I was messing around one day and leveled a Human Wizard to level 12. How does this build look from 12 to 20? Kinda hard to mess up I know, but...
Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page 101 Level 20 Lawful Good Human Male (20 Wizard) Hit Points: 200 Spell Points: 1710 BAB: 10\10\15\20 Fortitude: 10 Reflex: 16 Will: 11 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 12 12 12 Dexterity 8 8 8 Constitution 16 18 19 Intelligence 18 25 31 Wisdom 8 8 8 Charisma 10 10 10 Tomes Used +1 Tome of Intelligence used at level 3 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 1 10 10 Bluff 0 11 11 Concentration 7 27 28 Diplomacy 0 0 0 Disable Device n/a n/a n/a Haggle 0 5.5 5.5 Heal -1 -1 -1 Hide -1 -1 -1 Intimidate 0 0 0 Jump 3 12 12 Listen 1 10 10 Move Silently -1 -1 -1 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 4 10 10 Search 5 21 21 Spot 1 10 10 Swim 1 1 1 Tumble 0 0 0 Use Magic Device 2 11 11 Level 1 (Wizard) Feat: (Human Bonus) Extend Spell Feat: (Selected) Maximize Spell Feat: (Wizard Bonus) Quicken Spell Level 2 (Wizard) Level 3 (Wizard) Feat: (Selected) Mental Toughness Level 4 (Wizard) Ability Raise: INT Level 5 (Wizard) Feat: (Wizard Bonus) Spell Focus: Necromancy Level 6 (Wizard) Feat: (Selected) Insightful Reflexes Level 7 (Wizard) Level 8 (Wizard) Ability Raise: INT Level 9 (Wizard) Feat: (Selected) Greater Spell Focus: Necromancy Level 10 (Wizard) Feat: (Wizard Bonus) Spell Focus: Enchantment Level 11 (Wizard) Level 12 (Wizard) Ability Raise: INT Feat: (Selected) Spell Penetration Level 13 (Wizard) Level 14 (Wizard) Level 15 (Wizard) Feat: (Selected) Greater Spell Penetration Feat: (Wizard Bonus) Heighten Spell Level 16 (Wizard) Ability Raise: INT Level 17 (Wizard) Level 18 (Wizard) Feat: (Selected) Greater Spell Focus: Enchantment Level 19 (Wizard) Level 20 (Wizard) Ability Raise: INT Feat: (Wizard Bonus) Empower Spell Enhancement: Wizard Master of Magic Enhancement: Human Adaptability Intelligence I Enhancement: Human Greater Adaptability Constitution I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Improved Concentration I Enhancement: Glacial Spellcasting I Enhancement: Charged Spellcasting I Enhancement: Combustive Spellcasting I Enhancement: Deadly Ice I Enhancement: Deadly Shocks I Enhancement: Deadly Flame I Enhancement: Frost Manipulation I Enhancement: Frost Manipulation II Enhancement: Storm Manipulation I Enhancement: Storm Manipulation II Enhancement: Flame Manipulation I Enhancement: Flame Manipulation II Enhancement: Wizard Spell Penetration I Enhancement: Wizard Spell Penetration II Enhancement: Wizard Spell Penetration III Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Energy of the Scholar IV Enhancement: Wizard Subtle Spellcasting I Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Wizard Wand and Scroll Mastery I Enhancement: Wizard Wand and Scroll Mastery II Enhancement: Wizard Wand and Scroll Mastery III Enhancement: Wizard Wand and Scroll Mastery IV Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II Enhancement: Wizard Pale Master III