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  1. #1
    Community Member RobinReyes's Avatar
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    Default Force Sorcerer Build

    My Force Sorcerer Build, feedback please

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    
    Robinreyes 
    Level 20 True Neutral Human Male
    (20 Sorcerer) 
    Hit Points: 298
    Spell Points: 2322 
    BAB: 10\10\15\20
    Fortitude: 10
    Reflex: 5
    Will: 20
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                  8                    8
    Dexterity             8                  8                    8
    Constitution         18                 18                   19
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma             18                 23                   27
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance              -1                 -1                   -1
    Bluff                 4                  8                    8
    Concentration         8                 27                   31
    Diplomacy             4                  8                    8
    Disable Device       n/a               n/a                   n/a
    Haggle                4                  8                    8
    Heal                 -1                 -1                   -1
    Hide                 -1                 -1                   -1
    Intimidate            4                  8                    8
    Jump                 -1                 -1                   -1
    Listen               -1                 -1                   -1
    Move Silently        -1                 -1                   -1
    Open Lock            n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                 -1                 -1                   -1
    Swim                 -1                 -1                   -1
    Tumble               n/a               n/a                   n/a
    Use Magic Device      6                 19.5                 19.5
    
    Level 1 (Sorcerer)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Human Bonus) Combat Casting
    Feat: (Selected) Mental Toughness
    Enhancement: Improved Concentration I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Improved Recovery I
    Enhancement: Force Manipulation I
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Wand and Scroll Mastery I
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Force of Personality
    Enhancement: Kinetic Spellcasting I
    Enhancement: Repair Manipulation I
    Enhancement: Repair Manipulation II
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Improved Concentration II
    Enhancement: Deadly Kinetics I
    Enhancement: Force Manipulation II
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Adaptability Charisma I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Wand and Scroll Mastery II
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Kinetic Spellcasting II
    Enhancement: Force Manipulation III
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Deadly Kinetics II
    Enhancement: Sorcerer Charisma II
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Improved Concentration III
    Enhancement: Force Manipulation IV
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Kinetic Spellcasting III
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Force Manipulation V
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Deadly Kinetics III
    Enhancement: Sorcerer Charisma III
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Improved Concentration IV
    Enhancement: Kinetic Spellcasting IV
    Enhancement: Force Manipulation VI
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Racial Toughness III
    Enhancement: Deadly Kinetics IV
    Enhancement: Force Manipulation VII
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Kinetic Spellcasting V
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Deadly Kinetics V
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    
    
    Level 17 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Sorcerer Wand and Scroll Mastery III
    
    
    Level 18 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 19 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Human Improved Recovery II
    Enhancement: Kinetic Spellcasting VI
    Enhancement: Deadly Kinetics VI
    Enhancement: Sorcerer Wand and Scroll Mastery IV

  2. #2
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    Not sure about your feat choices. Combat casting and Force of Personality are generally unnecessary. Mental toughness isn't really necessary. Improved Mental Toughness isn't really necessary at all; the extra SP on a sorc is kinda pointless given that you'll have over 2500 SP by end game (and that's without significant equipment).

    Why no Empower, Maximize or Heighten? All are great for increasing damage and by the time you hit the higher levels you'll want increased damage to kill faster.

    And why force? There aren't very many force spells. Not taking a savant line really limits your damage potential.

  3. #3
    The Hatchery danotmano1998's Avatar
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    Feedback:

    Ditch Combat Casting.
    Take toughness feat only ONCE!!!

    Take Maximize, Empower, Heighten.


    Sorcerors are savants. Make use of the prestige.
    Maximize one line of elemental damages.
    Use force as your secondary line. (Goes fairly well with an ice savant)

    Limit your skills to whole numbers. (.5 extra skill points do nothing.)

    That'll get you started in the right direction.
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  4. #4
    Community Member Barhai's Avatar
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    I really don't see that as viable:
    1)the highest force damage spell does 50-70 base damage at L20, compare to polar ray that does 100-150 base damage, or even frost lance at 72-120 base damage.
    2)elemental spells can get superior lore (and superior whatever 9) very easily. While force will have to use an alchemical item (that's a LOT of grinding) or use arcane lore/greater arcane lore (so either -2 con for a mindfury symbiote or a lot of grinding to get a greenblade/skiver).
    3) L5 DOTs are the main source of damage on bosses, so cold/elec enhancement should be high on any sorcs.
    4) the SLA on a sorc elemental savant are just too good to pass up (heightened/maximized/empowered for free...). Without them you will run out of Sp quite fast.
    5) Heighten, maximize and empower are kinda mandatory on a sorc

    Basically a sorc job is to do big boom(TM), force specs just doesn't deliver that. You need to do (way)upward of 400pts of damage per casting at L20 to be useful as a sorc. ( 800++ really)
    Last edited by Barhai; 03-26-2012 at 04:07 PM.
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  5. #5
    Community Member ajax1987's Avatar
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    Drop combat casting, mental toughness, improved mental toughness, and at least 1 of your toughness feats. Pick up maximize, empower, heighten, and a spell focus. Probably conjuration or evocation. Combat casting doesn't do very much, only +4 concentration. The mental toughness feats aren't necessary on a sorc as you can get over 3k sp on a first life with the proper gear without them. Maximize and empower are there so you will actually do damage. Without them you won't be doing much. Heighten is there so you can do a little cc with web, and some damage spells have dc's. And the spell focus is there so you can choose a savant. Conjuration is good for earth savants, and evocation is for the other 3.

    If you really want to specialize in force damage that's ok, but you should really choose a savant along with it. You get a spell that you can apply metamagics to and can cast very cheaply at each tier of the savant prestige. These really extend you sp bar and make you last a lot longer between shrines.

  6. #6
    Build Constructionist unbongwah's Avatar
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    AFAIK the only advantage to arcane Force spells is if you're fighting something that's immune to ALL elemental dmg; but that's not enough incentive to skip out on what sorcs are GOOD at (elemental DPS). I could see rounding out your spell list with a couple of Force spells & taking a few Force enhs, but not dedicating a build to them.

    Furthermore, your feats are terrible: Combat Casting sux; Mental Toughness & IMT are overkill on a sorc and not pre-reqs for anything; FoP is unnecessary; and spending half your feats on multiple Toughnesses is a waste of all but one feat slot on a caster. Toughness, Maximize, Empower, Heighten, and Quicken are the must-haves, IMHO, plus your savant pre-req (usually SF Evo); leaving 1 or 2 slots free for, say, GSF Evo and something else.
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  7. #7
    Community Member RobinReyes's Avatar
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    Thank you for the feedback, I thought that it would even out seeing as how with force missles spammed you shoot multiple damage at targets; I was also wondering how long the feats to increase my spell power last

  8. #8
    Community Member decease's Avatar
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    lol nice.. a con focus sorc hope your spell dc enough for end game

    btw you better go archmage if you want force

  9. #9
    The Hatchery DarkForte's Avatar
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    Without savant, you are not getting +MCL/+CL on your force spells, nor are you getting awaken elemental weakness and wings/earthgrab. What exactly are you getting in return?
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  10. #10
    Community Member fco-karatekid's Avatar
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    Quote Originally Posted by rayworks View Post
    Not sure about your feat choices. Combat casting and Force of Personality are generally unnecessary. Mental toughness isn't really necessary. Improved Mental Toughness isn't really necessary at all; the extra SP on a sorc is kinda pointless given that you'll have over 2500 SP by end game (and that's without significant equipment).

    Why no Empower, Maximize or Heighten? All are great for increasing damage and by the time you hit the higher levels you'll want increased damage to kill faster.

    And why force? There aren't very many force spells. Not taking a savant line really limits your damage potential.
    Can't speak for OP, but when I finally tried to build a caster, I wanted something different - not the typical firewall mage you see hundreds of in a week. I tried a force + lightning archmage. It was fun - had Turbine thought of something other than firewall when designing the spellbook, it woulda been powerful.

    It "felt" like Turbine started the spellbook with a logical progression of fire spells, built in some extras around that line, then intended - but forgot - to go back and walk through the same process for the other elements.

    Lightning continued to get more powerful, but force kinda just died at like 5 or 6-ish spell level, I think it was.

    I think a Force nut (Jedi? hehe) would be a ton of fun at higher levels.

  11. #11
    Community Member RobinReyes's Avatar
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    I am going to try my force sorcerer build out but I am going to take feat advice and enchantment advice that you guys gave me

  12. #12
    Community Member t0r012's Avatar
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    Sure you want to go sorc?
    Wizard archmage is a far superior force caster with free max and empower on you SLAs and a arcane bolt and blast. Sure the cool downs suck but the damage is very, very SP efficient.

    Been leveling a WF rogue splash force caster and it has been crazy fun throwing few SP max empowered magic missiles and chain missiles with a superior impact clickie or two. Short of elite most things get one MM or CM and finished off with an arcane bolt. Heck I've been too lazy to travel back to shrines for boss fights when I'm soloing. Waste less time kiting waiting for echoes than to DDoor and run all the way back.

    --------------
    Anyway if you are just looking to be different and run a force Sorc , cool by all means go for it. Yet if you are looking to run big force go wiz , IMO.
    Move along , Nothing to see here

  13. #13
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    I realize this thread is getting old but I have some comments.

    Force can actually be a viable option. However, you dont need to give up so much to achieve it. Maximize and Empower are still very much needed. You really should pick up a savant. In your case I would suggest water savant with a little acid mixed in.

    Now here is what I suggest for your feats as a human.

    Level one: Spell focus conjuration and greater focus conjuration, swap both for transmutation after level 12.

