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  1. #1
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    Default need help with a build for a 2nd life AA

    Keep in mind when you look this over that I want this to primarily be an AA build. I would like to maximize AC and HP. For now I'm thinking wraps for melee. Any advice is most appreciated.



    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (13 Fighter \ 6 Monk \ 1 Wizard) 
    Hit Points: 374
    Spell Points: 275 
    BAB: 17\17\22\27\27
    Fortitude: 17
    Reflex: 15
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity            17                    22
    Constitution         15                    18
    Intelligence          8                    10
    Wisdom               17                    25
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    15
    Bluff                -1                     0
    Concentration         2                     6
    Diplomacy             3                    24
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                  3                     7
    Hide                  3                     6
    Intimidate           -1                     0
    Jump                  3                    10.5
    Listen                3                     7
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                     7
    Swim                 -1                     0
    Tumble                n/a                   n/a
    Use Magic Device     n/a                    n/a
    
    Level 1 (Monk)
    Feat: (Selected) Dodge
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Monk Bonus) Mobility
    Feat: (Past Life) Past Life: Ranger
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Point Blank Shot
    Enhancement: Elven Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Improved Diplomacy I
    Enhancement: Improved Jump I
    Enhancement: Monk Wisdom I
    
    
    Level 4 (Monk)
    Enhancement: Monk Improved Recovery I
    Enhancement: Improved Diplomacy II
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    
    
    Level 7 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    Enhancement: Adept of Rain
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Precise Shot
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Manyshot
    Feat: (Selected) Rapid Shot
    Enhancement: Elven Arcane Archer I
    
    
    Level 10 (Fighter)
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Half-Elf Rogue Dexterity I
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    Enhancement: Elven Dexterity II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    
    
    Level 12 (Fighter)
    Feat: (Selected) Shot on the Run
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Fighter Toughness II
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Spring Attack
    
    
    Level 14 (Fighter)
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Human Versatility II
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Fighter Toughness III
    
    
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons
    Feat: (Selected) Improved Precise Shot
    Enhancement: Improved Rogue Dilettante II
    
    
    Level 16 (Fighter)
    
    
    Level 17 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Fighter Toughness IV
    
    
    Level 18 (Fighter)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Human Versatility III
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Human Versatility IV
    
    
    Level 20 (Fighter)
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows

  2. #2
    Community Member Hobgoblin's Avatar
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    str is way to low.

    no haste boost 4?

    not verisatiltiy 4?

    did i mention your str?

    i would cut out some of the toughness enhancment.

    have i mentioned the str?

    hob

  3. #3
    Community Member Bacab's Avatar
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    Raise STR. You are pretty close to being encumbered by a ray of enfeeblement spell.

    Appears your DPS will be super low with that STR.

    Just lower some stats and try to get a base STR of (atleast) 12.

    A higher INT would enable combat expertise more AC, which seems to be a goal of this build.

    I would not take Toughness enhancements that cost 4 AP...unless you really really want them.
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  4. #4
    Community Member korsat's Avatar
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    I just want to say, go 12 monk... earth3 is too strong really. 12monk/7fighter/1wiz or 12monk/6ranger/2fighter h-elf as i did. This is one of the max dps of the game in my opinion, 23 kills on echrono easy.

  5. #5
    Community Member wax_on_wax_off's Avatar
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    12 monk/6 ranger/2 artificer is my preferred level split at the moment for an AA build.
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  6. #6
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    Quote Originally Posted by korsat View Post
    I just want to say, go 12 monk... earth3 is too strong really. 12monk/7fighter/1wiz or 12monk/6ranger/2fighter h-elf as i did. This is one of the max dps of the game in my opinion, 23 kills on echrono easy.
    12monk/6ranger/2fighter is hard to beat, and not only in terms of DPS, but also in terms of survivability and decent melee when necessary.

    However, if you are determined to stick with something like your current split--like maybe you need a fighter past life for completion--then consider the following thread: http://forums.ddo.com/showthread.php?t=360460

    Like most everyone else, I agree that you need more str. I would drop one point from dex, con, and wis, and put the resulting points into str. Put one level up into dex (so that w/ +2 dex tome you can qualify for IPS), then the remaining four level ups into wis.

    Regarding feats, a few things stand out. First, you don't need Mental Toughness, as the Energy of the Scholar enhancement already qualifies you for AA. Second, you absolutely need Bow Strength. I notice you have GWF: Ranged, which is a pretty weak feat, while you don't have Improved Critical: Ranged. Your ranged attack is already going to be pretty good, not only because you are putting much into wis w/ zen archery, but also because you will get the Kensei I & II bonuses as well. Along those lines, mobility, spring attack, and shot on the run aren't particularly helpful either. Other feats to consider would be Quick Draw, IC: Bludgeoning, and Stunning Fist.

    Regarding the Monkcheri Amour thread I gave the link to above, I think that the feat choices found there are fairly solid as they were largely the result of constructive criticism and prior discussion (even a lot carried over from the Uzy builds [see my sig]), so I refer to the updated build in the OP for the Monkcheri thread for further suggested tweaks regarding feats and enhancements. Within that thread, we also addressed class split. I think that the 13Fighter/6Monk/1Wizard split can definitely be improved.

  7. #7
    Build Constructionist unbongwah's Avatar
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    Dump-stated STR w/out Bow STR, WIS-based w/out Stunning Fist, no Improved Crits, no Power Atk (due to low STR), TWF feats delayed until almost lvl 20, no Kensai despite 13 ftr lvls - but you took the D/M/SotR/SA chain and GWF.

    ...yeah, I think I'm gonna have to give this a thumbs-down. Sorry.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #8
    Community Member krackythehoodedone's Avatar
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    Their are loads on innovative AA builds out their. They normaly are Monk/RGR/Ftr combos with a 2 splash and look to incorporate 10K stars.

    Starting stats . Obviously for 10k stars and Zen archery Wis becomes the new Strength. Otherwise Str is really your main attribute. Aim for 30 dex at endgame and you will hit most things (raise this to 36 if you are going Epic) and pile the rest into Str

  9. #9
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    Thank you all for the help so far. I changed a few things around and am posting the updated build here now. Please note that for some reason the build tool would not allow me to select improved precise shot (said I didn't meet the dex req even though I did). The last "toughness" feat is actually where I plan to take "improved precise shot".

    Also, does 10k stars apply to ranged weapons with zen archery?

    Any advice on how to improve further would be appreciated. Thanks!

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (2 Fighter \ 12 Monk \ 6 Ranger) 
    Hit Points: 328
    Spell Points: 315 
    BAB: 17\17\22\27\27
    Fortitude: 19
    Reflex: 19
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            16                    22
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom               16                    26
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Wisdom used at level 10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    33
    Bluff                -1                     0
    Concentration         6                    28
    Diplomacy             1                    23
    Disable Device        n/a                   n/a
    Haggle               -1                     0
    Heal                  3                     8
    Hide                  3                    10
    Intimidate           -1                     0
    Jump                  6                    22
    Listen                3                     8
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                0                     1
    Search                0                     1
    Spot                  7                    24
    Swim                  2                     3
    Tumble                n/a                   n/a
    Use Magic Device     n/a                    n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Human Versatility I
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Zen Archery
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Point Blank Shot
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Elven Dexterity I
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Ranger Dexterity I
    Enhancement: Monk Wisdom I
    
    
    Level 8 (Ranger)
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity II
    
    
    Level 9 (Fighter)
    Feat: (Selected) Mental Toughness
    Feat: (Fighter Bonus) Precise Shot
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Fighter Toughness I
    
    
    Level 10 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Enhancement: Elven Dexterity II
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 12 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Monk Improved Recovery I
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Human Versatility III
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Monk Wisdom II
    
    
    Level 15 (Monk)
    Feat: (Selected) Cleave
    Enhancement: Improved Rogue Dilettante II
    
    
    Level 16 (Monk)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    
    
    Level 17 (Monk)
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    
    
    Level 18 (Monk)
    Feat: (Selected) Toughness
    Enhancement: Porous Soul
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    
    
    Level 19 (Monk)
    Enhancement: Monk Ninja Spy I
    
    
    Level 20 (Monk)
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Monk Ninja Spy II
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows

  10. #10
    Community Member Thrudh's Avatar
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    Quote Originally Posted by krackythehoodedone View Post
    Starting stats . Obviously for 10k stars and Zen archery Wis becomes the new Strength. Otherwise Str is really your main attribute. Aim for 30 dex at endgame and you will hit most things (raise this to 36 if you are going Epic) and pile the rest into Str
    FYI, Zen Archery lets you use Wisdom for your bow to-hit. So Dex is really only good for reflex saves and AC and getting IPS (but of course, those are important things)
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  11. #11
    Community Member SlyFox_2112's Avatar
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    Quote Originally Posted by karatemack View Post
    Please note that for some reason the build tool would not allow me to select improved precise shot (said I didn't meet the dex req even though I did).
    Unfortunately, enhancement points do not count as base stats, which is what is needed for IPS (base stat of 19 DEX)

    As far as I can see, you have 16 base + 2 tome = 18 which does not qualify you.

  12. #12
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    ah, i see what i missed, i have a +3 dex tome. Thought I had applied it...

  13. #13
    Community Member korsat's Avatar
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    Quote Originally Posted by karatemack View Post
    Thank you all for the help so far. I changed a few things around and am posting the updated build here now. Please note that for some reason the build tool would not allow me to select improved precise shot (said I didn't meet the dex req even though I did). The last "toughness" feat is actually where I plan to take "improved precise shot".

    Also, does 10k stars apply to ranged weapons with zen archery?

    Any advice on how to improve further would be appreciated. Thanks!

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (2 Fighter \ 12 Monk \ 6 Ranger) 
    Hit Points: 328
    Spell Points: 315 
    BAB: 17\17\22\27\27
    Fortitude: 19
    Reflex: 19
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            16                    22
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom               16                    26
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Wisdom used at level 10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    33
    Bluff                -1                     0
    Concentration         6                    28
    Diplomacy             1                    23
    Disable Device        n/a                   n/a
    Haggle               -1                     0
    Heal                  3                     8
    Hide                  3                    10
    Intimidate           -1                     0
    Jump                  6                    22
    Listen                3                     8
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                0                     1
    Search                0                     1
    Spot                  7                    24
    Swim                  2                     3
    Tumble                n/a                   n/a
    Use Magic Device     n/a                    n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Human Versatility I
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Zen Archery
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Point Blank Shot
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Elven Dexterity I
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Ranger Dexterity I
    Enhancement: Monk Wisdom I
    
    
    Level 8 (Ranger)
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity II
    
    
    Level 9 (Fighter)
    Feat: (Selected) Mental Toughness
    Feat: (Fighter Bonus) Precise Shot
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Fighter Toughness I
    
    
    Level 10 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Enhancement: Elven Dexterity II
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 12 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Monk Improved Recovery I
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Human Versatility III
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Monk Wisdom II
    
    
    Level 15 (Monk)
    Feat: (Selected) Cleave
    Enhancement: Improved Rogue Dilettante II
    
    
    Level 16 (Monk)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    
    
    Level 17 (Monk)
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    
    
    Level 18 (Monk)
    Feat: (Selected) Toughness
    Enhancement: Porous Soul
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    
    
    Level 19 (Monk)
    Enhancement: Monk Ninja Spy I
    
    
    Level 20 (Monk)
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Monk Ninja Spy II
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    This is a nice build, very similiar to mine. I just want to say you can drop elven dex1&2 and get human adaptability 1&2 on str or con or wis, it depends on where you have odd stat.

    With +3 dex tome you can drop power attack for improve precise shot. I'm good with pa atm but, also here, it depends if you want to be more ranged spec or melee spec...

    edit: pls drop cleave for IC: bludgeon XD

  14. #14
    Community Member wax_on_wax_off's Avatar
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    Pick up 1 rank in tumble and maximum ranks in UMD - I'd even consider swapping the 2 fighter to 2 artificer (only costs 1 feat as you no longer need to choose mental toughness). 0 DPS when you're dead and healers generally don't heal you unless you're in mass heal range.

    Stunning Fist is a great feat to have something to do when you pull aggro rather than kiting. Swap your Favoured Enemies around. At 1 take FE:Undead (which you have), at 6 ranger take FE:Construct. After you finish in Necropolis 4 and progress to vale (level 16-18) swap FE:Undead for FE:Evil Outsider.

    It's easier for people to critique your feat and enhancement list if it's all in one place, hard to see when it's spread out like that.
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