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  1. #1
    Community Member EndingDoe's Avatar
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    Post Positional Voice-Chat

    ==================================
    The Problem
    ==================================
    Currently voice-chat in DDO is channel-wide. Meaning: you push a button and everyone on the channel hears you talking. Simple and easy, but annoying when you just want to talk to a select few people or hear only the important parts of the chatter. This becomes a big problem in bigger parties, where the usual norm is to ban all voice-chat except for the leader.

    My suggestion is that DDO would use a positional voice-chat. You push the button, everyone in a certain radius around you can hear you talk. The trick is that the closer you are, the higher the volume, and voice-chat is global for everyone by default. Benefits of this are:
    1st. More natural. You want to talk to someone, you gotta face them. Want to ignore someone, move away.
    2nd. More convinient. No need to group up to chat with someone. And no spamming those who don't care.
    3rd. Improved atmosphere. You can actually hear people chatting in the towns now.

    And lastly: I'm currently playing my 2nd TR in Korthos. The newbies do not know the game and I don't want to spam invites or blind-tells, nor wait for someone to notice the LFM. Being able to go to someone near the dungeon entrance and ask "Hey, wanna do this dungeon on elite together?" would really help.

    I do not see any possible problems with this as long as this system is a complete replacement for the old. Technical implementation shouldn't be too difficult either, considering positional SFX and effects are already in place. The system would only need to periodically check for the distance between the players and adjust volume accordingly. A maximum cap in the number of voice-stream would be needed, of course, and having an option to mute SFX/music while chatting would be great too.

    Thanks for reading.

    ==================================
    Discussed problems so far
    ==================================
    Q. "Can't be done, because this would cause a lot of lag."
    A. The required calculations can be done at the client-side, so I don't see any reason why additional bandwidth would be required. Only the devs know, so no reason to talk about lag or technical limitations here.

    Q. "Me and my friend want to keep on talking despite doing different things."
    A. Either there is a button for broadcasting locally/globally, or this is simply an accepted limitation.

    Q. "This would cause a lot of noise in a crowded area. I hate noise."
    A. Voice-chat can be disabled. How fast the volume drops can be adjusted. Only way to know how it would work would be by testing it.

    Q. "This would cause a lot of harassment."
    A. Mute button already exists. All systems can be abused. At least positional voice-chat gives the option to move away from the person instead of forcing to mute him right-away.
    Last edited by EndingDoe; 04-01-2012 at 07:39 AM.

  2. #2
    Community Member MRH's Avatar
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    "The System " you speak of has a hard enough time registering all the damage taken and delt during fights n lag......... you want it to keep track of char distance and volume adjustments every time someone moves 1 foot ?

    The proposed voice chat you speak of would be terrible ...... just like the positional voice chat in SL is terrible.

    my vote is...

    /not signed
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  3. #3
    Community Member EndingDoe's Avatar
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    You assume that there is going to be lag. I assume there isn't going to be any. The devs know better than that

  4. #4
    The Hatchery Syllph's Avatar
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    Keep in mind that means if you get separated from the group for any reason, and then get swarmed by mobs that you cannot handle: no one can hear you scream.

  5. #5
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    Being in the same party to chat with friends doing separate dungeons or inviting a friend to chat in town would become impossible.

    This would kill some social aspects to the game. Not a good idea.


  6. #6
    The Hatchery RabidKoala's Avatar
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    this would work only if it was a thing you could toggle on/off for people that want to keep chat how it is


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  7. #7
    Community Member EndingDoe's Avatar
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    Quote Originally Posted by porq View Post
    Being in the same party to chat with friends doing separate dungeons or inviting a friend to chat in town would become impossible.

    This would kill some social aspects to the game. Not a good idea.
    Suppose that's true, but I think the constant chatter in bigger groups and spam are a bigger problem. Today I was again politely reminded to **** by another party-member, who couldn't bear listening to what the rest of us were doing. Guess it would be the same in your groups too, if it's more than just you and him. And if it's just the two of you, does it really matter? You and your bud could just use some 3rd party voice-program

  8. #8
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    Quote Originally Posted by EndingDoe View Post
    Suppose that's true, but I think the constant chatter in bigger groups and spam are a bigger problem. Today I was again politely reminded to **** by another party-member, who couldn't bear listening to what the rest of us were doing. Guess it would be the same in your groups too, if it's more than just you and him. And if it's just the two of you, does it really matter? You and your bud could just use some 3rd party voice-program
    Rude much?

