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  1. #1
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    Default Best up-to-date pure fighter build?

    Anyone have a link or mind posting the most reliable pure fighter build guide?

    EDIT: I forgot to mention that I'm guessing I'm gonna be a 32 point build? 32 point is free right? If so, I'm going with that one.
    Last edited by sogar3; 04-06-2012 at 06:48 PM.

  2. #2

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    Quote Originally Posted by sogar3 View Post
    Anyone have a link or mind posting the most reliable pure fighter build guide?

    EDIT: I forgot to mention that I'm guessing I'm gonna be a 32 point build? 32 point is free right? If so, I'm going with that one.
    Fighters haven't changed much in the past three years. Just about any guide you can find is going to be reliable, within reason. DDOWiki has a nice one.

  3. #3
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    Quote Originally Posted by sebastianosmith View Post
    Fighters haven't changed much in the past three years. Just about any guide you can find is going to be reliable, within reason. DDOWiki has a nice one.
    Thanks. I noticed in the guide that there's a 28 point builder tip. Does that mean you have to pay to reach 32 points?

    And can I get any opinions on using a human for the two-handed fighter kensei build? It doesn't list humans as one of the recommended races, but I don't wanna be a short, stubby dwarf...
    Last edited by sogar3; 04-06-2012 at 09:26 PM.

  4. #4
    Hero Gkar's Avatar
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    Quote Originally Posted by sogar3 View Post
    Thanks. I noticed in the guide that there's a 28 point builder tip. Does that mean you have to pay to reach 32 points?

    And can I get any opinions on using a human for the two-handed fighter kensei build? It doesn't list humans as one of the recommended races, but I don't wanna be a short, stubby dwarf...
    Humans are decent for any class, but dwarf, wf, and horc are all better. Even helf has some advantages over human.

    You start with 28 pt builds, and get 32pt builds on new characters once your first character reaches 1750 favor. Alternatively, you can pay for 32pt builds from the store.

  5. #5
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    Quote Originally Posted by Gkar View Post
    Humans are decent for any class, but dwarf, wf, and horc are all better. Even helf has some advantages over human.

    You start with 28 pt builds, and get 32pt builds on new characters once your first character reaches 1750 favor. Alternatively, you can pay for 32pt builds from the store.
    Ah, does that mean I can reach 36 points without paying as well?

  6. #6
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by sogar3 View Post
    Ah, does that mean I can reach 36 points without paying as well?
    Yep, you do that by True Ressurrection.
    Level to 20, farm 20 epic tokens.
    Turn in tokens for a true druidic heart of wood.
    Repeat.

    Viola!
    36 points and no money spent.

    (See Here for full and complete details.)

    Edit: Not quite as easy as I make it sound. You'll need around 5 million(ish) xp to complete this task.
    Last edited by danotmano1998; 04-06-2012 at 10:07 PM.
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    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  7. #7
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    Is it recommended that I go 2handed or 2weapon fighting style for a 28 build?

  8. #8
    Community Member azrael4h's Avatar
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    I would say 2 handed, since you're short on points, and more importantly you likely lack the ability to support literally double the investment in weapons that TWF takes, as well as likely needing to use at least a +2 DEX tome to qualify for ITWF and GTWF.

    Later, if you want to, you can TR or GR into a TWF build.
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  9. #9
    Community Member Monkey-Boy's Avatar
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    Quote Originally Posted by sogar3 View Post
    Is it recommended that I go 2handed or 2weapon fighting style for a 28 build?
    For a Fighter TWFing is better* but you will need to get your DEX up to a 17 to take the TWFing feats that make this worthwhile. This is typically done with a +2 Tome and a starting DEX of 15. A 28 pointer can go

    S: 16
    D: 15
    C: 15
    I: 10 (I guess for a skill point
    W: 8
    C: 8

    Doable but better with 32 points.

