Anyways whats the debate? he wants a 36 pt Horc dark mink build....so gtfoh with the Helf talk!
Anyways whats the debate? he wants a 36 pt Horc dark mink build....so gtfoh with the Helf talk!
I feel at home in the darkness, when its just me and my blades...when the hunter takes over!
Seriously? You wouldn't let him die....he's a barb he's gotta frenzy d frenzy and supreme cleave. I do this on my barb all the time and tank everything from ToD-eLoB...mind you I have the fear for heal amp and 977 hps raging but, it really doesn't drain me of HP a to where I get close to dying.
I feel at home in the darkness, when its just me and my blades...when the hunter takes over!
So you've successfully tanked an entire eLoB on your barbarian? Am I reading that right? And every pure monk should be building to tank eLoB despite the fact that it's impractical to hit the HP minimums for it?
As another poster said, helf still makes the better tank as you can take the lead on hate with much greater ease with versatility: damage.
Only elite or epic raids have the 80% fortification that can see horc overtaking helf and applying appropriate fort debuffs in these raids is a factor in whether the raid is successful or not. Particularly in eLoB Blasting Chime is very cheap, improved sunder is easy to land (I can manage it on my rogue) and he attacks fast enough that 1-2 stacks of FvS aura isn't unreasonable. Right there you're down to 10 or 30% fortification. Add destruction/improved destruction and the fortification is starting to look quite minimal. However, it only needs to drop below 50% for helf to have more DPS and that is pretty easy - really, if it isn't consistently below 50% then chances of success aren't too high overall.
The attitude of:
- I don't need heal amp beyond what gear offers
- I do as much damage to myself as possible when I tank
- I don't need significant damage mitigation to tank any boss in the game, even elob
Tells me that you've never played a healer, I feel sorry for the ones that you run with.
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
No, I haven't maintanked an eLoB on this Horc TR yet. But only because I haven't gotten the opportunity. I've off-tanked it quite well on my last WF life. And I'm perfectly capable of maintanking it with a couple of good healers watching. How is it impractical to hit 650-700 HP on a monk? That's all you need with the DR's and cloudkill in place. Doable with some hard-to-get raid gear and buffs.
- You DON'T. If you can't adequately heal a fleshie tank at 200% amp or a WF tank at 100% amp, your healer is the problem. It's not enough that we double your base heal output? Once again, it's more important that the healer has a high output than the tank having a high amp.
- I never said that. I'm trying to show you how all that self damage amounts to nothing compared to what the enemy can dish out. Obviously if I'm tanking something like epic lord of blades, a long and intensely damaging raid, I forgo supreme cleaves to make it easier on the healers.
- No, you don't. High healing amp trumps significant damage mitigation any day. Wear a 5/- DR item, throw up a cloudkill, and you're set for the raid. Healers can keep you alive through scrolls, capstones, and intermittent heals until the boss falls. They should not need to resort to pots unless this is something like elite VoD.
Once again, no healer I've ever run with has complained that my barb was too much of a hassle to heal. But the healers you describe seem to be more interested in having a full blue bar at all times and seeing big green numbers appear on their screen than actually keeping people alive.
And really? You need all those fort reductions to win? I'm sure Blasting Chime didn't exist and Improved Destruction was bugged when the raid came out, yet people still completed it on epic. They are nice to have, but they are not "required" to win.
Khyber: Iqus Tres (Half-Orc Barbarian 20 / Epic 5 / Legendary Dreadnought 5), Ixupi (Drow Sorcerer 20), Outlake (Warforged 7 Monk-in-progress), Petroglyph (Warforged Artificer 16)
Lets start at the top. An off-tank is not a difficult role to play in eLoB - you just have to have high HP and good damage. Therefore, barbarians tend to do it fine. Main tank is a completely different thing. Without significant damage mitigation and healing amp, your healers are struggling keep up with the damage the LoB is putting out while mashing the heal button. The idea in tough end-game raids such as eLoB is to be able to be scroll-healed as the tank - not being able to be scroll-healed (such as being a barbarian like you) results in a very resource-intensive run.
600 hp, earth stance 4, shadow fade, and a healing amp over 200% makes a monk a great tank for anything except horoth and LoB on a difficulty above normal...and that's easily doable. The extra 50-100 HP to get horoth-ready...that's where the difficulty really starts. Really, though, I'm of the opinion that any decent pure monk should have the capability to tank at least Suulo...or they're not really a decent monk.How is it impractical to hit 650-700 HP on a monk? That's all you need with the DR's and cloudkill in place. Doable with some hard-to-get raid gear and buffs.
