Results 1 to 12 of 12
  1. #1
    Community Member
    Join Date
    Jun 2010
    Posts
    1,020

    Default Half Orc Melee Cleric

    Melee Cleric that has good dps, heals, and spec'd Divine Punishment.

    Gear

    TOD rings +3 exception STR and CON to even out stats.

    32 point build. 28 pt then CHR8.

    Stats with no gear.

    You could take the fighter level earlier on this melee build, but you get divine punishment and blade barrier that much later. Radiant Servant later too, and really this is much better earlier.

    You also get Divine Power later that is probably more important to take ASAP on this build with one FTR level splash.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Horc Cleric  STR lvl up 
    Level 20 Lawful Good Half-Orc Male
    (2 Fighter \ 18 Cleric) 
    Hit Points: 276
    Spell Points: 1037 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 5
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             19                    27
    Dexterity             8                     8
    Constitution         15                    15
    Intelligence          6                     6
    Wisdom               13                    13
    Charisma             12                    12
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                     0
    Bluff                 1                     1
    Concentration         4                    20
    Diplomacy             1                     1
    Disable Device       n/a                   n/a
    Haggle                1                     1
    Heal                  1                     3
    Hide                 -1                    -1
    Intimidate            1                     1
    Jump                  4                     8
    Listen                1                     1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair               -2                    -2
    Search               -2                    -2
    Spot                  1                     1
    Swim                  4                     8
    Tumble                0                     0
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Power Attack III
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Smiting III
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Prayer of Incredible Smiting III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Smiting IV
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Last edited by firemedium_jt; 04-04-2012 at 01:25 AM.

  2. #2
    Community Member
    Join Date
    Dec 2009
    Posts
    986

    Default

    Do it as a favored soul, and the mobs you are tanking will have 50% less fort, your divine punishment will deal 30% more damage, you will have much better saves and the very nice favored soul damage boost for 25% more melee damage.
    Kmnh * Kmn * Kmm * Knn * Knm

    Leader of Templar

  3. #3
    Community Member
    Join Date
    Jun 2010
    Posts
    1,020

    Default

    Quote Originally Posted by Kmnh View Post
    Do it as a favored soul, and the mobs you are tanking will have 50% less fort, your divine punishment will deal 30% more damage, you will have much better saves and the very nice favored soul damage boost for 25% more melee damage.
    How is that? What enhancements and feats for that?

    The prestige does not work for divine punishment. Just BB

    25% more melee. Is that from the action boosts?

    50% less fort?
    Last edited by firemedium_jt; 04-04-2012 at 01:19 AM.

  4. #4
    Community Member Lalangamena's Avatar
    Join Date
    Aug 2011
    Posts
    335

    Default

    Quote Originally Posted by firemedium_jt View Post
    How is that? What enhancements and feats for that?

    The prestige does not work for divine punishment. Just BB

    25% more melee. Is that from the action boosts?

    50% less fort?
    Favored Soul Angel of Vengeance I
    ◦The only thing stronger than your faith is the fire you use to burn away those who stand against the will of the gods. Enemies that strike you have a chance of suffering divine condemnation rendering them vulnerable to divine attacks, and you project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor class of nearby enemies by 2. You deal 20% additional damage with spells that deal fire, physical, or untyped damage

    = 20% more damage on BB and 10% less saves, 10% less to hit you and 10% more for you to hit with big stick (2 points)


    Shield of Condemnation
    ◦Enemies that strike you have a chance of suffering divine condemnation, increasing their vulnerability to light and alignment-based damage by 10%, and decreasing their fortification by 10%. This debuff stacks up to 5 times, and is dispelled by Bless effects. Duration: 20 seconds. Proc chance: 10% on taking damage.

    "up to 5 times", usually 2 times, that's 20% more DP damage and 20% less fortification.

    Favored Soul Angel of Vengeance II

    ◦Your wrath against those who stand against you continues to grow. Your Aura of Menace now lowers Spell Resistance by 2. You now deal 30% additional damage with spells that deal fire, physical, or untyped damage

    = 30% more damage on BB and 2 point less spell resistance (2 points)

    melee damage:
    Bladesworn Transformation:
    +4 Profane bonus to Strength, +4 natural armor to AC, +4 profane bonus to damage, +10 enhancement bonus to Will saves against mind affecting magic, Simple Weapon Proficiency feat, Martial Weapon Proficiency feat, your base attack bonus equals your level, immunity to critical hits, and immunity to sneak attacks. However you are unable to cast spells and cannot be healed by healing spells. You can however be repaired by others, drink repair potions, use Turn Undead and turn alternatives such as divine healing. Lasts for 24 seconds plus 6 seconds per Favored Soul level, and 10 minutes cooldown.
    Last edited by Lalangamena; 04-04-2012 at 05:25 AM.

  5. #5
    Community Member PNellesen's Avatar
    Join Date
    Jun 2010
    Posts
    2,373

    Default

    I'm leveling up a very similar build right now (a TR with a little bit more CON and WIZ, but otherwise pretty much the same stats/feats/enhancements), and he is EXTREMELY fun to play. Put a Carnifex in his hands and you'll be good to go to until you get Blade Barrier
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  6. #6
    The Hatchery Syllph's Avatar
    Join Date
    Jan 2010
    Posts
    967

    Default

    I did three cleric lives for the conjuration bonus.

    My first two were pretty standard, my last one I went half-orc:

    1 Barbarian at level one to use all weapons and the 10% speed and a STR boost

    levels 2-13 cleric for the Radiant servant II and heal spell

    levels 14-20 fighter for the fighter haste boost II, feats and more feats and more STR enhancements.

    I finished with a standing strength of 42 (44 ship) self healed wonderfully, terror-cleaved my way to victory and actually had a blast!

