Page 1 of 2 12 LastLast
Results 1 to 20 of 24
  1. #1
    Community Member
    Join Date
    Sep 2010
    Posts
    3

    Smile Two-handed Piercing Melee Weapons?

    I am unaware of any two-handed piercing melee weapons, and I feel that's kind of unfair, so I'm suggesting at least a spear. I don't mind if it uses the same animations as the quarterstaff, I would just like it to be there. If you don't think a halberd or trident would be too close, they could have their own weapon classes as well, like the difference between a greatsword and a falchion. For a little flavor, maybe a lance(like a jousting lance, not used as another word for spear)? I don't think a two-handed pick would be much of a stretch. Scythes could even be counted as piercing weapons, if you wanted.

    Anyway, thank you for your time. I know you're already working hard to improve the game, and I appreciate it.

  2. #2
    Hero
    2015 DDO Players Council
    Krelar's Avatar
    Join Date
    Sep 2009
    Posts
    924

    Default

    Rahl's Might, (from Mindsunder quest) while technically a quarterstaff, does piercing, slashing, and bludgeoning damage.

    http://ddowiki.com/page/Rahl's_Might

  3. #3
    Community Member HatsuharuZ's Avatar
    Join Date
    Feb 2011
    Posts
    1,855

    Default

    Quote Originally Posted by Krelar View Post
    Rahl's Might, (from Mindsunder quest) while technically a quarterstaff, does piercing, slashing, and bludgeoning damage.

    http://ddowiki.com/page/Rahl's_Might
    I've noticed that some people have this bad habit of, whenever someone wants/suggests a new weapon type or weapon-related feat, that there are already hard-to-find rare items that already have [insert damage type/damage mod/attack mod here]. The weapon is sometimes obscure, often available only at high levels and is always a rare drop. That was not what the OP was asking. He was suggesting/asking for a new weapon TYPE, you know, something that anyone can use if they have the feat, and craft it via Cannith crafting if they are so inclined.

    I don't know his reasons, but I also agree that it would be nice to have a two-handed piercing weapon. On the other hand, it might be a bit over-powered if one could put puncturing on a two-handed weapon, which combined with power attack, and used by a barbarian or fighter would be very lethal.

  4. #4
    Community Member TekkenDevil's Avatar
    Join Date
    Sep 2009
    Posts
    803

    Default

    In a perfect world, we'd get Scythes with the Druid class, and get a melee-oriented prestige favoring Scythes.
    Pikes, Poles and Halberds would be nice to have as well. (Maybe give Halberds a slashing and piercing hybrid property. Attack animation would be 2 swings and then finishing with a piercing thrust, the last hit would register as a piercing attack.)

    Quote Originally Posted by HatsuharuZ View Post
    I've noticed that some people have this bad habit of, whenever someone wants/suggests a new weapon type or weapon-related feat, that there are already hard-to-find rare items that already have [insert damage type/damage mod/attack mod here]. The weapon is sometimes obscure, often available only at high levels and is always a rare drop.
    Not to mention they're almost always useless, serving as a gimmicky solution, thrown in for people like the OP as an underhanded alternative to actually making a new weapon type or two.
    Last edited by TekkenDevil; 03-17-2012 at 10:54 PM.

  5. #5
    Community Member TekkenDevil's Avatar
    Join Date
    Sep 2009
    Posts
    803

    Default

    *glitchy double post*

  6. #6
    Hero
    2015 DDO Players Council
    Krelar's Avatar
    Join Date
    Sep 2009
    Posts
    924

    Default

    Quote Originally Posted by HatsuharuZ View Post
    I've noticed that some people have this bad habit of, whenever someone wants/suggests a new weapon type or weapon-related feat, that there are already hard-to-find rare items that already have [insert damage type/damage mod/attack mod here]. The weapon is sometimes obscure, often available only at high levels and is always a rare drop.
    I suppose I could have been clearer, I was mostly responding to this part:


    Quote Originally Posted by NerfLancer View Post
    I am unaware of any two-handed piercing melee weapons
    I was letting them know that there is in fact one in case they really wanted a weapon to use against rakashas or spiders or flavor or whatever.

    Also with the changes to the way end rewards work for mindsunder I'm not sure you can really classify it as a "rare" drop anymore (high level sure)
    Last edited by Krelar; 03-18-2012 at 11:15 AM.

  7. #7
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    One and two handed spears have been needed for a long, long time now. They'd also work perfectly with existing quarterstaff animations (well, the two handed ones, anyway).

    A 2H simple weapon with 20/x3 multiplier would be sweeeeeet.
    Kobold sentient jewel still hate you.

