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Thread: Auto-grouping

  1. #21
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    It would be slightly ironic if they first give us dungeon scaling to promote smaller groups and then introduce something that "forces" grouping



    Oh and by the way: Why not just get rid of the imho ridiculous scaling aspect. Casual exists now, scaling is not needed

  2. #22
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by Ryiah View Post
    It works just fine if you don't mind looking over who you are accepting. Lately I'm seeing more and more people with low HP, low or no fortification, or even both. In some situations it has gotten so bad that I've started avoiding entire guilds that I've learned make no attempt to teach even the basics to their members.

    So yes, it works just fine. If you can carry the party by yourself.
    It does work fine, you have a chance to look over a potential applicant to your party. Auto grouping will not allow that. You will be stuck with whatever noobs decide to join you.
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  3. #23
    Community Member Ashbinder's Avatar
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    No experience with autogrouping, but theoretically couldn't you simply keep booting people it throws at you until you get people you want?
    Moved to Guild Wars 2

  4. #24
    Community Member DarkAlchemist's Avatar
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    Quote Originally Posted by Ashbinder View Post
    No experience with autogrouping, but theoretically couldn't you simply keep booting people it throws at you until you get people you want?
    No because you have no idea who they are that are sitting in the queue and once that queue is filled (6) you suddenly all pop into the dungeon together (supposed to work like this in LOTRO and did work like this in WoW).

  5. #25
    Community Member Lleren's Avatar
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    Quote Originally Posted by Ashbinder View Post
    No experience with autogrouping, but theoretically couldn't you simply keep booting people it throws at you until you get people you want?
    Can't boot once they are in the quest in DDO. Where I have experienced autogrouping style systems it tended to zone you right into the dungeon, eliminating travel time.
    Occasionally playing on Cannith

    Llyren, Kelda and some others.

  6. #26
    Community Member Puppetian's Avatar
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    As it was already said, if this thing works anything like the lfm system in WoW(never had any contact with lotro), I'm going to stop pugging completely.
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  7. #27
    Community Member Terebinthia's Avatar
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    Oh no!



    I hate the grouping in LOTRO. Ugh. I went looking for an LFM type system and when there was none I gave up and just soloed.
    Terebinthia, Terebynthia, Tereana, Tereaina, Tereanna, Terebyte, Terechan, Terebinthis
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  8. #28
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    And what about blacklists? Why Turbine wanna force us to play with someone we dont wanna play with? Or they will have a script to avoid auto-grouping with people on the squelch list?

  9. #29
    Community Member sweez's Avatar
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    Soo, let me get this straight. Even now, with the regular DDO LFM panel, even when being extremely elitist in your LFM text, you still get a box of chocolates, and most of them are bad.

    Now they want to introduce more randomness, which will create even more friction between the zergers and flowersniffers? For what possible purpose?
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  10. #30
    Community Member NaturalHazard's Avatar
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    Auto grouping or auto gimping?

    Sorry guys I just couldnt resist.

    But if we are *forced* to auto group I wouldnt like it, I like to have that choice of diving in with just anyone. It would definately be a feature that would lead to me logging in less. Especially if its for harder-harder epics.

    Auto-Fail?
    Last edited by NaturalHazard; 04-08-2012 at 08:20 AM.

  11. #31
    Community Member Terebinthia's Avatar
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    I just hope this is as well as rather than a replacement for the current LFM system.
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  12. #32
    Community Member baletraeger's Avatar
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    This sounds like a feature that none of the players of DDO asked for.



  13. #33
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    Quote Originally Posted by Coldin View Post
    I will be totally in support of the auto-grouping feature...so long as it doesn't have any buffs attached to it. I don't want to be punished for setting up a group through an LFM, and that's what will happen if buffs are given for using the autogroup.
    I can never understand how people can call not getting a bonus being punished your not being punished your not gettting a bonus. Getting punished would be getting a penalty for not using the system not getting a bonus just leaves you at base so not a punishment.


