Hello!
Well, based on the threads, voodoogroves posted links to.. I've decided on trying a 11 Ranger / 9 Rogue build with my Warforged still focusing on using bows.
This build will give a lot of useful feats (especially Improved Precise Shot), which can make it alot easier to kill the magic users (who can be a pain, due to my low will saves) and groups of weaker monsters.
My criteria for the build is as following:
- 28 points, since i don't have access to 32 points.
- Warforged, mainly because it will be my first time to play this race.
- PrE: Deedwood Sniper I is chosen for its increase in dmg/range with the feat Point Blank Shot
- PrE: Rogue Mechanic I is chosen for its increase in the chance for getting parts from traps and for its increase in DC for the traps i'll make myself with the skill Repair Construct as a small "health" bonus.
- Bows, so not to waste a few feats and for flavor.
This is the build i'm using:
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Rookie 2.0
Level 20 True Neutral Warforged Male
(9 Rogue \ 11 Ranger)
Hit Points: 326
Spell Points: 125
BAB: 17\17\22\27\27
Fortitude: 14
Reflex: 18
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 14 20
Constitution 16 18
Intelligence 14 14
Wisdom 10 10
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 31
Bluff -2 -2
Concentration 3 4
Diplomacy 2 21
Disable Device 6 30
Haggle 2 9
Heal 0 0
Hide 2 18
Intimidate -2 -2
Jump 6 12
Listen 0 0
Move Silently 5 18
Open Lock 6 32
Perform n/a n/a
Repair 2 4
Search 6 19
Spot 4 15
Swim 2 2
Tumble 3 6
Use Magic Device 2 21
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Move Silently (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Warforged Immunities
Level 2 (Ranger)
Skill: Hide (+4)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Level 3 (Ranger)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Level 4 (Ranger)
Ability Raise: DEX
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Feat: (Automatic) Diehard
Level 5 (Ranger)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 6 (Ranger)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 7 (Ranger)
Skill: Diplomacy (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Deepwood Sniper I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Disable Device I
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Improved Open Lock I
Enhancement: Improved Spot I
Enhancement: Improved Spot II
Enhancement: Ranger Dexterity I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Warforged Constitution I
Level 8 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+3)
Skill: Haggle (+1)
Skill: Open Lock (+3)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Wand and Scroll Mastery I
Level 9 (Rogue)
Skill: Balance (+3)
Skill: Diplomacy (+2)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Feat: (Automatic) Trap Sense
Enhancement: Warforged Constitution II
Level 10 (Rogue)
Skill: Balance (+2)
Skill: Diplomacy (+1)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Use Magic Device (+1)
Feat: (Automatic) Trapmaking
Feat: (Automatic) Uncanny Dodge
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Sneak Attack Training II
Enhancement: Improved Disable Device II
Enhancement: Improved Open Lock II
Level 11 (Rogue)
Skill: Balance (+4)
Skill: Diplomacy (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost II
Level 12 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+5)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Rogue Fire Trap Lore I
Enhancement: Rogue Mechanic I
Enhancement: Warforged Power Attack I
Level 13 (Ranger)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Wild Empathy
Enhancement: Iron Companion
Enhancement: Rogue Sneak Attack Accuracy II
Level 14 (Ranger)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Mass Camouflage
Spell (2): Owl's Wisdom
Spell (2): Protection From Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Enhancement: Racial Toughness III
Level 15 (Ranger)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Augment Summoning
Enhancement: Ranger Favored Damage III
Enhancement: Warforged Power Attack II
Level 16 (Ranger)
Ability Raise: DEX
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Racial Toughness IV
Level 17 (Ranger)
Skill: Diplomacy (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Enhancement: Warforged Power Attack III
Level 18 (Rogue)
Skill: Balance (+6)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Enhancement: Rogue Haste Boost III
Level 19 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+3)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Uncanny Dodge
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Rogue Sneak Attack Training III
Level 20 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Diplomacy (+5)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Balance III
Enhancement: Improved Disable Device III
This is the build, that i began with:
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Rookie
Level 20 True Neutral Warforged Male
(1 Fighter \ 13 Rogue \ 6 Ranger)
Hit Points: 330
Spell Points: 50
BAB: 16\16\21\26\26
Fortitude: 15
Reflex: 15
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 19
Dexterity 14 14
Constitution 16 18
Intelligence 14 14
Wisdom 10 10
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 24
Bluff -2 -2
Concentration 3 4
Diplomacy 2 21
Disable Device 6 31
Haggle 2 20
Heal 0 0
Hide 2 15
Intimidate -2 -2
Jump 6 14
Listen 0 0
Move Silently 5 21
Open Lock 6 31
Perform n/a n/a
Repair 2 6
Search 6 28
Spot 4 17
Swim 2 4
Tumble 3 3
Use Magic Device 2 21
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Move Silently (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Composite Plating
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Light Fortification
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Feat: (Automatic) Warforged Immunities
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Improved Disable Device I
Enhancement: Rogue Improved Trap Sense I
Level 2 (Ranger)
Skill: Hide (+5)
Skill: Jump (+1)
Skill: Move Silently (+2)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Improved Open Lock I
Enhancement: Improved Spot I
Level 3 (Ranger)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Point Blank Shot
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Resistance I
Enhancement: Improved Hide I
Enhancement: Improved Move Silently I
Level 4 (Ranger)
Ability Raise: STR
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Feat: (Automatic) Diehard
Enhancement: Warforged Constitution I
Level 5 (Ranger)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Enhancement: Improved Hide II
Enhancement: Improved Move Silently II
Enhancement: Improved Spot II
Level 6 (Ranger)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Feat: (Favored Enemy) Favored Enemy: Lawful Outsider
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage II
Level 7 (Ranger)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Deepwood Sniper I
Level 8 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+3)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+2)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Warforged Constitution II
Level 9 (Rogue)
Skill: Balance (+3)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Feat: (Automatic) Trap Sense
Enhancement: Rogue Fire Trap Lore I
Enhancement: Racial Toughness III
Level 10 (Rogue)
Skill: Balance (+2)
Skill: Diplomacy (+1)
Skill: Disable Device (+3)
Skill: Open Lock (+3)
Skill: Use Magic Device (+1)
Feat: (Automatic) Trapmaking
Feat: (Automatic) Uncanny Dodge
Enhancement: Rogue Skill Boost II
Enhancement: Improved Disable Device II
Enhancement: Improved Open Lock II
Level 11 (Rogue)
Skill: Balance (+3)
Skill: Diplomacy (+4)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Improved Trap Sense II
Level 12 (Rogue)
Ability Raise: STR
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Haggle (+5)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Rogue Mechanic I
Level 13 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+6)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Enhancement: Iron Companion
Enhancement: Steel Companion
Level 14 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+5)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Uncanny Dodge
Enhancement: Mithral Companion
Enhancement: Improved Disable Device III
Enhancement: Improved Open Lock III
Level 15 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+3)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Augment Summoning
Enhancement: Racial Toughness IV
Level 16 (Rogue)
Ability Raise: STR
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+4)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Slippery Mind
Enhancement: Rogue Haste Boost III
Level 17 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+4)
Skill: Use Magic Device (+1)
Enhancement: Adamantine Companion
Level 18 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Move Silently (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Mechanic II
Level 19 (Rogue)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Move Silently (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Extra Action Boost I
Enhancement: Rogue Wand and Scroll Mastery II
Level 20 (Fighter)
Ability Raise: STR
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Precise Shot
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Thanks to voodoogroves for his imput. If there are others, who would like to help, you are all welcome...
...
WeberCC