Good news on that side just from today.
From Lamannia update 13 patch 1 release notes:
"Skills, Feats, and Enhancements
NEW: Fixed an issue where Rage and other "clickable" feats would not always activate, but still have their cooldowns engage."
How to revamp past life reward system <--- working again
Developers should fix this <--- 2020 edition!
Hm, maybe it is Directx related ? Because the games you mention a a bit newer games than DDO, and might therefore use a different version of Directx ?
And I heard (I#m not sure) that several versions of Directx are incompatible with one another ?
That's why I often say that if you own Win Vista and newer, you'll need to install Directx 9.0c - and of that always the *newest* variant ! - for older games.
It's simply because older games relying on Directx 9 jest can't utilize Directx 10 or 11 (like Drakensang, for example).
Probably been stated before, but the silver flame and emerald claw trinkets will be replaced with fresh, downgraded versions if you talk to the givers again. I don't know any reason a player would ever want to do this. (I'm sure the mechanic is in place for players that lose their trinket or want to try the other version.) The confusing part is they get the quest reward type icon over their heads once you upgrade your trinket. "Talking" to NPCs with this icon becomes habit. I've seen a few folks in my guild accidentally downgrade this way.
Driver crash maybe? Recently updated any drivers?
I'm going to try replicating the bug, likely the first time you tried to detach it your client detached it prior to the server confirming it, so the server prevented it from being detached, now it can't understand why it stuck there so its 'logical' answer is full inventory or exclusivity. I could be wrong as I'm just speculating, but I tend to end up right some of the time.
No, its not a bug or a broken game mechanic, its a poorly designed function of the game. You are not meant to be able to have two Talismans, if you read the dialog both mention that your carrying the opposing 'orders' Talisman and that they'd remove it for you if you wished them to. There is no big red text because Turbine didn't start using big red text till recently, with Reincarnations (of all forms) I believe. The reason you can't get them back from the 'Buy Back' tab, is because its a quest item. Imagine if every quest item that ended up destroyed after leaving a quest ended up in your Buy Back tab, you'd hate it.
Its also no different to resetting your Delera's quest chain without doing the 5th 'hidden' part, its no different than Threnal, you finish a side, you can either use that completion to unlock another chain, or, you can reset it to re-run the first chain. Same happens in Necro with Shadow Crypt. There's a whole bunch of them that function the same. Its just a bad design mechanic, but its not a bug.
If I'm repeating anyone, I'm sorry, I skim read through this thread. Also, check out the links my signature, three bugs in one day isn't that amazing considering the amount I hear about through in game tells, private messages and forum comments. It makes me feel really sorry for those handing bug reports.
|| Arari - Cleric Rogue || Athyria - Satanic Mechanic || Ethirial - Arcane Archer || Tiarinlasa - Spell Singer || Zirron - Divine Avenger ||
How to revamp past life reward system <--- working again
Developers should fix this <--- 2020 edition!
Note that many (most?) software development organizations employ a "human resources" approach that uses two different groups of "devs": one to create/upgrade the software, and another to "maintain" it (ie: bug fixes). This separation may be less expensive, but its results are almost always less than optimal, and sometimes outright disastrous.
I know this from painful experience.![]()
A quest icon over a quest giver? No way! Anyway...
Listen, you can sit there all day and call a Tomato a Vegetable all you want, but at the end of the day its still a Fruit. Fact is, when you talk to either the Silver Flame or the Emerald Claw giver for the 'Nugget' quest, they both clearly asks what you want to do with the other 'Orders' Trinket. Here's a screenshot as proof.
A Dev would have had to physically program those three options in, sure, they're not in BIG RED TEXT as maybe they should be, but they are there and if you failed to read them that's no ones fault other than your own. As I said, the reason it doesn't appear in your Buy Back list is because its considered a Quest Item, and if that's not the reason, I'm sure a Dev would say its because they don't want you to be able to get one, then buy back the other to have both.
Which ladder bug? There's been three. One was where people would get stuck in the middle of the ladder, the other one was where some Ladders suddenly had a chunk cut out of the middle which I believe was a failed fix to the previous bug, and finally the one I suspect your talking about where people get stuck rebounding at the bottom of the ladder. That final one is actually an issue with the Server and your Client talking. If you pause for a second before climbing ladders you'll notice it less.
I wasn't talking about the door not lighting up, so I won't give you a proper commented on that. If you don't get that part of the quest until you talk to her however, then no, it wouldn't be considered a bug. If you get it before talking to her, then yes, it would be a bug as its not showing you the quest entrance. What I was talking about is resetting the chain before doing that final part, much like in Threnal. At the end of the day, a Dev would have had to put in the option to reset your chain, it would have actually been more working than having the NPC say 'Shoo, go do the other part of this before talking to me to reset things', so you can't say its a bug. Its just poor design.
Also regarding your other bug with your mail, tried to replicate it with some Guildies of mine, how many Siberys Dragonshard Fragments did you send? Because as you can see with my attached image, it'll actually show the number. The fact yours doesn't makes me suspect my theory was right, or you sent one and something else is going on.
![]()
Last edited by NexEverto; 03-23-2012 at 08:54 PM. Reason: Image fixing
|| Arari - Cleric Rogue || Athyria - Satanic Mechanic || Ethirial - Arcane Archer || Tiarinlasa - Spell Singer || Zirron - Divine Avenger ||
Last edited by Phemt81; 03-24-2012 at 01:16 AM.
How to revamp past life reward system <--- working again
Developers should fix this <--- 2020 edition!
+1, definitely.
The "industry best practices" that create separate teams (often, even separate departments) for architecture/design, development (one team for "projects", another for "maintenance/correction"), QA, operations, etc, only assure one thing - lack of quality as a rule, stemming from the fact that the team that performs one task will not be there downstream to suffer its consequences.
Add to it the "time-to-market" fallacy, and what you get are teams a) under pressure to deliver and b) with the knowledge that Someone Else (TM) will clean whatever mess they create.
Now, on-topic...
I don't know if I'd call it a bug, but I believe a well-designed game (and I admit I can't think of any, right now) should have a player-configurable setting to display warnings and red flashing lights every time you're about to do something you may regret.
Then, it becomes your choice - whether you value warnings over immersion.
"Peace favor your sword - Shienaran warrior's blessing" (The Eye of the World)
How to revamp past life reward system <--- working again
Developers should fix this <--- 2020 edition!
How to revamp past life reward system <--- working again
Developers should fix this <--- 2020 edition!
|| Arari - Cleric Rogue || Athyria - Satanic Mechanic || Ethirial - Arcane Archer || Tiarinlasa - Spell Singer || Zirron - Divine Avenger ||
How to revamp past life reward system <--- working again
Developers should fix this <--- 2020 edition!
Just...stop.
Your argument is arbitrary.
Last edited by Psychoticfrog; 03-27-2012 at 12:10 AM.
Khyber -- Leader of The Helpers Guild
Characters - Spadeqt, Nitauni, Spaarky, Halfpryce, Spadertot, Zynzii
"9 out of 10 potatoes wish they could be a Spadertot"
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DDO is an action game.
During the last decade, Blizzard & other firms taught the players through their myriads of action games to NOT read the dialogs.
And rather to zerg on and kill everything, even if it's friendly (a ertain quest in DDO ...)
In DDO this is the case, too.
I feel insulted by this community of trolls and moderators keeping deleting my comments.
I am done trying to help here.
Have fun with your multiaccounts and elitist people.![]()
How to revamp past life reward system <--- working again
Developers should fix this <--- 2020 edition!