    The only thing that sucked with the build was the few times I pugged I got such awful tells about what a noob I must be and I should learn to play the game

  7. #7
    2015 DDO Players Council
    Axel's DDO Channel
    axel15810's Avatar
    Join Date
    Nov 2010
    Posts
    750

    Default

    I have a similar build planned for my first TR. Going human though. IMO its a better choice. Healing amp to boost your passive self healing/survivability, +2 stat points with human adaptability, extra feat, no CHA penalty (you can put points into CHA to get divine might), human versatility.

    I think on your build you're probably going to need to drop empower spell or GTHF to get quicken unless you don't want to heal raids.

  8. #8
    Community Member
    Join Date
    Dec 2009
    Posts
    986

    Default

    Quote Originally Posted by firemedium_jt View Post
    How is that? What enhancements and feats for that?

    The prestige does not work for divine punishment. Just BB

    25% more melee. Is that from the action boosts?

    50% less fort?

    Lalangamena explanied it better than I would. Favored souls get the same +25% melee damage boosts that barbarians get, it's an action boost. As a half-orc, you can easily get 10+ action boosts per shrine, so you don't need to save them for boss fights or anything.


    The prestige raises the damage of your spells by a significant amount, too.

    I would stay away from melee clerics, unless you are looking for more challenge or have a flavor reason.
    Kmnh * Kmn * Kmm * Knn * Knm

    Leader of Templar

  9. #9
    Community Member Feralthyrtiaq's Avatar
    Join Date
    Sep 2009
    Posts
    1,497

    Default Don't Dump Balance

    ^^^

    No Balance in OP build = More Time on the Ground = Zero DPS and Zero Healing

    A bigger issue than the choice between FVS or Cleric

  10. #10
    Community Member
    Join Date
    Jun 2010
    Posts
    1,020

    Default

    Nice.

    Just post your builds please, so I have a guide. I think I am going to do Favsoul. Does not have to be half orc. I am seeing that many are prob Warforged then?

  11. #11
    Community Member
    Join Date
    Jan 2010
    Posts
    536

    Default

    First off, taking the two handed fighting line is, in my opinion, not needed. Its much better, again in my opinion, to have maximize, empower and quicken. This will make your blade barriers and divine punishments more damaging, which is what matters, and also keep them from being disrupted.

    Secondly, max balance. You only get about 12 ranks from it as its a cross class skill. Considering you have 6 intelligence, you get 1 skill point per level. Humans get 2, and can easily get 10 intelligence. Personally, I like 9 or 11 intelligence base on my battle cleric, as it lets me eat a +1 tome for more points. As a half-orc, this can be difficult to get, since you will need to invest as many as 5 points to get enough skill points for concentration, balance and UMD. You can make do with only 9 if you don't care about UMD.

    Third, I don't use the Orcish Power Attack III enhancement, or more than one rank in wand/scroll mastery(5 ap). It's too expensive for just a +1 to damage and 10% to scrolls. I would put it into extra turn undeads, which result in 2 more bursts per rest, or 2 free, regenerating mass heal spells.

    Fourth, drop wisdom to 11, and eat a +2 tome to get 13, +6 item = 19. Put those points into constitution, and then eat a +2 strength, dexterity, charisma and constitution tome as well.

    That's all I can think of. Good luck, and have fun!

  12. #12
    Community Member
    Join Date
    Jun 2010
    Posts
    1,020

    Default

    Quote Originally Posted by Varashad View Post
    First off, taking the two handed fighting line is, in my opinion, not needed. Its much better, again in my opinion, to have maximize, empower and quicken. This will make your blade barriers and divine punishments more damaging, which is what matters, and also keep them from being disrupted.

    Secondly, max balance. You only get about 12 ranks from it as its a cross class skill. Considering you have 6 intelligence, you get 1 skill point per level. Humans get 2, and can easily get 10 intelligence. Personally, I like 9 or 11 intelligence base on my battle cleric, as it lets me eat a +1 tome for more points. As a half-orc, this can be difficult to get, since you will need to invest as many as 5 points to get enough skill points for concentration, balance and UMD. You can make do with only 9 if you don't care about UMD.

    Third, I don't use the Orcish Power Attack III enhancement, or more than one rank in wand/scroll mastery(5 ap). It's too expensive for just a +1 to damage and 10% to scrolls. I would put it into extra turn undeads, which result in 2 more bursts per rest, or 2 free, regenerating mass heal spells.

    Fourth, drop wisdom to 11, and eat a +2 tome to get 13, +6 item = 19. Put those points into constitution, and then eat a +2 strength, dexterity, charisma and constitution tome as well.

    That's all I can think of. Good luck, and have fun!
    If I would drop the two hand feats then I would drop Orc Power 3.

    Good points about quicken. Prob more important for mass heal then empower. Usually when you are using mass heal you are piking and healing. Mass heal is too slow when in the middle of melee because you lose some swings I bet. So if you want to take empower instead for divine punishment I can see it or drop great two hand for both.

    This build was manly in response to so many weird builds in the last few threads that had no smiting enhancements and had things like mental toughness and zealot.

    For human in Cleric splash take more CHR. Less STR. Human Versatility and Divine might instead of orcish power attack.

    Fav soul seems better for melee. Problem is I think they are even better for offensive casting. Hard to dump WIS on a Favsoul for me. Not everyone owns Favsoul or Orc.

    To make up for the Fav Soul offensive casting enhancements you can splash 3 total lvls. 2 in FTR/monk/Rogue and the 3rd as a wizard to take force manipulation for 20% to blades and get another meta feat.
    Last edited by firemedium_jt; 04-05-2012 at 10:01 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload