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  1. #1
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    Default Non-necromancy save or else spells

    Should be a greater list for non-necro save or die spells, just threw together some spells to make other schools more interesting.

    Pulled the majority from this list, http://brilliantgameologists.com/boa...pic=391.0;wap2.

    Abjuration:
    -Imprisonment(9); Single Touch; On failed will save the creature is imprisoned/teleported (similar to prismatic spells) effectively killing them. This spell's DC is increased based upon a caster intelligence check; +1 for 20-24, +2 for 25-29, +3 for 30-34, +4 35-39, +5 >=40. This intelligence check simulates knowledge of the monster which helps this spell. Deathward ineffective

    Transmutation:
    -Baleful Polymorph(5): Single Target; The enemy must make two fortitude saves or be turned into a small animal effectively killing it. Undead, Incorporeal and constructs are immune to this spell. Deathward ineffective
    -Smokey Confinement(6): Single Touch; The enemy must make a fort save or be placed into a bottle forever (killing it). If possible upon death of caster enemies bottled appear around soul stone. Deathward ineffective

    Illusion:
    -Weird(9): Multiple Target; Functions like Phantasmal killer except on a successful fortitude save the creature is stunned for a few seconds.

    Enchantment:
    Wrathful Castigation(8): Single Target; It causes wracking pain and violent convulsions. The target creature must make a Fortitude save or die instantly. A surviving creature receives a Will save to avoid further effects.
    Subjects failing the Will save are dazed and suffer a -4 penalty on saving throws for the duration of the spell (6 secs/cl).

    Conjuration:
    Trap the Soul: just change HD limit
    Maze(8): Single Target; The target is teleported away to a extradimensional maze and must make an intelligence check of 20 to escape (every 6 seconds). Failure to make an intelligence check means the target is stuck in the maze until they can make one or after 10 (just picked a number) failed saves the creature is considered killed. Deathward ineffective, FOM & boots of anchoring work vs this.

    Evocation:
    Detonate(9): Single Target; On a failed fortitude save the target is killed and explodes as per a delayed blast fireball spell, a successful fort saves does some dmg instead. Fire immune creates are not affected by this spell.
    Last edited by goodoldxelos; 04-08-2012 at 02:04 PM.

  2. #2
    Community Member KillEveryone's Avatar
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    I am all for variety.
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  3. #3
    Community Member FranOhmsford's Avatar
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    /signed Yes Please to Imprisonment, Weird and Detonate.

    /not signed to removing HD cap on Trap the Soul - This spell needs a number of changes but the HD cap is not one of them in my view.

    Maze - Unneeded if Imprisonment is added as we already have Trap the Soul for Conju.

    Wrathful Castigation sounds nice but enchantment is plenty powerful enough as is.

    Baleful Polymorph - Would much prefer to see the lower level Polymorph Other first.
    Smokey Confinement - Sounds like a better choice for Transmutation with a few changes as seems OP under your wording.

  4. #4
    Community Member Mastikator's Avatar
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    /signed

    also

    Freedom of Movement should protect against Imprisonment.
    That which does not kill you gives you experience points.

    (Fighter->Fighter->Fighter->Monk->Monk->Barbarian->Paladin->Ranger)

  5. #5
    Community Member HatsuharuZ's Avatar
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    I like these. We really do need a larger variety of spells, when all is said and done. As it stands, necro and enchantment builds are to arcane casters as khopeshes are to dual-wielding/s&b melees. There really aren't that many other options.

  6. #6
    Community Member Xynot2's Avatar
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    Seriously? You aren't OP enough, what with past life feats giving you better spell pen and DCs, ship buffs making it so you dont have to waste any SP at the beginning of the quests, now you want more insta kill spells? Some people are just never satisfied.

  7. #7
    Community Member licho's Avatar
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    Great idea, we dont have enought instakills already, we need moar. You see there a times when caster cant SoD for like 8 sec, that must be changed, we need instakill running around every 2 seconds. And some of them should be mass. Casters need it. The game need it. SoDs is what makes DDO what it is. SoD is the deffinition of fun. What can be more active and skill demanding than running into middle of the mob and fireing 2 or 3 instakills?

    And while we are talking about it moar dots, we need them. Of course no save one. I bet the typical arcane should be able to sustain a stackable dot on boss of all 4 elements and force and negative energy. We are missing a big potencial without it.

    Of course it will never be broken, since casters are limited by blue bar, and in pnp they are mean to be powerful.

    ;-)
    Last edited by licho; 04-09-2012 at 08:54 AM.

  8. #8
    Community Member Kinerd's Avatar
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    I think it would make more sense to have situations (and if necessary, spells) where the other schools' stated purposes are relevant. Making everything Necromancy-in-all-but-name doesn't really increase options, it just lets you have a differently named feat that does the same thing. It also shifts the balance of power towards Pale Master Liches, who effectively get +1 to every school.

