Originally Posted by
LordMond63
In the early days of EQ, several web sites were devoted to reporting the selling prices for various in-game items. They tracked player-to-player transactions because there was no AH or player merchants in those days. Of course, there are many ways of manipulating such an honesty-based system (for instance, having straw buyers pay an inflated price for an item only to be reimbursed by the seller), but, as I think back, I can't recall many instances of that happening. Prices were pretty consistent across the servers and the odd inflated or deflated price could be written off as a fluke. It was, I'd guess, pretty labor- and time-intensive, but it did work.