    Best** race AT THIS TIME is half-elf. The rogue dilly can add a lot of extra damage at cap while the cleric is great so you can hjeal yourself while levelling.







    * THFing really needs and Epic SoS to shine. Most of the fighter bonus are 'per swing' and thus work better when you get more swings.

    ** best is subjective, but this will currently yield the most DPS at end game and survivability while leveling up.

  10. #10
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    Thanks, guys. I guess I'm just gonna go for a THF 28 point dwarf build.

    Is this link a good guide for one?

    http://www.guildportal.com/Guild.asp...opicID=8871947

  11. #11
    Community Member PolarisNC's Avatar
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    No major flaws that I can see. Personally, I'd skip Cleave and Great Cleave and get another copy of Toughness and Stunning Blow. Squeeze in some tactics enhancements. (You can respec enhancements every 3 days for a reasonable plat cost. Feel free to play around there.)

  12. #12
    Build Constructionist unbongwah's Avatar
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    Seems OK, though some changes I would make:

    • Base stats 18 / 8 / 18 / 10 / 8 / 6 with skill pts into Intim & Balance & a rank of Tumble.
    • True Neutral.
    • Drop Power Crit & Shield Mastery (unless you're making a SD); add Imp Sunder & Quick Draw. [Cleave & GC aren't that great, but you can easily afford the feats on a pure Kensai.]
    • Delay GWF:S to lvl 16 and SWF:S to lvl 18; move up Stunning Blow to lvl 10 or so.
    • Enhs could use some work; I'd drop the Armor Mastery, for one thing. DPS, HPs, some Tactics enhs, and dwarven Spell Defense is where I'd focus APs.
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  13. #13
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    Quote Originally Posted by unbongwah View Post
    Seems OK, though some changes I would make:

    • Base stats 18 / 8 / 18 / 10 / 8 / 6 with skill pts into Intim & Balance & a rank of Tumble.
    • True Neutral.
    • Drop Power Crit & Shield Mastery (unless you're making a SD); add Imp Sunder & Quick Draw. [Cleave & GC aren't that great, but you can easily afford the feats on a pure Kensai.]
    • Delay GWF:S to lvl 16 and SWF:S to lvl 18; move up Stunning Blow to lvl 10 or so.
    • Enhs could use some work; I'd drop the Armor Mastery, for one thing. DPS, HPs, some Tactics enhs, and dwarven Spell Defense is where I'd focus APs.
    Oh yeah, didn't even see the shield mastery part. What's the point of taking that perk if you're not gonna use a shield at all? Don't know why it was included in that guide.

    And btw, with those attributes that you recommended me, do I just keep adding points into strength only when I level up?

    I'm also confused at which skills I should assign my points into when I'm making my character from the guide I posted... I don't know which skills to assign my points to.

    EDIT: I noticed in the guide I posted, it says by level 20, my swimming skill should be level 8. I thought swimming was useless. Why would I wanna spend points in it, unless skills naturally increase on their own when you level up?
    Last edited by sogar3; 04-10-2012 at 10:30 AM.

  14. #14
    Build Constructionist unbongwah's Avatar
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    Here's my take on a bog-standard 28-pt dwarven greataxe Kensai:
    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Female
    (20 Fighter) 
    Hit Points: 362
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 5
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity             8                     8
    Constitution         18                    18
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                    13
    Bluff                -2                     1
    Concentration         4                     7
    Diplomacy            -2                     1
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            2                    24
    Jump                  4                     9
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                 -1                    -1
    Swim                  4                     8
    Tumble                0                     0
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+4)
    Skill: Tumble (+1)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 2 (Fighter)
    Skill: Balance (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+2)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+2)
    
    
    Level 6 (Fighter)
    Skill: Balance (+1)
    Feat: (Selected) Brutal Throw
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Tactics I
    Enhancement: Kensei Greataxe Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+2)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+2)
    Feat: (Selected) Stunning Blow
    
