This is for a friend that asked that I build him a cleric build that could offensive cast/heal and when SP are low or when solo'ing melee some. Before I send it to him though I thought I would get some input from others that are on the forums in case I missed something.
He wanted a Human and does not have monk and he is going to try to get that name so don't ask 
So with that this is what I came up with, the build will give him 20% damage to blade barrier, over 2K SP at cap and once he gets the gear he needs should be over 500 hp as well. It will let him melee at times that it is needed, especially low levels. He is looking to start this character next weekend when he gets back from his trip for work so plenty of time to discuss it.
Code:
Character Plan by DDO Character Planner Version 03.11.01
DDO Character Planner Home Page
UtliCleric
Level 20 Chaotic Neutral Human Male
(1 Fighter \ 18 Cleric \ 1 Wizard)
Hit Points: 340
Spell Points: 1373
BAB: 14\14\19\24
Fortitude: 18
Reflex: 6
Will: 22
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 14
Dexterity 8 10
Constitution 16 20
Intelligence 12 14
Wisdom 16 28
Charisma 12 16
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Constitution used at level 11
+3 Tome of Wisdom used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 10
Bluff 1 3
Concentration 7 28
Diplomacy 1 3
Disable Device n/a n/a
Haggle 1 14
Heal 3 11
Hide -1 0
Intimidate 1 3
Jump 1 9
Listen 3 9
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 2
Spot 3 9
Swim 1 2
Tumble 1 2
Use Magic Device 3 14
Level 1 (Wizard)
Feat: (Selected) Maximize Spell
Feat: (Wizard Bonus) Spell Focus: Necromancy
Feat: (Human Bonus) Toughness
Enhancement: Human Versatility I
Enhancement: Flame Manipulation I
Level 2 (Cleric)
Enhancement: Improved Heal I
Enhancement: Cleric Smiting I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Wisdom I
Level 4 (Cleric)
Enhancement: Racial Toughness I
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Wand and Scroll Mastery I
Level 5 (Cleric)
Enhancement: Improved Heal II
Enhancement: Cleric Life Magic II
Level 6 (Cleric)
Feat: (Selected) Empower Spell
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Smiting II
Enhancement: Cleric Improved Turning I
Level 7 (Cleric)
Enhancement: Cleric Radiant Servant I
Level 8 (Fighter)
Feat: (Fighter Bonus) Shield Mastery
Enhancement: Cleric Wisdom II
Level 9 (Cleric)
Feat: (Selected) Spell Penetration
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility II
Level 10 (Cleric)
Enhancement: Human Adaptability Constitution I
Enhancement: Racial Toughness II
Level 11 (Cleric)
Enhancement: Cleric Life Magic III
Level 12 (Cleric)
Feat: (Selected) Quicken Spell
Enhancement: Cleric Charisma I
Level 13 (Cleric)
Enhancement: Cleric Charisma II
Enhancement: Fighter Toughness I
Enhancement: Cleric Wand and Scroll Mastery II
Level 14 (Cleric)
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Energy of the Zealot II
Level 15 (Cleric)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Cleric Smiting III
Level 16 (Cleric)
Enhancement: Human Greater Adaptability Wisdom I
Level 17 (Cleric)
Enhancement: Racial Toughness III
Level 18 (Cleric)
Feat: (Selected) Heighten Spell
Enhancement: Cleric Wisdom III
Level 19 (Cleric)
Enhancement: Cleric Life Magic IV
Level 20 (Cleric)
Enhancement: Human Improved Recovery II
I am pretty sure he will be well over 500 hp and 2K SP at cap with this setup and that he will be able to heal any raid, possible solo heal if he gets comfortable with his role as a Divine. Did I miss any important feats? Maybe swap some feats around at different levels? I think the points where I take the different classes makes the most sense to help with feats and make the character a bit more sturdy while leveling.
ETA: He has the tomes listed already and he might build some greensteel for this character. Right now he is a Fighter so he has Kopeshes and decent tower shields.