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  1. #1
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    Feb 2010
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    Default Melee FvS with evasion

    I've unlocked FvS a while ago, and figured it is about time I play one.

    Some notes:
    1. Due to RL constraints I tend to solo about half the time and PuG the rest.
    2. My prefered playstyle is self-sufficient melee, and I seem to be addicted to evasion.
    3. I'm f2p so don't have access to monk.
    4. To somewhat compensate for low STR and lack of PA I chose to take gTWF.
    5. I plan to wield 2 Khopeshes with secondary effects (paralysing, disruption, cursepeweing, etc).
    6. Up until lvl 10 or so I'll probably just wing a big axe.
    7. With some buffs (GH, HA, +5 resist) my reflex should be adequate for avoiding most spells (but probably not epic traps).
    8. I take the 2nd Rogue lvl at lvl 12 to make the most of the extra skill points. Also at that time I start getting access to some reflex-boosting items (boots of the innocent, Planar Gird).
    8. I hope to be able to heal raids and epic groups.

    Since this is my first attempt at a FvS any and all advice would be most welcome.

    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Atractor2 
    Level 20 True Neutral Human Male
    (2 Rogue \ 18 Favored Soul) 
    Hit Points: 348
    Spell Points: 1644 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 17
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            15                    17
    Constitution         15                    18
    Intelligence         14                    16
    Wisdom                8                     8
    Charisma             10                    14
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     7
    Bluff                 0                     2
    Concentration         4                    26
    Diplomacy             0                     2
    Disable Device        6                    26
    Haggle                4                     6
    Heal                 -1                    -1
    Hide                  5                     6
    Intimidate            0                     2
    Jump                  7                    11
    Listen               -1                    -1
    Move Silently         6                     7
    Open Lock             6                     7
    Perform               n/a                   n/a
    Repair                2                     3
    Search                6                    22
    Spot                  3                     3
    Swim                  3                     7
    Tumble                3                     4
    Use Magic Device      4                    25
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+3)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Ranger
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Diety) Favored by the Sovereign Host
    Spell (1): Cure Light Wounds
    Spell (1): Nightshield
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Martial Weapon Proficiency: Greataxe <- Replaced with Khopesh at lvl 10
    Spell (1): Protection From Evil
    
    
    Level 4 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Spell (1): Divine Favor
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Spell (2): Resist Energy
    
    
    Level 6 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Maximize Spell
    Spell (2): Find Traps
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Spell (3): Cure Serious Wounds
    
    
    Level 8 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Spell (2): Cure Moderate Wounds
    Spell (3): Magic Circle Against Evil
    
    
    Level 9 (Favored Soul)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Spell (4): Divine Power
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Spell (2): Aid
    Spell (3): Protection From Energy
    Spell (4): Freedom of Movement
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Spell (5): Divine Punishment
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+9)
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Remove Curse
    Spell (4): Deathward
    Spell (5): Mass Cure Light Wounds
    
    
    Level 14 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Spell (6): Heal
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    Spell (4): Cure Critical Wounds
    Spell (5): True Seeing
    Spell (6): Blade Barrier
    
    
    Level 16 (Favored Soul)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Spell (7): Mass Protection From Elements
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Spell (5): Raise Dead
    Spell (6): Mass Cure Moderate Wounds
    Spell (7): Mass Cure Serious Wounds
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Spell (8): Mass Death Ward
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Spell (7): Greater Restoration
    Spell (8): Holy Aura
    
    
    Level 20 (Favored Soul)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (9): Mass Heal
    Enhancement: Rogue Haste Boost I
    Enhancement: Unyielding Sovereignty
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Favored Soul Angel of Vengence IEnhancement: Favored Soul Angel of Vengence II

  2. #2
    Community Member AylinIsAwesome's Avatar
    Join Date
    Oct 2009
    Posts
    2,968

    Default

    On healing it should be ok as you have Quicken, Empower, and Maximize.

    The melee side is missing Power Attack and Improved Critical (main reason people splash Monk, evasion is just a bonus).


    Because of that I guess I would say just make a pair of Min2s and use those fulltime (I think the extra critical range of a Min2 would deal more DPS than a Holy Burst of Bane would, but I haven't done the calculation).


    In terms of enhancements, the best way to deal DPS on a boss for you is Divine Punishment. Because of that I really suggest taking all of the Smiting enhancements (Smiting 4, Prayer of Smiting 2/3, Prayer of Incredible Smiting 2/3). In order to afford those 14 APs, I'm going to suggest you cut the following:

    FvS CHA 2: 4 AP
    Prayer of Life 1: 1 AP
    FvS Toughness 4: 4 AP
    Human Versatility 2/3: 5 AP

    Also it does not appear that you have any Wand & Scroll Mastery. At least level 2 is highly recommended (for when you scroll-heal raids).

    I would drop either FvS Toughness 3 or Human Toughness 3 in order to take 2 ranks in Wand & Scroll.

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