Challenges system do not offer anywhere near the opportunity to earn renown that quests offer. There are no chests in this content and no end-reward option where it woud ever make sense to choose a renown reward (if one were even offered). So when you play the newer DDO content (events & challenges) the ONLY renown you generate is the random (5-15) on kills. You never get any opportunity to get the much larger renown rewards that are actually useful. So, if you insist on retaining the horribly self-defeating renown decay system we have now, at the very least stop producing renown-free DDO content so there is at least some chance at getting some decent renown when you play.
I run a large and pretty well established guild on Orien. We have been around for a little over a year. I try very hard not to give in to the pressure to kick out people who don't play almost daily but is is very hard because those who do play daily want to level the guild. Please review the guild renown decay policy, because I really do not feel that it is serving the best interests of DDO the way it works today.
Tshober