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  1. #1
    Community Member
    Join Date
    May 2010
    Posts
    75

    Default Another life of tank.

    I am about to TR out of 12 monk/6 fighter/2 paladin in order to get some more fighter past lives. Due to the expansion, and Diablo III, coming out in the nearish future, I will not be going back into a final life until I know what the new PREs will look like. I currently think I will end up with something like my current build, made all the better by picking up SD III as a racial and tweaking around some other stuff, but I would like to have a high end tank sitting around still for raiding. The reason I want this tank is I lead a lot of pug raids on Orien to try and get newer people into it and knowledgeable to the ins and outs. You really can't run a raid as DPS however since you don't know how the tank will fair.

    Thus I will be trying my hand at a less evasion more shield tank.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (12 Fighter \ 6 Paladin \ 2 Monk) 
    Hit Points: 464
    Spell Points: 50 
    BAB: 19\19\24\29\29
    Fortitude: 28
    Reflex: 18
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            11                    14
    Constitution         17                    21
    Intelligence          8                    11
    Wisdom                8                    11
    Charisma             16                    20
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    23
    Bluff                 3                     5
    Concentration         3                     5
    Diplomacy             3                     5
    Disable Device       n/a                    n/a
    Haggle                3                     5
    Heal                 -1                     0
    Hide                  0                     2
    Intimidate            3                    48
    Jump                  7                    11
    Listen               -1                     0
    Move Silently         0                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                     0
    Swim                  3                     7
    Tumble                4                     6
    Use Magic Device      5                     7
    
    Level 1 (Monk)
    Feat: (Selected) Least Dragonmark of Sentinel
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Monk Bonus) Toughness
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Bash
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 4 (Fighter)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 6 (Monk)
    Feat: (Selected) Lesser Dragonmark of Sentinel
    Feat: (Monk Bonus) Power Attack
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    
    
    Level 9 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Past Life: Student of the Sword
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Mastery
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Greater Dragonmark of Sentinel
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Deneith Intimidation I
    Enhancement: Deneith Intimidation II
    Enhancement: Deneith Intimidation III
    Enhancement: Deneith Intimidation IV
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Fighter Item Defense I
    Enhancement: Way of the Tenacious Badger I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Improved Intimidate IV
    Enhancement: Paladin Charisma I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Improved Turning I
    The end goal is to have very high DR, high amp, and high HP while maintaining aggro.

    The side goal is to have saves high enough to tank eChrono with a two handed weapon - for evasion.

    __________________________________________________ ___________
    HP should be around 925

    574 base
    > 110 more from what is listed when I put on +9 con

    88 from toughness feats

    45 from GS HP item

    20 from toughness, slotted once Legens is gone

    44 more from stance

    (I'm sure I am missing something)

    Then all of it *1.2

    __________________________________________________ ________

    Intimidate

    Base of 48

    +3(4) or so when I add on +6(8) cha

    +20 Brawn's

    +4 GH

    +2 Coin Lord favor

    +2 Good Luck (slotted)

    +1 ship buffs

    +1 Profane form the cosmetic mask
    __________

    81


    eClaw will add 5 more, and I may drop a toughness for 2 more or grab another GS item for +6 cha skills

    __________________________________________________ _________________

    Saves

    28 / 18 / 16
    35 / 24 / 19 stat increases from gear
    40 / 29 / 24 +5 resists
    41 / 30 / 25 My own aura
    45 / 34 / 29 GH

    Once more I am not at home and can't get the rest of the little info which would add a bit more.

    __________________________________________________ _____________

    Healing amp


    1.3 Human

    1.1 HotD

    1.1*1.2 DT armor

    1.1 Ship buff

    207%

    1.3 more with claw for...

    270%

    1.25 from fire and Jidz (only for things I don't need full tank for. Let's be honest, when I just want to see big numbers.)

    337%

    __________________________________________________ _________________

    All said and done, I think I like how this guy is looking.
    Last edited by Masadique; 03-29-2012 at 02:20 AM.

  2. #2
    Community Member
    Join Date
    May 2010
    Posts
    75

    Default Gear

    slot Gear I have (gear I can easily get)

    Head Legens (eHelm of Frost in one scroll or Chimeras if I want in the mean time)

    Cloak eEnvenomed

    Boots eCorrosion

    Gloves eCharged (claw once scrolls come back)

    Belt spare hand

    Trinket eBrawn's

    Bracers Fabricators / eJidz for fire (scroll away from eScorched and claw)

    Neck alch one from house c (I honestly don't know what I have)

    Rings will farm up new ToD rings before tring most likely and stalker ring

    Goggles greensteel hp slot

    Armor eCavalry or dt healing amp depending on the fight

    Shields vod shield, new chain one, or will just craft one

    Weapons eFang most of the time/a big two hander/I dunno I play monks
    Last edited by Masadique; 03-28-2012 at 01:50 PM.

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