Code:
Character Plan by DDO Character Planner Version 3.9.1
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Level 20 True Neutral Half-Orc Male
(2 Fighter \ 18 Cleric)
Hit Points: 316
Spell Points: 1107
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 6
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 20 31
Dexterity 8 10
Constitution 16 19
Intelligence 11 12
Wisdom 11 13
Charisma 6 8
Tomes Used
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Constitution used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 5
Bluff -2 -1
Concentration 7 27
Diplomacy -2 -1
Disable Device n/a n/a
Haggle -2 -1
Heal 0 4
Hide -1 0
Intimidate -2 -1
Jump 5 10
Listen 0 1
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot 0 1
Swim 5 10
Tumble 0 1
Use Magic Device -1 10
Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Past Life) Past Life: Favored Soul
Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 3 (Cleric)
Feat: (Selected) Toughness
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Maximize Spell
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Shield Mastery
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Improved Shield Mastery
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Melee Damage I
Enhancement: Orcish Melee Damage II
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Improved Empower Healing III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
Enhancement: Cleric Smiting IV
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
This is what my Battle Cleric will look like. It's a second life toon, but just drop a point of strength(19), and a point of intelligence, and add a point of constitution or two into wisdom if you don't have tomes.
Battle clerics are generally not going to have a high spell DC because they dumped wisdom, which means they're better off with just enough wisdom for level 9 spells, or, generally, 9-13 with a +1 to a +4 tome respectively, and a +6 item. Charisma gives you extra turns which are effectively extra free heals.