  9. #9
    Community Member HatsuharuZ's Avatar
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    Quote Originally Posted by Kinerd View Post
    I think it would make more sense to have situations (and if necessary, spells) where the other schools' stated purposes are relevant. Making everything Necromancy-in-all-but-name doesn't really increase options, it just lets you have a differently named feat that does the same thing. It also shifts the balance of power towards Pale Master Liches, who effectively get +1 to every school.
    I agree with the first part of what you said, but I don't see any way to make new spells NOT favor PM liches, unless lich form is nerfed.

  10. #10
    Community Member voodoogroves's Avatar
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    By putting key spells in constrained level slots, forcing an opportunity cost of "choice'.

    Make it compete seriously with Neg Energy Burst, Circle of Death, Finger of Death or the level 5 DoTs.



    There is an opportunity cost to playing even a wizard or sorc with that fat spell list. You do have to remember to swap them. I was in an Into the Deep epic the other day where the wizard zoned in with the wrong spell set and had to use an early shrine instead of saving it (we ended up not needing it) but that was impactful.


    It's the same deal if we get tripped, stunned, dazed, etc. more in melee (things casters generally aren't as quick to recover from) or including SOME monsters with targeted immunities (or even random immunities). It doesn't take a giant nerf bat ... a few little pushes to make it so the 95% button is now more like the 65% button to achieve a change in player tactics.
    Ghallanda - now with fewer alts and more ghostbane

  11. #11
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    How about link certain spells being available to certain archmage specializations instead. So abjuration archmage would exclusively and eventually have access to the imprisonment spell and etc for other spells and archmage specials.

  12. #12
    Community Member Therrias's Avatar
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    Do you really want enemy spellcasters spamming instakills that deathward does not protect against?

  13. #13
    Community Member KillEveryone's Avatar
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    Quote Originally Posted by Therrias View Post
    Do you really want enemy spellcasters spamming instakills that deathward does not protect against?
    Yes.

    They should have the same resources we have.

    They would need some adjustments because they have unlimited SP but they should have pretty much the same resources we have.
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  14. #14
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    Well i think its time to introduce the idea of prohibiting schools.

    just an idea:
    If a school focus is picked the character additionally recieves bonus spell slots (first feat 1 on the 1st 4 grades, 2nd feat on the first 6 grades having both granting 2 spell slots on spell lvl 1 to 4 and 2 and on spell lvl 5 to 6? prob)
    in addition another spell school is prohibitted turning the actual caster lvl down by 2 per feat (both duration and dc wise)?
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  15. #15
    The Hatchery Habreno's Avatar
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    It's called Implosion. Evocation-based Instakill spell. Cleric 9, Favored Soul 9.



    Arcanes do not need more pieces of candy, they already own the factory that produces it.

    Give other classes some minor love.
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  16. #16

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    As amazing as it would be to have those spells it would unfortunately make casters far too overpowered. The current death spells are set up so that you have to deal with the timers. With more spells you'd just be able to cycle them indefinitely and make most other spells useless at high levels.

    It would work if the system was like Baldur's Gate where you had to memorize them and you'd have a set amount for the day, but in DDO you can cast them as long as you have SP.

    I wouldn't mind seeing ONE of those get added though. They could add Imprisonment and make the timer similar to PW:K so that it would not unbalance things too much.

  17. #17
    Community Member Doxmaster's Avatar
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    Quote Originally Posted by TimethiefXVI View Post
    Well i think its time to introduce the idea of prohibiting schools.

    just an idea:
    If a school focus is picked the character additionally recieves bonus spell slots (first feat 1 on the 1st 4 grades, 2nd feat on the first 6 grades having both granting 2 spell slots on spell lvl 1 to 4 and 2 and on spell lvl 5 to 6? prob)
    in addition another spell school is prohibitted turning the actual caster lvl down by 2 per feat (both duration and dc wise)?
    The format of that suggestion could use some cleaning, but I get the jist of what you're saying.

    Unfortunately, that would only benefit Wizards, so Sorcs, bards and divines will get left out. I don't think you'll be able to convince melees, sorcs, FVS, Clerics, bards, artificers and archers that wizards need more love.

    There is no real NEED for more spell slots most of the time, though I could certainly appreciate a few more at circles 4-6 for my PM.

    Also, -2 dc and caster level is a joke. Everyone would end up picking Illusion, conjuration, transmutation or abjuration as their prohibited schools and make out like bandits.

  18. 04-11-2012, 11:39 AM


  19. #18
    Community Member Kinerd's Avatar
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    Quote Originally Posted by HatsuharuZ View Post
    I agree with the first part of what you said, but I don't see any way to make new spells NOT favor PM liches, unless lich form is nerfed.
    That is a good point. voodoogroves' solution makes a lot of sense, though. Even on an AM I could use more level 4 slots, something cool there would be very hard on PMs. It might also help to add spells in pairs: one cool new level 8 thing, one souped up PM thing like Greater Negative Energy Burst or something. (I have no idea what I would add that a PM would want.)

  20. 04-12-2012, 10:17 AM


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