  8. #8
    Founder & Hero cdbd3rd's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by Krelar View Post
    I suppose I could have been clearer, I was mostly responding to this part:
    ....
    I was letting them know that there is in fact one in case if they really wanted a weapon to use against rakashas or spiders or flavor or whatever....

    Deflected forum agro, and responded calmly and respectfully. Are you sure you're on the right forum? ( /props )


    Quote Originally Posted by Matuse View Post
    One and two handed spears have been needed for a long, long time now. They'd also work perfectly with existing quarterstaff animations (well, the two handed ones, anyway).

    A 2H simple weapon with 20/x3 multiplier would be sweeeeeet.

    Aye. We've been trying for spears since before this incarnation of the forums was reborn. And we shall continue to endeavor until we finally win thru to the day. The day when we can stand proudly, holding our spears on high, shouting to the heavens... "WHY THE HECK DID IT TAKE THIS LONG!!?!!?"

    I'd like to see either 1d6(20/x4) or 1d8(20/x3), since we're daydreaming today.


    Or even a cosmetic spear we could wave around town to proclaim we finally got our spears. ...erm, not so much that last bit actually.
    CEO - Cupcake's Muskateers, Thelanis
    Collectibles

  9. #9
    Community Member
    Join Date
    Nov 2009
    Posts
    351

    Default

    Great Pick, Scythe, Spear.

    I want a type of 2-Handed weapon with base crit profile 20/x4. It can be even Exotic Weapon, I don't really mind.
    Quote Originally Posted by Vargouille View Post
    Old Birthday Cakes of Wishes don't turn into new Six Year Old Cakes.

  10. #10
    Community Member Zyerz's Avatar
    Join Date
    Apr 2007
    Posts
    794

    Default

    Rahls Might from Mindsunder.

    "Hikari datte, yami datte, kitto"

    Into light, into darkness, surely.

  11. #11
    Community Member Sarisa's Avatar
    Join Date
    Apr 2010
    Posts
    3,192

    Default

    New weapon type could be useful, the generic Spear is something that should be added first because it's such a core weapon.

    Specifically about Rahl's Might:

    It's not a "rare obscure" item, it's one of the more common drops from Mindsunder. A full group should see at least one in 3-5 runs of Mindsunder. They're quite good weapons for the following reasons:
    Higher base damage (like many Quori items, it's a "special" damage die, 1d11 in this case, compared to 1d6 for a normal quarterstaff)
    20/x3 crit, 19-20/x3 with IC: Blunt or if you get the Impact version
    Being a Quarterstaff, any class in the game is proficient, and they're considered Ki weapons for Monks.
    They have Improved Destruction, to help you and the group by a mob's lowering AC and Fort.

    Additionally, it has Deception that can help Acrobat and some other builds land additional sneak attack damage even when they do have aggro. Deception can sometimes be a drawback due to causing "slide-while-held-or-stunned" behaviour.

    There are five different types, allowing you to better choose what to use.

    They're generally considered a game-changer for an Acrobat build that doesn't have an Epic Souleater made, due to those reasons.

    The "gimic" on them is the three damage types. It doesn't come up often, but the piercing 2-hander does sometimes come in handy. Note that as of u9 (I haven't tested since), only IC: Blunt worked with it. If you have IC: Pierce or IC: Slash, you won't have the extended crit range on a non-Impact one.

    The STR+6 bonus is something to give casters without Divine Power running or a permanently slotted STR item a little something to swing between casts or when you want to conserve SP. That was used a bit more in the pre-u9 days due to the higher cost of spells, and the fact that held/stunned mobs could be autocrit and autohit (Dreamspitter was better, but rarer).

  12. #12

    Default

    Quote Originally Posted by Krelar View Post
    Also with the changes to the way end rewards work for mindsunder I'm not sure you can really classify it as a "rare" drop anymore (high level sure)
    To be fair, I still have never seen the force version drop YET.

  13. #13
    Community Member
    Join Date
    Mar 2008
    Posts
    158

    Default

    Obligatory: "I have a two-handed piercing weapon in my ..."
    Played on Sarlona:
    Incrediberry
    Saurfang

  14. #14
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    Yeah, Rahl's Might is a semi decent weapon, but no one should be forced to build around one weapon and just pray to god it works in the majority of case scenarios they need it to work in.

    Its a blunt weapon that has all melee damage subtypes listed on it. Building to use it means building in IC blunt to use a blunt specced weapon with all 3 types of damage on it.

