Im not sure about this build I just kind of dove into it, trying stuff, experimenting and so on....anyway..
Goals of the build are to be a self sufficent, high AC, Damage dealing, trap monkey (which rogues can do I know, but wanted to try this).
Still kind of playing with feats and enhancements and such...but here it is, I guess its kind of like a clonk, without the cleric levels you might say...I can safely scroll heal and things, and dispose of most traps on elite....Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Level 20 Lawful Good Half-Elf Male (18 Monk \ 2 Rogue) Hit Points: 308 Spell Points: 0 BAB: 14\14\19\24 Fortitude: 15 Reflex: 19 Will: 17 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 12 14 Dexterity 16 20 Constitution 16 18 Intelligence 12 14 Wisdom 14 22 Charisma 8 11 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 13 Bluff -1 0 Concentration 3 24 Diplomacy -1 0 Disable Device 5 23 Haggle -1 0 Heal 2 6 Hide 7 14 Intimidate -1 0 Jump 4 12 Listen 6 10 Move Silently 7 16 Open Lock 7 16 Perform n/a n/a Repair 1 2 Search 5 25 Spot 6 16 Swim 1 2 Tumble 4 9 Use Magic Device n/a 1 {\b {\ul Notable Equipment }} \par Health Belt of Greater False Life \par Dexterous Gloves of Disabling \par Ogre Power Bracers \par Clever Goggles of Minute Seeing \par \par Level 1 (Rogue) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric Feat: (Past Life) Past Life: Monk Feat: (Selected) Toughness Enhancement: Human Versatility I Enhancement: Improved Jump I Enhancement: Improved Tumble I Level 2 (Monk) Feat: (Monk Bonus) Two Weapon Fighting Enhancement: Human Improved Recovery I Level 3 (Monk) Feat: (Selected) Past Life: Disciple of the Fist Feat: (Monk Bonus) Stunning Fist Enhancement: Way of the Patient Tortoise I Enhancement: Monk Wisdom I Level 4 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Enhancement: Void Strike I Enhancement: Racial Toughness I Level 5 (Monk) Enhancement: Static Charge Enhancement: Monk Improved Recovery I Enhancement: Improved Jump II Enhancement: Improved Tumble II Level 6 (Monk) Feat: (Selected) Dodge Enhancement: Improved Cleric Dilettante I Enhancement: Way of the Patient Tortoise II Enhancement: Porous Soul Enhancement: Racial Toughness II Level 7 (Monk) Feat: (Monk Bonus) Combat Expertise Enhancement: Monk Ninja Spy I Level 8 (Monk) Enhancement: All-Consuming Flame Enhancement: Winter's Touch Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Adept of Wind Enhancement: Adept of Rock Level 10 (Monk) Enhancement: Touch of Death Level 11 (Monk) Enhancement: Improved Cleric Dilettante II Enhancement: Human Versatility II Level 12 (Monk) Feat: (Selected) Improved Critical: Bludgeoning Weapons Enhancement: Human Adaptability Wisdom I Enhancement: Void Strike II Level 13 (Rogue) Enhancement: Monk Wisdom II Level 14 (Monk) Enhancement: Monk Ninja Spy II Level 15 (Monk) Feat: (Selected) Weapon Finesse Enhancement: Master of Thunder Enhancement: Master of Stone Level 16 (Monk) Enhancement: Improved Cleric Dilettante III Level 17 (Monk) Enhancement: Monk Improved Recovery II Level 18 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 19 (Monk) Enhancement: Monk Wisdom III Level 20 (Monk) Enhancement: Grandmaster of Storms Enhancement: Grandmaster of Mountains
Final Stats (i think)
14 + 6 item + 2 ship + 2 yug + 1 exceptional+ 2 rage + 3 profane = 30
20 + 6 item + 2 ship + 2 yug + 4 stance + 2 alchemical= 36
18 + 6 item + 2 ship + 2 yug + 2 exceptional -2 stance= 28 (34 in Grandmaster of mountains)
14 + 2 ship = 16
18 + 6 item + 2 ship + 2 exceptional + 2 yug pot= 30 (have alch wraps to make 32)
11 +2 ship= 13
SF dc= 10 +10 (1/2 monk)+10 (wis) + 10 (wraps)+5 belt = 45 not bad
ToD= 30
QP= 30
so the stats are pretty descent I am thinking even to be able to possible have dps and things in end game....will come back with gear, and AC lil later on, soon as I figure out everything that I have... just some feedback things i might be able to change feel free
few updates:
Toughness---->lvl 15
Weapon Finese---> lvl 6 earliest i could get it in
UMD--->21 w/ buffs and GH clicky can obtain 39 (no fail for heal scrolls)
GEAR:
Epic Goggles of time sensing - +6 Dex ---> swap with +6 GS CHA item for UMD
MIN II helm
Epic Brawn spirits - why I dont know just made it, should consider Intim - +1 excep wis to offset -1 for DCs
Epic Grims Bracelet ---->swap with shintao necklace if needed/want
Epic Envenomed Cloak - Toughness
Icy Raiments ----> DT robes - 10% heal amp, Crushing Wave Guard, Freezing Ice Guard
Epic Scorched Bracers -GFL
Epic Gloves of the Claw
Epic Boots of Corrosion -
Alchemical Wraps - air/air/blank
Ring 1 - Kyoshos - holy burst
Ring 2 - Epic ring of stalker (T3)
Epic Spare Hand - +6 Con
AC (probably not right)
10 base
4 dodge Icy
3 dodge grims
13 dex
10 wis
3 profane
8 scorched
4 heightened awareness
5 protection
1 centered
1 dodge
3 barkskin pot
5 CE
1 haste
4 shield Clicky
2 ship
77 total at 20 -
Group AC:
77 + 2 recitation + 2 bark (on top of 3) + 5 pally aura= 86
Again my goals are to solo alot of content. So i want the rogue levels obviously for traps etc...I also will swap cleric dilly at 20 for something better to my liking, havent decided yet, since my UMD will be high enough to use scrolls.
let me know what you tink!