Anyone have a link or mind posting the most reliable pure fighter build guide?
EDIT: I forgot to mention that I'm guessing I'm gonna be a 32 point build? 32 point is free right? If so, I'm going with that one.
Anyone have a link or mind posting the most reliable pure fighter build guide?
EDIT: I forgot to mention that I'm guessing I'm gonna be a 32 point build? 32 point is free right? If so, I'm going with that one.
Last edited by sogar3; 04-06-2012 at 06:48 PM.
Fighters haven't changed much in the past three years. Just about any guide you can find is going to be reliable, within reason. DDOWiki has a nice one.
Thanks. I noticed in the guide that there's a 28 point builder tip. Does that mean you have to pay to reach 32 points?
And can I get any opinions on using a human for the two-handed fighter kensei build? It doesn't list humans as one of the recommended races, but I don't wanna be a short, stubby dwarf...
Last edited by sogar3; 04-06-2012 at 09:26 PM.
Humans are decent for any class, but dwarf, wf, and horc are all better. Even helf has some advantages over human.
You start with 28 pt builds, and get 32pt builds on new characters once your first character reaches 1750 favor. Alternatively, you can pay for 32pt builds from the store.
Yep, you do that by True Ressurrection.
Level to 20, farm 20 epic tokens.
Turn in tokens for a true druidic heart of wood.
Repeat.
Viola!
36 points and no money spent.
(See Here for full and complete details.)
Edit: Not quite as easy as I make it sound. You'll need around 5 million(ish) xp to complete this task.
Last edited by danotmano1998; 04-06-2012 at 10:07 PM.
<-Curelite Bottling Company->
Originally Posted by Chilldude
Is it recommended that I go 2handed or 2weapon fighting style for a 28 build?
I would say 2 handed, since you're short on points, and more importantly you likely lack the ability to support literally double the investment in weapons that TWF takes, as well as likely needing to use at least a +2 DEX tome to qualify for ITWF and GTWF.
Later, if you want to, you can TR or GR into a TWF build.
Anyone who disagrees is a Terrorist...
Cthulhu 2020 Never settle for the lesser evil...
For a Fighter TWFing is better* but you will need to get your DEX up to a 17 to take the TWFing feats that make this worthwhile. This is typically done with a +2 Tome and a starting DEX of 15. A 28 pointer can go
S: 16
D: 15
C: 15
I: 10 (I guess for a skill point
W: 8
C: 8
Doable but better with 32 points.
Best** race AT THIS TIME is half-elf. The rogue dilly can add a lot of extra damage at cap while the cleric is great so you can hjeal yourself while levelling.
* THFing really needs and Epic SoS to shine. Most of the fighter bonus are 'per swing' and thus work better when you get more swings.
** best is subjective, but this will currently yield the most DPS at end game and survivability while leveling up.
Thanks, guys. I guess I'm just gonna go for a THF 28 point dwarf build.
Is this link a good guide for one?
http://www.guildportal.com/Guild.asp...opicID=8871947
No major flaws that I can see. Personally, I'd skip Cleave and Great Cleave and get another copy of Toughness and Stunning Blow. Squeeze in some tactics enhancements. (You can respec enhancements every 3 days for a reasonable plat cost. Feel free to play around there.)
Seems OK, though some changes I would make:
- Base stats 18 / 8 / 18 / 10 / 8 / 6 with skill pts into Intim & Balance & a rank of Tumble.
- True Neutral.
- Drop Power Crit & Shield Mastery (unless you're making a SD); add Imp Sunder & Quick Draw. [Cleave & GC aren't that great, but you can easily afford the feats on a pure Kensai.]
- Delay GWF:S to lvl 16 and SWF:S to lvl 18; move up Stunning Blow to lvl 10 or so.
- Enhs could use some work; I'd drop the Armor Mastery, for one thing. DPS, HPs, some Tactics enhs, and dwarven Spell Defense is where I'd focus APs.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Oh yeah, didn't even see the shield mastery part. What's the point of taking that perk if you're not gonna use a shield at all? Don't know why it was included in that guide.
And btw, with those attributes that you recommended me, do I just keep adding points into strength only when I level up?
I'm also confused at which skills I should assign my points into when I'm making my character from the guide I posted... I don't know which skills to assign my points to.
EDIT: I noticed in the guide I posted, it says by level 20, my swimming skill should be level 8. I thought swimming was useless. Why would I wanna spend points in it, unless skills naturally increase on their own when you level up?