    Give us spears and mattock please. We want ACTUAL 2H piercing weapons as generic weapon types rather than one named non piercer which has piercing damage as a subtype on it.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  15. #15
    Community Member TPICKRELL's Avatar
    Join Date
    Jun 2009
    Posts
    2,068

    Default

    Quote Originally Posted by Missing_Minds View Post
    To be fair, I still have never seen the force version drop YET.
    I've pulled two force rahls on the 3rd completions end reward list while keeping two toons ransacked on the chests. So they are dropping.
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  16. #16
    Community Member HatsuharuZ's Avatar
    Join Date
    Feb 2011
    Posts
    1,855

    Thumbs down

    Quote Originally Posted by Sarisa View Post
    New weapon type could be useful, the generic Spear is something that should be added first because it's such a core weapon.

    Specifically about Rahl's Might:

    It's not a "rare obscure" item, it's one of the more common drops from Mindsunder. A full group should see at least one in 3-5 runs of Mindsunder. They're quite good weapons for the following reasons:
    Higher base damage (like many Quori items, it's a "special" damage die, 1d11 in this case, compared to 1d6 for a normal quarterstaff)
    20/x3 crit, 19-20/x3 with IC: Blunt or if you get the Impact version
    Being a Quarterstaff, any class in the game is proficient, and they're considered Ki weapons for Monks.
    They have Improved Destruction, to help you and the group by a mob's lowering AC and Fort.

    Additionally, it has Deception that can help Acrobat and some other builds land additional sneak attack damage even when they do have aggro. Deception can sometimes be a drawback due to causing "slide-while-held-or-stunned" behaviour.

    There are five different types, allowing you to better choose what to use.

    They're generally considered a game-changer for an Acrobat build that doesn't have an Epic Souleater made, due to those reasons.

    The "gimic" on them is the three damage types. It doesn't come up often, but the piercing 2-hander does sometimes come in handy. Note that as of u9 (I haven't tested since), only IC: Blunt worked with it. If you have IC: Pierce or IC: Slash, you won't have the extended crit range on a non-Impact one.

    The STR+6 bonus is something to give casters without Divine Power running or a permanently slotted STR item a little something to swing between casts or when you want to conserve SP. That was used a bit more in the pre-u9 days due to the higher cost of spells, and the fact that held/stunned mobs could be autocrit and autohit (Dreamspitter was better, but rarer).
    *sighs* It IS nice, but it's not a spear, halberd, lance or trident.

  17. #17
    Community Member
    Join Date
    Sep 2009
    Posts
    28

    Default Two-handed Piercing Melee Weapons

    I don't know if this helps, but...

    ===From the D&D OGL===
    Simple Weapons
    *Short-spear = one-handed pierce 1d6/20x2 (light weapon)
    *Spear = two-handed pierce 1d8/20x3
    *Long-spear = two-handed pierce 1d8/20x3 (reach weapon)
    *Javelin = thrown weapon 1d6/20x2 {stackable}

    Martial Weapon
    *Trident = one-handed pierce 1d8/20x2
    *Pike = two-handed pierce 2d4/20x3 (reach weapon)

    Exotic Weapon
    *Chain, spiked = two-handed pierce

    The halberd is a "combi-weapon" that typically has a axe blade and a thrusting point.
    The military fork was a weapon similar to the long-spear and trident, as it had two thrusting points on a long pole.

    If the Devs decide to do anything with the fact people are interested in this class of weapon.

  18. #18
    2015 DDO Players Council InsanityIsYourFriend's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    it would definately help having more weapon types
    and more flavor builds couldnt hurt anyone but the people that have to group with them ^^ (thats if they aren't good, they might just be really good)
    I am Falontani, Zeblazing, Zeholysoul, Zeshadowfist, Zesoulhuntah, Zedrunk, Singingblade, and many alts
    Quote Originally Posted by 404error View Post
    Thanks for the report and Whoa.
    Quote Originally Posted by MajMalphunktion View Post
    This is talked about a ton, and nothing is concrete at this point. Enter bugs with examples. Tons and tons of bugs. Make Gazebo cry.

  19. #19

    Default

    Quote Originally Posted by TPICKRELL View Post
    I've pulled two force rahls on the 3rd completions end reward list while keeping two toons ransacked on the chests. So they are dropping.
    Oh, don't get me wrong. I'm not saying that they are not dropping. They just are not dropping for me for as long as I've tried. *sigh*

  20. #20
    Founder & Build Synthesis Battlehawke's Avatar
    Join Date
    Feb 2006
    Posts
    1,277

    Default spears

    Spears would be so easy for them to implinent. They could use shortspears for one handers and longspears for two handers. Q staff animations could be used for the longspears. 1d6 & 3d4 would be great respectively for damage.
    The Best Server: Gallhanda

    Looking for a great guild? Check Out Our Guild: http://www.oldtimersguild.com/vb/forum.php

    Looking for some good builds to play? https://www.ddo.com/forums/showthrea...for-Characters

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload