Results 1 to 8 of 8
  1. #1
    Community Member
    Join Date
    Dec 2010
    Posts
    7

    Default Request a 36pt "stealthy" WF Dark monk

    Ok, little background.. working on completionist currently..
    Done Arti and FvS now I'd like to try monk (yes I know the past lives don't help, i don't care)

    The build has the following requirements.

    * It must be a warforged
    * It must be a dark monk
    * It needs decent stealth for sneaking about solo (as I want to experience the stealth aspect of DDO)
    * It doesn't need to be epic viable as it'll be TR'd soon after hitting 20
    * It can't have dumped wisdom as I want a viable DC on my special attacks while leveling.

    I've eaten a +2 all stat's tome, and its a 36pt character..
    (I've got vamp stonedust handwraps banked for later of course too, and some crafted stuff for lower level)

    Any ideas ?
    Thanks in advance

  2. #2
    Community Member smithj_2020's Avatar
    Join Date
    Feb 2007
    Posts
    316

    Default

    stats:
    14
    16
    16
    8
    15
    6

    Put points into move silent, and hide, with concentration....go typical dark monk path, ninja and ninja spy II...points into wisdom, take weapon finesse....

    Maybe even splash 2 rogue levels for search, open lock, disable device.

    thats all i can really think of, it would be typical dark monk ninja build, just with hide and move silent getting points put into them.

    Feats:
    toughness (maybe 2)
    dodge
    PA
    SF
    IMP sunder
    TWF
    ITWF
    GTWF
    IC: BLudgeoning
    Last edited by smithj_2020; 03-30-2012 at 02:35 PM.
    I feel at home in the darkness, when its just me and my blades...when the hunter takes over!

  3. #3
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Posts
    9,033

    Default

    Quote Originally Posted by smithj_2020 View Post
    stats:
    14
    16
    16
    8
    15
    6

    Put points into move silent, and hide, with concentration....go typical dark monk path, ninja and ninja spy II...points into wisdom, take weapon finesse....

    Maybe even splash 2 rogue levels for search, open lock, disable device.

    thats all i can really think of, it would be typical dark monk ninja build, just with hide and move silent getting points put into them.

    Feats:
    toughness (maybe 2)
    dodge
    PA
    SF
    IMP sunder
    TWF
    ITWF
    GTWF
    IC: BLudgeoning
    Just want to mention that "Spot" is an important skill for sneaking around. Although with a decent Wisdom and Spot +15 item, you can get by most of the time.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  4. #4
    Community Member
    Join Date
    Dec 2010
    Posts
    7

    Default

    How's this look ?

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    WF Dark Monk 
    Level 20 Lawful Neutral Warforged Male
    (20 Monk) 
    Hit Points: 344
    Spell Points: 20 
    BAB: 15\15\20\25\25
    Fortitude: 20
    Reflex: 19
    Will: 23
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            15                    18
    Constitution         16                    20
    Intelligence          8                    10
    Wisdom               16                    26
    Charisma              6                     8
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    18
    Bluff                -2                    -1
    Concentration         7                    38
    Diplomacy            -2                     3
    Disable Device       n/a                    n/a
    Haggle               -2                    -1
    Heal                  3                     8
    Hide                  6                    30
    Intimidate           -2                    -1
    Jump                  2                    10
    Listen                3                     8
    Move Silently         6                    30
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     1
    Search               -1                     1
    Spot                  3                     8
    Swim                  2                     3
    Tumble                n/a                   n/a
    Use Magic Device     n/a                    n/a
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Stunning Fist
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Improved Sunder
    Feat: (Monk Bonus) Power Attack
    Enhancement: Static Charge
    Enhancement: Way of the Elegant Crane I
    Enhancement: Porous Soul
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Racial Toughness I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Monk Wisdom I
    Enhancement: Warforged Healer's Friend I
    
    
    Level 7 (Monk)
    Enhancement: Fists of Iron
    Enhancement: All-Consuming Flame
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    Enhancement: Way of the Elegant Crane II
    Enhancement: Winter's Touch
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Touch of Death
    
    
    Level 10 (Monk)
    Enhancement: Monk Wisdom II
    
    
    Level 11 (Monk)
    Enhancement: Warforged Healer's Friend II
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Monk Ninja Spy II
    Enhancement: Master of Stone
    
    
    Level 13 (Monk)
    Enhancement: Master of Thunder
    
    
    Level 14 (Monk)
    Enhancement: Way of the Elegant Crane III
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Monk Improved Recovery II
    Enhancement: Racial Toughness II
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    Enhancement: Way of the Elegant Crane IV
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Toughness
    Enhancement: Grandmaster of Storms
    Enhancement: Grandmaster of Mountains
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Enhancement: Monk Serenity
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II

  5. #5
    Community Member smithj_2020's Avatar
    Join Date
    Feb 2007
    Posts
    316

    Default

    Yea, couple things I'd change;
    Put levels into strength, you can obtain a good wis score for mink DCs and they will work on most quests elite as your leveling; ecsprcially stunning fist get a bonus stun item, wraps.

    Don't go elegant crane IV, stop maybe at crane II, use the APs somewhere else.

    Lower wis to 14, make str a 16.

    My Helf starting stats:
    16
    16
    16
    8
    14
    8
    With ship, +6 item, enhances and +2 exceptional still have 34 wis, which gives a +12 on DCs. Plus with PA and imp Dundee you want a higher str.
    I feel at home in the darkness, when its just me and my blades...when the hunter takes over!

  6. #6
    Community Member
    Join Date
    Dec 2010
    Posts
    7

    Default

    Isn't the point of imp sunder for monks the -3 fort save stacking debuff (which happens regardless of save)
    So you open with it and then Stunfist/Touch of Death and laugh at the result?

    I'll see what I can do with a STR build, but I'd like to have a high AC for once (none of my other lives have had a decent AC)
    Less crane is a good plan though.. can definitely find something else nice to take

  7. #7
    Community Member smithj_2020's Avatar
    Join Date
    Feb 2007
    Posts
    316

    Default

    Oh your going AC, so do it the way you had in planner. Maybe want to consider weapon finesse because monks tend to have problem hitting things with PA on; and in grandmaster of storms you will have +4 dex.

    My monks first life was dex/wis AC build, just with regular gear I had a very good AC, was 68-71 with ship buffs.

    The imp sunder thing also: I'm thinking end game it's harder to land should be fine elite questing.
    I feel at home in the darkness, when its just me and my blades...when the hunter takes over!

  8. #8
    Community Member
    Join Date
    Dec 2010
    Posts
    7

    Default

    Thanks for the tips, shall fit in finesse and see how things go..
    first up a month of farming on my 20 FvS before I have the DDO points to TR

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload