http://dillonpfaff5.wix.com/theob Sign this!!!: http://goo.gl/vS6htg
DDO toll free support phone#: 855-WBGAMES (855-924-2637)
I think that would be EverQuest 2. She's got a long history in the EQ series.
Op could always try Champions Online. Play through all the content in about... 2-3 weeks if you guys are playing games for long stretches. If you really screw around with the UI you can make it play near identical to DDO.
Thanks for the great input everyone. BOgre's idea is pretty good, I'll run it by my friends and see if they bite.
To be honest no other MMO I've played or researched has anything like DDO's instanced system besides GW1, but even then there are significant differences (not to mention GW1’s combat leaves a lot to be desired after playing DDO). So if that’s the primary selling point for you good luck finding anything that remotely touches DDO’s instanced system. It’s both something I appreciate and dislike about DDO; I appreciate it because it allows each quest to feel personal and interesting as it tells a story, but I dislike it because for me it makes the game world feel too incongruous and broken up. At least Turbine does an excellent job (for the most part) of making interesting and fun quests that manage to feel unique from other quests (again, for the most part, recurring quest elements notwithstanding).
AoC has a good mix of open-world questing and instances, especially at end game but again, it’s not the same thing and to be honest even though I still actively play AoC I wouldn’t recommend it for a new player these days unless you already knew a lot of people playing it.
Asura and Mesmer butterflies aside, from all the gameplay videos I've seen (including two videos of the first dungeon and all the class videos) very little has struck me as so cutesy as to justify calling GW2 a “kiddie game”. In fact very little seems "cutesy" at all.Originally Posted by teh_meh
I think GW1 had TOO many skills but that said, all the skills in GW1 now were not all there at launch; it seems likely more will be added to GW2 as time goes on. Not to mention skills are not all there is to character building. There’s weapon choice (available attacks differ based on what is in your main hand and offhand and you can swap between two weapon sets) and traits, which offer quite a bit of depth to character customization from what I’ve see. Add to that there’s active dodging to avoid attacks and no set roles (NOBODY is supposed to sit there and soak up damage) and the game looks solid to me.
To each their own, I just think labeling it as a “kiddie game” is taking a few too many liberties. The Asura aren’t really my thing, but then again neither are squeaky kobolds that spout pop culture nonsense…know what I mean?
Last edited by Ciaran; 04-05-2012 at 11:37 AM.
Sarlona
I've seen a very similar instanced system on one NWN 1 PW server. Newbies could train on dummies or assemble a party with at least one fighter or barbarian, one wizard or sorcerer, one druid or cleric, one rogue and one bard and enter a small instanced adventure module. In the adventure a warrior had to smash a big rock for the party to proceed forward, then a rogue had to disarm a trap and unlock a gate, then a wizard or sorcerer had to finish a troll with a fire or acid spell, then a bard had to sing a song to a hill giant guard, then a cleric or druid had to revive an NPC who told a password to the gates of a bandit camp, and in the end there was a fight against a bandit leader and his gang. NWN 1 and NWN 2 are based on D&D and you will feel right "at home" with character building there.
NWN PWs are very much like MMORPGs, except that there are usually less than a hundred players online at the same time. Otherwise, they can function exactly like MMORPGs. The dungeon master client and powerful toolset allow developers to continue creating interesting new things in NWN and thus keep boredom at bay. I've been playing NWN 1 and now NWN 2 for nine years already and still not bored, still finding new things. I played DDO for a year but got bored and returned back to NWN. The only reason I even tried DDO was because I was immediately familiar with many features and details of character building (including classes, skills, feats, spells and multiclass combinations) from my experience in NWN. New NWNX plug-ins have made it even more powerful, flexible and complicated.
The most beatiful thing about NWN is that it allows ordinary people like us basically be "MMORPG" developers. For example,
here is a screenshot of a map I made myself which might be integrated in PW MMO environment in the future. It's even possible to assemble a team and make a rough DDO emulation in NWN 1 or NWN 2 with many of the same or similar instanced adventure modules.
Last edited by Nightalas; 04-05-2012 at 01:08 PM.
After you have experienced action combat in DDO it will be hard going back to stand/target/spam skills MMO's (wow, gw2, swtor).
One that comes to mine mind with similar but not as great combat is TERA online, it's korean MMO, been in Korea about a year already and now it's coming to NA and EU on May 1 i believe.
I was in one closed beta and i won't say i didn't like it, graphics are awesome, combat is pretty good, they have these so called BAM's (big ass monsters) which are very fun to solo and some other stuff but i couldnt experience everything since i managed only to get to lvl 25 in a weekend.
Major turnoff for me was basicly that game is too asian, similar to Aion. There are milions of these questgivers that more or less give you same quests: Go kill x, go gather x and there were a few where u escorted NPC's.
Also keep in mind that game is P2P, that can be a problem to some people, !BUT in TERA online players are able to buy these chronoscrolls which give them 1 months of subscription and more importantly they are able to trade those for ingame money, so in the end you would be able to buy monthly subscription with your ingame plat.
Devs did that to restrict goldfarmers abit.
I probrably could get into TERA if DDO wasn't mine addiction since at endgame there is quite alot of PVE content to do, they also have this political system and some other stuff which i can't tell you much about since i've only read about it myself.
Other that comes to mine mind and has action combat is Vindictus online but i've never played it so i can't really tell u much.
Mine advice to you: when choosing MMO where you will waste you precisious lifetime would be, don't rely much on videos, rewievs, forums, pictures u have to try the game to get some general feeling from it.
The only other MMO for which I have some knowledge is Darkfall. I've not played it personally but my step-son (19) did for about six months. He seemed to enjoy it. It's a PvP world, so, there's that if you like PvP.
You could head over to the MMORPG Game List and see what looks interesting.
Best of luck!