    Why aren't you using a third party program and muting ddo if its its such a problem for you?
    Last edited by porq; 03-30-2012 at 08:55 AM.


  9. #9
    The Hatchery RabidKoala's Avatar
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    Solution: use /tell


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  10. #10
    Hero BurnerD's Avatar
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    I don't agree with the positional concept, but it would be nice to have selectable chat so two group in titan for example could have separate conversations going while doing the different puzzles. Just make it like to PvP team flagging function.
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  11. #11
    Community Member gerardIII's Avatar
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    Quote Originally Posted by EndingDoe View Post
    Currently voice-chat in DDO is channel-wide. Meaning: you push a button and everyone on the channel hears you talking. Simple and easy, but annoying when you just want to talk to a select few people or hear only the important parts of the chatter. This becomes a big problem in bigger parties, where the usual norm is to ban all voice-chat except for the leader.

    My suggestion is that DDO would use a positional voice-chat. You push the button, everyone in a certain radius around you can hear you talk. The trick is that the closer you are, the higher the volume, and voice-chat is global for everyone by default. Benefits of this are:
    1st. More natural. You want to talk to someone, you gotta face them. Want to ignore someone, move away.
    2nd. More convinient. No need to group up to chat with someone. And no spamming those who don't care.
    3rd. Improved atmosphere. You can actually hear people chatting in the towns now.

    And lastly: I'm currently playing my 2nd TR in Korthos. The newbies do not know the game and I don't want to spam invites or blind-tells, nor wait for someone to notice the LFM. Being able to go to someone near the dungeon entrance and ask "Hey, wanna do this dungeon on elite together?" would really help.

    I do not see any possible problems with this as long as this system is a complete replacement for the old. Technical implementation shouldn't be too difficult either, considering positional SFX and effects are already in place. The system would only need to periodically check for the distance between the players and adjust volume accordingly. A maximum cap in the number of voice-stream would be needed, of course, and having an option to mute SFX/music while chatting would be great too.

    Thanks for reading.
    If I were a Dev I would create a Korthos just for you so kids can chase you screaming over Voice Chat.

  12. #12
    Hero Gkar's Avatar
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    Quote Originally Posted by EndingDoe View Post
    This becomes a big problem in bigger parties, where the usual norm is to ban all voice-chat except for the leader.
    LOL, really? I don't think I've ever heard that command.

    My suggestion is that DDO would use a positional voice-chat. You push the button, everyone in a certain radius around you can hear you talk. The trick is that the closer you are, the higher the volume, and voice-chat is global for everyone by default. Benefits of this are:
    1st. More natural. You want to talk to someone, you gotta face them. Want to ignore someone, move away.
    2nd. More convinient. No need to group up to chat with someone. And no spamming those who don't care.
    3rd. Improved atmosphere. You can actually hear people chatting in the towns now.
    Horrible idea. I don't want random town chatter. And I don't want to be unable to hear someone because "their back is turned" or they are at the other side of a raid map.

  13. #13
    Community Member EndingDoe's Avatar
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    Quote Originally Posted by porq View Post
    Rude much?

    Why aren't you using a third party program and muting ddo if its its such a problem for you?
    None at all, thanks. Not using TeamSpeak because I group with strangers and I can't ask them to log on TS channels. Even with buds it's an inconvinience, since all they want is to jump into the game.

    but it would be nice to have selectable chat so two group in titan for example could have separate conversations going while doing the different puzzles
    Can be done by creating a new chat channel and asking people to join in. But I can already promise that half of the people wouldn't bother. Been there, seen that, even in a half-decent guild.

    I don't want random town chatter. And I don't want to be unable to hear someone because "their back is turned" or they are at the other side of a raid map.
    Well, guess you are one of the guys who like to hear me talking then. Or not, if I'm in a town I can see why it could be irritating, but that's why there are the mute/leave channel options. I think the benefits here outweight the occasional pain of being separated from your partner.

  14. #14
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by EndingDoe View Post
    <snip>
    Neat concept!

    I'd rather have them put individual volume sliders on party members, however.
    My biggest complaint with the voice chat is the inevitable:

    Turn everything in game down to .01, turn voice chat to 10.
    Then expect to get your face blown off by some people's volume, and strain to hear other folks no matter how high your volume is.

    Good times .
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  15. #15
    Community Member gerardIII's Avatar
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    Quote Originally Posted by EndingDoe View Post
    Currently voice-chat in DDO is channel-wide. Meaning: you push a button and everyone on the channel hears you talking. Simple and easy, but annoying when you just want to talk to a select few people or hear only the important parts of the chatter. This becomes a big problem in bigger parties, where the usual norm is to ban all voice-chat except for the leader.

    My suggestion is that DDO would use a positional voice-chat. You push the button, everyone in a certain radius around you can hear you talk. The trick is that the closer you are, the higher the volume, and voice-chat is global for everyone by default. Benefits of this are:
    1st. More natural. You want to talk to someone, you gotta face them. Want to ignore someone, move away.
    2nd. More convinient. No need to group up to chat with someone. And no spamming those who don't care.
    3rd. Improved atmosphere. You can actually hear people chatting in the towns now.

    And lastly: I'm currently playing my 2nd TR in Korthos. The newbies do not know the game and I don't want to spam invites or blind-tells, nor wait for someone to notice the LFM. Being able to go to someone near the dungeon entrance and ask "Hey, wanna do this dungeon on elite together?" would really help.

    I do not see any possible problems with this as long as this system is a complete replacement for the old. Technical implementation shouldn't be too difficult either, considering positional SFX and effects are already in place. The system would only need to periodically check for the distance between the players and adjust volume accordingly. A maximum cap in the number of voice-stream would be needed, of course, and having an option to mute SFX/music while chatting would be great too.

    Thanks for reading.
    Or better ... replace Voice Chat by http://www.dandwiki.com/wiki/SRD:Telepathic_Bond

  16. #16
    The Hatchery RabidKoala's Avatar
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    Quote Originally Posted by EndingDoe View Post
    None at all, thanks. Not using TeamSpeak because I group with strangers and I can't ask them to log on TS channels. Even with buds it's an inconvinience, since all they want is to jump into the game.


    Can be done by creating a new chat channel and asking people to join in. But I can already promise that half of the people wouldn't bother. Been there, seen that, even in a half-decent guild.


    Well, guess you are one of the guys who like to hear me talking then. Or not, if I'm in a town I can see why it could be irritating, but that's why there are the mute/leave channel options. I think the benefits here outweight the occasional pain of being separated from your partner.
    I don't think being seperated from the group happens so few times it's ocasional


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  17. #17
    Community Member redspecter23's Avatar
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    Quote Originally Posted by gerardIII View Post
    Or better ... replace Voice Chat by http://www.dandwiki.com/wiki/SRD:Telepathic_Bond
    Agreed. Turbine, the voice chat system in game is... ok... but this telepathic bond tech would be better. Take some devs and put them on this project. The players will thank you later.
    Kaarloe - Degenerate Matter - Argonnessen

  18. #18
    The Hatchery Galeria's Avatar
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    /not signed.

    I'd love to be able to adjust the sound levels for specific people a'la Vent style, but I don't see how that could be worked into a random party-based voice chat.

    It would be nice to be able to hear everyone on voice in Mabar... but then again, maybe it wouldn't. That's a lot of people to be talking.
    A PUG is like a box of chocolates
    Get people to read your post.

  19. #19
    Community Member Kenpai's Avatar
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    1) Everyone talking in a small/crowded area
    2) People screaming into their mics
    It has a massive potential for harassment, and limits how well you'd be able to communicate with your party. And in quests where you have to split your party, or if someone gets lost, it discourages using voice chat.

    /not signed


    If this does get implimented, I pray to Vulkoor, the Lord of the Blades, the Silver Flame and the Sovereign Host that 100 people band together and do nothing but follow the OP and scream random nonsense at him 24/7 whenever he decides to log in.
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  20. #20
    Community Member Silverwren's Avatar
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    Quote Originally Posted by Syllph View Post
    Keep in mind that means if you get separated from the group for any reason, and then get swarmed by mobs that you cannot handle: no one can hear you scream.
    Good point, but that would actually make it more realistic.

    This doesn't sound like that bad an idea, but I'd bet it's completely UN-implementable, given the amount of lag that already exists. I could see this idea adding to the lag.
    I'm sick of following my dreams, man. I'm just gonna ask 'em where they're going and hook up with 'em later on - Mitch Hedberg
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