At the moment I am trying to get all my acquired gear slotted into place so I will be content and comfortable with my monk to begin getting her flagged for TOD (Never Done it but those rings look tasty) and have hit a rather large bump in slotting everything.
At my current state I am wearing:Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Sedraxis Gungrave Level 20 Lawful Neutral Halfling Female (20 Monk) Hit Points: 319 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 16 Reflex: 18 Will: 22 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 14 16 16 Dexterity 16 18 20 Constitution 14 16 16 Intelligence 8 10 10 Wisdom 16 23 28 Charisma 8 8 8 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 Level 1 (Monk) Feat: (Selected) Toughness Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Monk) Feat: (Monk Bonus) Stunning Fist Level 3 (Monk) Feat: (Selected) Dodge Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 4 (Monk) Ability Raise: WIS Level 5 (Monk) Level 6 (Monk) Feat: (Monk Bonus) Power Attack Feat: (Selected) Weapon Finesse Level 7 (Monk) Level 8 (Monk) Ability Raise: WIS Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Ability Raise: WIS Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Level 14 (Monk) Level 15 (Monk) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Ability Raise: WIS Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Toughness Level 19 (Monk) Level 20 (Monk) Ability Raise: WIS Enhancement: Monk Serenity Enhancement: Halfling Dexterity I Enhancement: Halfling Dexterity II Enhancement: Static Charge Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Way of the Patient Tortoise III Enhancement: Touch of Death Enhancement: Porous Soul Enhancement: All-Consuming Flame Enhancement: Monk Ninja Spy I Enhancement: Monk Ninja Spy II Enhancement: Void Strike I Enhancement: Void Strike II Enhancement: Void Strike III Enhancement: Unbalancing Strike Enhancement: Winter's Touch Enhancement: Adept of Wind Enhancement: Grandmaster of Storms Enhancement: Master of Thunder Enhancement: Adept of Rock Enhancement: Adept of Flame Enhancement: Adept of Rain Enhancement: Grandmaster of Oceans Enhancement: Master of the Sea Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Monk Wisdom III
Head: Tezra's Perfect Sight
Neck: Alchemist Pendant
Trinket: The Blood Stone
Cloak: Tier 1 Epic Cloak of Flames
Belt: Tier 1 Epic Spare Hand
Ring: Tier 1 Epic Ring of the Buccaneer
Gloves: Tier 2 Epic Brawling Gloves/Normal Charged Gauntlets
Boots: Cannith Boot's Of propulsion
Ring: +2 Health Ring of Greater False Life
Bracer: +6 Ogre Strength of enfeebling
Armor: Tier 1 Frozen Tunic/Garments of Equilibrium
Goggles: Magewright's Spectacles
The Issue is as I was farming Ing. for my Tier 1 Wind Bracers as im trying to get my AC to 60+ without buff's, I noticed I was getting hit quite abit harder since the last few runs and finally realized getting my Frozen Tunic costed me my Heavy Fortification. I can't for the life of me seem to work in a item to replace the Heavy Fortification as removal of my helm sets me back 6 Wisdom and True Sight (I'm a Dex/Wis Finesse Monk) and I feel it's a waste to ditch my Spare Hand for a belt of Heavy Fortification Knocking my Stunning Fist Dc's down to 32 from 37 (42/47 with my weighted Handwraps) and removal of the Alchemists Pendant would cost me +6 Con and 20 hp.
Any Idea's and advice would be very much appreciated as I am seeking a temporary fix till I can get my TOD set's (However long that will take).
Socio