    
    Level 10 (Fighter)
    Skill: Balance (+1)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+2)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Tactics II
    Enhancement: Kensei Greataxe Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Greataxe Specialization I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness II
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+2)
    
    
    Level 14 (Fighter)
    Skill: Balance (+1)
    Feat: (Fighter Bonus) Improved Sunder
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+2)
    Feat: (Selected) Cleave
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+2)
    
    
    Level 18 (Fighter)
    Skill: Balance (+1)
    Feat: (Selected) Sap
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    
    
    Level 19 (Fighter)
    Skill: Intimidate (+2)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Extra Action Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Kensei Greataxe Mastery III
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Greataxe Specialization II
    Enhancement: Fighter Strength III
    The must-have feats for this build are: Toughness, Power Atk, Imp Crit Slash, THF/ITHF/GTHF, and WF/WS/GWS/GWF/SWF Slash. That's 11 feats out of 18 total, giving plenty of wiggle room for other feats. I added a mix of tactics (Stunning Blow, Imp Sunder, Sap), Brutal Throw & Quick Draw for those rare occasions you need to make ranged attacks (QD also helps w/Action boosts & weapon swapping), and flavor (Cleave & GC). But, heck, be boring and take a ton of Toughnesses if you prefer. [Will have to rearrange feat order, though, as Toughness is not a ftr bonus feat.]
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  15. #15
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    Quote Originally Posted by unbongwah View Post
    Here's my take on a bog-standard 28-pt dwarven greataxe Kensai:
    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Female
    (20 Fighter) 
    Hit Points: 362
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 5
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity             8                     8
    Constitution         18                    18
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                    13
    Bluff                -2                     1
    Concentration         4                     7
    Diplomacy            -2                     1
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            2                    24
    Jump                  4                     9
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                 -1                    -1
    Swim                  4                     8
    Tumble                0                     0
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Balance (+1)
    Skill: Intimidate (+4)
    Skill: Tumble (+1)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 2 (Fighter)
    Skill: Balance (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Skill: Intimidate (+2)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+2)
    
    
    Level 6 (Fighter)
    Skill: Balance (+1)
    Feat: (Selected) Brutal Throw
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Tactics I
    Enhancement: Kensei Greataxe Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+2)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+2)
    Feat: (Selected) Stunning Blow
    
    
    Level 10 (Fighter)
    Skill: Balance (+1)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+2)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Tactics II
    Enhancement: Kensei Greataxe Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Greataxe Specialization I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness II
    
    
    Level 13 (Fighter)
    Skill: Intimidate (+2)
    
    
    Level 14 (Fighter)
    Skill: Balance (+1)
    Feat: (Fighter Bonus) Improved Sunder
    
    
    Level 15 (Fighter)
    Skill: Intimidate (+2)
    Feat: (Selected) Cleave
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+2)
    
    
    Level 18 (Fighter)
    Skill: Balance (+1)
    Feat: (Selected) Sap
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    
    
    Level 19 (Fighter)
    Skill: Intimidate (+2)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Extra Action Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Kensei Greataxe Mastery III
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Greataxe Specialization II
    Enhancement: Fighter Strength III
    The must-have feats for this build are: Toughness, Power Atk, Imp Crit Slash, THF/ITHF/GTHF, and WF/WS/GWS/GWF/SWF Slash. That's 11 feats out of 18 total, giving plenty of wiggle room for other feats. I added a mix of tactics (Stunning Blow, Imp Sunder, Sap), Brutal Throw & Quick Draw for those rare occasions you need to make ranged attacks (QD also helps w/Action boosts & weapon swapping), and flavor (Cleave & GC). But, heck, be boring and take a ton of Toughnesses if you prefer. [Will have to rearrange feat order, though, as Toughness is not a ftr bonus feat.]
    Thanks. I'm still a bit clueless on where to add my points to... so I just added them to jump and intimidate.

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