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  14. #34
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    Quote Originally Posted by Uska View Post
    I can never understand how people can call not getting a bonus being punished your not being punished your not gettting a bonus. Getting punished would be getting a penalty for not using the system not getting a bonus just leaves you at base so not a punishment.
    It's all relative. If you're not getting the bonus, you're worse off than those getting it. Call it a penalty or not, the fact is you ARE worse off.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  15. #35
    Community Member JasonJi72's Avatar
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    I pug a lot, and I usually accept anybody when I put an lfm up, but sometimes I just run with friends and guildies.

    Why would an auto-grouping be implemented in ddo? This would kill the lfm as we know it, and has the potential to kill the entire game as well.

    I thought they fired the guy who said the half elves looked... charismatic. I guess he got transfered to the social panel department.

    No way this will go live. We must have faith.
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  16. #36
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    I have two kids (no word sub here, heh) who both want to buy the $80 menace pack with their own money. I think I'll wait for more information on this before allowing them to buy it. I expect to be able to control who is in our groups, and I don't feel like taking what effectively works out to an in-game penalty for that, like in the LoTRO system.

  17. #37
    The Hatchery sirgog's Avatar
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    Sounds like a good idea as long as it is in addition to the present LFM system.

    Running something easy and just want to start fast? Use the new system. First five others and start.

    Running something more challenging* and want to put together a more carefully chosen group? Use the present system, and go out of your way to get exactly one bard, a trapsmithing-capable toon and a divine plus whatever mix of DPS/CC/extra healing you think is optimal for the quest.



    *- 'Challenging' means different things to different people. Some people want their idea of a 'perfect' group composition for 11-14 Normal Offering of Blood. Others might not bother for anything easier than 14-17 elite In the Flesh or 6-star attempts at the tougher challenges.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  18. #38
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    I don't know enough about this new system, but if it's anything like what is described in this thread, I fear two things will happen:

    1. The good players will stop pugging altogether, and stick 100% with guild / channel, or solo.
    2. That will leave the new/inexperienced players as the only ones using this new system

    The end result would be the OPPOSITE of what is presumably intended: There would be even LESS grouping, diminishing the social aspect of the game.
    Last edited by justagame; 04-08-2012 at 09:22 AM.

  19. #39
    Community Member NecroKovy's Avatar
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    Quote Originally Posted by Khimberlhyte View Post
    I have two kids (no word sub here, heh) who both want to buy the $80 menace pack with their own money. I think I'll wait for more information on this before allowing them to buy it. I expect to be able to control who is in our groups, and I don't feel like taking what effectively works out to an in-game penalty for that, like in the LoTRO system.
    Specifically for reasons like this (kids being forced into groups with drunk adults with no language filter for themselves..), I am hesistant about any auto-group feature....for kids, or people with kids, or whatever.

    For me, it would depend on the content. If I'm leveling a TR or new character then I can see a Kobold Assault or Catacombs run being sorta funny/cool/interesting/whatever in a random group.

    If this were coupled with a little box in the UI settings, like check the box to 'allow' auto-grouping then I don't see how it could really do much harm. In fact, it may be a good way to get like minded players together more often. If you want to be picky with your LFM, just uncheck the box and carry on as usual. If you wanna roll the dice, well....check the box.

    As long as you had some way to choose whether or not you felt like dealing with a random party, then who cares? I think I would use it often ( IF I could choose to turn it off when it was time to get serious).

  20. #40
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    A new feature? DOoooooOOooOOooMMMmMmM!!11!!!!!!!

    Waddya mean we don't know the details yet? Oh drat, I guess I'll have to postpone my DOOMsaying for awhile - oh never mind, I'll forge ahead! While I'm at it I think I'll also claim how <insert other feature here> was the worst thing ever for DDO and should be removed now.

    I think some form of Auto Grouping, if done carefully, could be fantastic. Among other things, it might provide a great way to bring those who are new, or shy, into groups, and the formation of more pugs who might be...less prepared...might help with overall game balance and in the end cause a great many players to become better prepared and better geared and ENJOY (*gasp*) the DDO community more.

    I haven't given Dungeon Scaling much thought, but there sure are a vocal set of people who believe its the worst thing in the world. I bet if I thought about it, I'd decide it was fantastic -for my particular needs right now-.

    Nothing at all wrong with preemptive caution and now sure is the time while everyone is formulating ideas and finalizing concepts, but there's no need for the colorful extreme adjectives (yet) at least until we see it in beta

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