    Level three: Maximize

    Level six: Heighten

    Level nine: Toughness

    Level twelve: Spell focus evocation

    Level fifteen: Empower

    Level eighteen: Spell focus evocation

    Ok, for enhancements put lots of points into your cold line as well as your force line. Put a few points into the acid line.

    For spells, take pretty much all of the ice spells. Take mm, chain missile and force missile. Setup MM so you dont buff with meta magic. It will then act like a cheap SLA. Use it to pick of stragglers. Use your force spells along with niacs and acid blast through 12th level. At 7th level start using frost lance. At 12 level be sure to take disintegrate, and at 13th take freezing sphere. Your disintegrate will maul things. For acid spells, use acid blast until you get freezing sphere up and running. Take Black dragon bolt for end game use. Also take acid rain. You can continue to use your force spells through the end game. Generally speaking follow up your ice attacks with force. Or use your force missile against foes with really high saves immune to cold. Your disintegrate will completely own.

    Now make sure you also buff your force with superior impact clickies. You buff your cold spells with superior freeze clickies, and your acid with superior corrosion. You need up to three of each and they will be easy to get except for your Polar Ray and BDB buffs. Get these in Amrath off of the savant belts. Try to build a skiver in the orchard. Dual wield this and an major ice lore dagger.

    You follow my advice and you will be pleasantly surprised with your performance.
    Last edited by tinyelvis; 04-12-2012 at 07:09 AM.

  14. #14
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    Cool Heighten/Empower/Maximize

    Quote Originally Posted by ajax1987 View Post
    Drop combat casting, mental toughness, improved mental toughness, and at least 1 of your toughness feats. Pick up maximize, empower, heighten, and a spell focus. Probably conjuration or evocation. Combat casting doesn't do very much, only +4 concentration. The mental toughness feats aren't necessary on a sorc as you can get over 3k sp on a first life with the proper gear without them. Maximize and empower are there so you will actually do damage. Without them you won't be doing much. Heighten is there so you can do a little cc with web, and some damage spells have dc's. And the spell focus is there so you can choose a savant. Conjuration is good for earth savants, and evocation is for the other 3.

    If you really want to specialize in force damage that's ok, but you should really choose a savant along with it. You get a spell that you can apply metamagics to and can cast very cheaply at each tier of the savant prestige. These really extend you sp bar and make you last a lot longer between shrines.

    Just wanna set a a few things straight. The metamagic feats are nice yes but...they are not necessarily a must. Yes you will do more damage w ith them but if you don't have them it doesn't mean your sorc doesn't get good damage. My friend and I both have sorcs neither of which have any metamagic feats whatsoever and we've never missed the metamagic feats. Personally I don't see a valid reason to use SLAs. For one the cooldown on them is longer than the actual spell is. Yes you can use metamagic feats for free with them but it does you no good if you cant cast it when you need it. Not to mention it also takes up quite a bit of action points just to get the top tier SLA not including the sp reduction costs to go with that metamagic you've chosen. Lastly yes you get 3k spell points but even that goes fairly quick in epic levels and that's not having any metamagic feats. I t depends on your playstyle I suppose. IF you waonna go around nuking everything you see you'd most likely like some extra cushion on your spell point bank. Well that's my input ...any comments or suggestions are welcome

  15. #15
    Community Member Cardtrick's Avatar
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    I honestly don't get it. When you guys necro threads like this, where do you even find them? Just go back 2 years and pick one at random?
    Quote Originally Posted by Wizard_Zero View Post
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  16. #16
    Community Member Loromir's Avatar
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    Quote Originally Posted by Cardtrick View Post
    I honestly don't get it. When you guys necro threads like this, where do you even find them? Just go back 2 years and pick one at random?
    Well...obviously everyone has had it worng for two years and he just couldn't stand it anymore.
    Leader of Legion of Eberron on Cannith.

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  17. #17
    Community Member Rogann's Avatar
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    Quote Originally Posted by shadowmonk220 View Post
    Just wanna set a a few things straight. The metamagic feats are nice yes but...they are not necessarily a must. Yes you will do more damage w ith them but if you don't have them it doesn't mean your sorc doesn't get good damage. My friend and I both have sorcs neither of which have any metamagic feats whatsoever and we've never missed the metamagic feats. Personally I don't see a valid reason to use SLAs. For one the cooldown on them is longer than the actual spell is. Yes you can use metamagic feats for free with them but it does you no good if you cant cast it when you need it. Not to mention it also takes up quite a bit of action points just to get the top tier SLA not including the sp reduction costs to go with that metamagic you've chosen. Lastly yes you get 3k spell points but even that goes fairly quick in epic levels and that's not having any metamagic feats. I t depends on your playstyle I suppose. IF you waonna go around nuking everything you see you'd most likely like some extra cushion on your spell point bank. Well that's my input ...any comments or suggestions are welcome
    You necro'd a thread to reply to a two year old comment?


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