Sins can be hit or miss. If you solo with cleric, the main trick is to handle 1 group at a time and have the durability to handle 1 group. That way you can leave the clr out of range and get heals between battle reserving the clr for panic heals.
Sins can be hit or miss with ingredients. Plenty of runs with no pulls, at least 1 with large scale, stone, shrapnel. This was pre shroud end reward change, so 3 larges for 30 min worth of questing ain't bad.