I am now positive that you have never played a healer. A tank that can't be scroll-healed most of the time isn't a good tank (and having more than two ranks of scroll mastery isn't something that every FvS or Cleric can afford...in fact, most can't). Mana in most difficult raids shouldn't be for keeping the tank up when everything is going calmly...a significant portion should be able to be reserved for when things go wrong (or in the case of everything going fine, used to DoT to bring the boss down more quickly).- You DON'T. If you can't adequately heal a fleshie tank at 200% amp or a WF tank at 100% amp, your healer is the problem. It's not enough that we double your base heal output? Once again, it's more important that the healer has a high output than the tank having a high amp.
Once again, you show me that you've never played a healer...the extra damage that supreme cleave does to you is noticeable, and can be a stress on resources...by all means, if you have enough healing amp where the healer is filling you up on most heals anyways, it's fine...but only in that case.- I never said that. I'm trying to show you how all that self damage amounts to nothing compared to what the enemy can dish out. Obviously if I'm tanking something like epic lord of blades, a long and intensely damaging raid, I forgo supreme cleaves to make it easier on the healers.
Interesting self-contradiction there...it takes enough healing amp for a scroll to fill your red bar from almost empty for having no damage mitigation (or very little, as you're suggesting) to be sufficient. By the way, if your healers have to pot in elite VoD due to healing you...you shouldn't be tanking.- No, you don't. High healing amp trumps significant damage mitigation any day. Wear a 5/- DR item, throw up a cloudkill, and you're set for the raid. Healers can keep you alive through scrolls, capstones, and intermittent heals until the boss falls. They should not need to resort to pots unless this is something like elite VoD.
Every post you make tells me how little you know about playing a healer. This one tells me several times. I am slightly surprised if no healer has complained about you being difficult to heal while you're tanking, though...especially since, as you said you were a wf barb before, I would right out tell you you're not tanking if I was healing (I don't like wasting pots where a decent tank would easily be heal-scrolled).Once again, no healer I've ever run with has complained that my barb was too much of a hassle to heal. But the healers you describe seem to be more interested in having a full blue bar at all times and seeing big green numbers appear on their screen than actually keeping people alive.
Have you run many eLoBs? Debuffing is one of the keys to getting the LoB down quickly enough that pots aren't burned just for a completion.And really? You need all those fort reductions to win? I'm sure Blasting Chime didn't exist and Improved Destruction was bugged when the raid came out, yet people still completed it on epic. They are nice to have, but they are not "required" to win.
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
Now, to get this topic back on track...if, like you said, you want a maximum DPS monk, your best bet is a half-elf dark monk.
Stat spread of 16/16/16/8/14/8 with all points in str gets you grandmaster air and earth stance (the best dps and survival/tanking stance, respectively) with just +2 tomes, and allows you to get your wisdom high enough to have great DCs (especially with epic spare hand).
Feats would be: TWF, Toughness, Rogue Dilly (cleric for leveling), Monk Past Life, (Dark path feat, of course), Power Attack, Stunning Fist, ITWF, IC: Bludgeoning, GTWF, and Improved Sunder.
For enhancements, make sure your stats are even and that you have Human Versatility as far as you can afford, as well as maxing out your rogue dilly enhancements (to get to 3d6 sneak attack).
Hit points will be pretty good, and it's an all-around solid monk build that does great damage (same build I use, except I have cleric dilly at cap for self-sufficiency...and toughness twice so that when I get certain gear, I can self-buff to 700 HP when I get to finish my gear).
If you would rather have half-orc, the same build can be adapted to half-orc, and gains 2 str without any real stat loss....although they do a bit less damage, have a slightly worse attack bonus (if set up for max dps), don't get human versatility or dillys, and look horribad. Everything else is the same.
On an aside, this monk makes a rather nice tank for me due to ~630 HP self-buffed in earth stance 4 with shadow fade....your mileage may vary, but most likely, it'll work out awesomely for you. (Still a bit short on gear myself due to epic scrolls and power cell shortages (martials and greaters for alchemical handwraps), but that'll only make it even better.)
Last edited by WruntJunior; 03-27-2012 at 02:23 AM.
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
After I've read the entire discussion, you guys might have a point... So Half elf it is
With regards to enhancements, I'm thinking something like:
Monk wis, Improved concentraiton, Human versa, air and earth stances, ToD (And all the prereq), and what more? (Of course some monk recovery and human)