The build in question is a 1rogue/11ranger/8bard. This build works surprisingly well, and all I'm doing is tweaking final enhancements. The way it works out, we actually have a few AP's to spare!!! <---that's a first! We've feat swapped back and forth between spellsinger and warchanter for the bard PrE...and like them both. Spellsinger is more for our own personal playstyle, so we'll just be discussing warchanter vs. none.
Elf, TWF rapiers (with at least Tier I racials).
Warchanter:
+1atk/+2dmg (+1atk from feat) and meh ironskin chant
requires Weapon Focus: Piercing
Fills all available AP's
No room for lingering song (fascinate)
No Pre:
swap focus for Imp. Crit Piercing (no other room for the feat)
drop warchanter
swap inspire bravery II for lingering song II (fascinate duration)
Sprint boost III (have I&II already)
Damage Boost I
Improved Critical: Piercing is probablly enough of a reason to drop warchanter for us.
Rogue Haste Boost I is always taken, but my question is Damage Boost I (10%). Considering a few extra AP to play with, is it worth it at only 10%, or is it a DPS loss when TWF (elemental rapier of Air + envenomed shortsword)?
34ish STR, +4dmg song, +2dmg item +1dmg racial (main hand only) is all standard running fare ATM.
I know both boosts cannot be activated at the same time. The idea is haste boost I for manyshot, damage boost I for TWFing.
Opinions?
ShadowFlash