Last edited by sogar3; 04-10-2012 at 10:30 AM.
Here's my take on a bog-standard 28-pt dwarven greataxe Kensai:
The must-have feats for this build are: Toughness, Power Atk, Imp Crit Slash, THF/ITHF/GTHF, and WF/WS/GWS/GWF/SWF Slash. That's 11 feats out of 18 total, giving plenty of wiggle room for other feats. I added a mix of tactics (Stunning Blow, Imp Sunder, Sap), Brutal Throw & Quick Draw for those rare occasions you need to make ranged attacks (QD also helps w/Action boosts & weapon swapping), and flavor (Cleave & GC). But, heck, be boring and take a ton of Toughnesses if you prefer. [Will have to rearrange feat order, though, as Toughness is not a ftr bonus feat.]Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Level 20 True Neutral Dwarf Female (20 Fighter) Hit Points: 362 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 16 Reflex: 5 Will: 5 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 18 26 Dexterity 8 8 Constitution 18 18 Intelligence 10 10 Wisdom 8 8 Charisma 6 6 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 0 13 Bluff -2 1 Concentration 4 7 Diplomacy -2 1 Disable Device n/a n/a Haggle -2 -2 Heal -1 -1 Hide -1 -1 Intimidate 2 24 Jump 4 9 Listen -1 -1 Move Silently -1 -1 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 2 Spot -1 -1 Swim 4 8 Tumble 0 0 Use Magic Device n/a n/a Level 1 (Fighter) Skill: Balance (+1) Skill: Intimidate (+4) Skill: Tumble (+1) Feat: (Selected) Toughness Feat: (Fighter Bonus) Two Handed Fighting Level 2 (Fighter) Skill: Balance (+1) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 3 (Fighter) Skill: Intimidate (+2) Feat: (Selected) Power Attack Level 4 (Fighter) Ability Raise: STR Skill: Balance (+1) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 5 (Fighter) Skill: Intimidate (+2) Level 6 (Fighter) Skill: Balance (+1) Feat: (Selected) Brutal Throw Feat: (Fighter Bonus) Improved Two Handed Fighting Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Spell Defense I Enhancement: Dwarven Tactics I Enhancement: Kensei Greataxe Mastery I Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Racial Toughness I Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Level 7 (Fighter) Skill: Intimidate (+2) Level 8 (Fighter) Ability Raise: STR Skill: Balance (+1) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 9 (Fighter) Skill: Intimidate (+2) Feat: (Selected) Stunning Blow Level 10 (Fighter) Skill: Balance (+1) Feat: (Fighter Bonus) Quick Draw Level 11 (Fighter) Skill: Intimidate (+2) Level 12 (Fighter) Ability Raise: STR Skill: Balance (+1) Feat: (Selected) Greater Two Handed Fighting Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancement: Dwarven Axe Damage II Enhancement: Dwarven Spell Defense II Enhancement: Dwarven Tactics II Enhancement: Kensei Greataxe Mastery II Enhancement: Fighter Kensei II Enhancement: Fighter Strategy (Stunning Blow) I Enhancement: Fighter Strategy (Sunder) I Enhancement: Fighter Strategy (Trip) I Enhancement: Fighter Greataxe Specialization I Enhancement: Racial Toughness II Enhancement: Fighter Strength II Enhancement: Fighter Toughness II Level 13 (Fighter) Skill: Intimidate (+2) Level 14 (Fighter) Skill: Balance (+1) Feat: (Fighter Bonus) Improved Sunder Level 15 (Fighter) Skill: Intimidate (+2) Feat: (Selected) Cleave Level 16 (Fighter) Ability Raise: STR Skill: Balance (+1) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Level 17 (Fighter) Skill: Intimidate (+2) Level 18 (Fighter) Skill: Balance (+1) Feat: (Selected) Sap Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons Level 19 (Fighter) Skill: Intimidate (+2) Level 20 (Fighter) Ability Raise: STR Skill: Intimidate (+1) Skill: Jump (+1) Feat: (Fighter Bonus) Great Cleave Enhancement: Fighter Attack Boost III Enhancement: Fighter Extra Action Boost I Enhancement: Fighter Extra Action Boost II Enhancement: Fighter Haste Boost III Enhancement: Fighter Haste Boost IV Enhancement: Fighter Weapon Alacrity Enhancement: Kensei Greataxe Mastery III Enhancement: Fighter Critical Accuracy III Enhancement: Fighter Kensei III Enhancement: Fighter Greataxe Specialization II Enhancement: Fighter Strength III
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.