Wind stance was looooong time OP so they decide not to give **** about it with changes
10 jump can be handy when you max out umd, concentration and balance on your monk and dont have nuff for max jump in ranks
Personally i find all tetka stances handy while lvling, depending on situations. While tanking I'm probably using mine DR breakers instead of alchemical with bysheek so i use earth stance ( + DR + CON ofc ), but since i loved to spam void IV i was always in fire ( back in days when you need to use 15 ki per void strike ) and since shintao have a lot of special moves that require ki ( SF, void3, void4, Jade tomb, Jade strike, kukan-do, smite, healing curse and ofc dance thingy ) it is pretty hand to use fire stance to have nuff ki to use all things stated above. Im sure i can CC 3-5 mobs in group running around in fire stance with cd of ( 6, 15, 30, 30, 30) + increase dps and healing ability of rest of party.
It all depends how you play your monk and on which situations ( ie LoB ill definetly be in fire stance so i always have KI to do grasp, but in ToD, ill be in fire till i get to about 100ki then swap to wind, if i get under 30 ki back to fire - repeat. Tho if I'm tanking earth stance till they go for sully and fire [ more healing from scrolls ftw ] till they get back )
As for tanking horroth (hard) i did it on 1st lifer (about 30/40 tods i tanked horroth) - no claw set, no fancy threat from earth stance, no DR % from earth stance, and no fancy silver wraps either. 737 hp in earth or 656 in fire, me on grasp and aligning.