Should be a greater list for non-necro save or die spells, just threw together some spells to make other schools more interesting.
Pulled the majority from this list, http://brilliantgameologists.com/boa...pic=391.0;wap2.
Abjuration:
-Imprisonment(9); Single Touch; On failed will save the creature is imprisoned/teleported (similar to prismatic spells) effectively killing them. This spell's DC is increased based upon a caster intelligence check; +1 for 20-24, +2 for 25-29, +3 for 30-34, +4 35-39, +5 >=40. This intelligence check simulates knowledge of the monster which helps this spell. Deathward ineffective
Transmutation:
-Baleful Polymorph(5): Single Target; The enemy must make two fortitude saves or be turned into a small animal effectively killing it. Undead, Incorporeal and constructs are immune to this spell. Deathward ineffective
-Smokey Confinement(6): Single Touch; The enemy must make a fort save or be placed into a bottle forever (killing it). If possible upon death of caster enemies bottled appear around soul stone. Deathward ineffective
Illusion:
-Weird(9): Multiple Target; Functions like Phantasmal killer except on a successful fortitude save the creature is stunned for a few seconds.
Enchantment:
Wrathful Castigation(8): Single Target; It causes wracking pain and violent convulsions. The target creature must make a Fortitude save or die instantly. A surviving creature receives a Will save to avoid further effects.
Subjects failing the Will save are dazed and suffer a -4 penalty on saving throws for the duration of the spell (6 secs/cl).
Conjuration:
Trap the Soul: just change HD limit
Maze(8): Single Target; The target is teleported away to a extradimensional maze and must make an intelligence check of 20 to escape (every 6 seconds). Failure to make an intelligence check means the target is stuck in the maze until they can make one or after 10 (just picked a number) failed saves the creature is considered killed. Deathward ineffective, FOM & boots of anchoring work vs this.
Evocation:
Detonate(9): Single Target; On a failed fortitude save the target is killed and explodes as per a delayed blast fireball spell, a successful fort saves does some dmg instead. Fire immune creates are not affected by this spell.