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  1. #21
    Community Member Avidus's Avatar
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    Quote Originally Posted by Razcar View Post
    ...
    • Movement Rate
    • Spell DC for all schools
    • Spell Penetration
    • XP Bonus
    • Loot bonus
    • Special Melee attack DC (trip, sunder etc)
    • Healing Amplification
    • Melee Threat
    • Spell Threat
    • Glancing Blow damage
    • Glancing Blow special attack percentage
    • Spell cost discounts
    • HP regeneration
    • SP regeneration
    • Double Strike chance
    • Special class bonuses, such as Favored Enemy attack/damage bonus, Bard song duration, Rage duration, etc.
    • And I'm sure many more I can't think about now
    ...
    I would love to see all of this with an 'at-a-glance' look at the character sheet. Even if it meant I had to click on the advanced tab to do it. If we can't get all of this on the character sheet could we at least get the following on there?:
    • Threat Modification +/- Percentage
    • Healing Amplification Percentage
    • Double Strike Percentage
    • Movement Speed (base with modifiers like monk/barb, striding, expedious retreat etc.)
    • Spell Pen (with breakdown, per spell level on the spells tab)
    • Immunities (blindness, disease, poision, fear et cetera...)

    Not having to have the players run tests over and over to determine these numbers is not a bad thing. Having quick access to these numbers would help newer players and vets alike.
    ~ Rukan 4/3 pal/mnk(Past Life mnk x3) ~ Ignavus 16 wiz(Past Life sor/wiz) ~ Styphon 20 Game Deformer(Past Life Clr) ~
    ~ Wyek 7/6 mnk/ftr ~ Lystara 5/6/2 ftr/rng/mnk ~ Tinder 12 brb ~

  2. #22
    Community Member ~Glimrac's Avatar
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    Cool

    /signed

    more stats=more fun, for me anyway

  3. #23
    The Hatchery MRMechMan's Avatar
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    /signed, and +1

    You are full of good ideas!

  4. #24
    Community Member Zarquine's Avatar
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    /signed

    Yes please! All of them like suggested. That would make many things far easier for me.

  5. #25
    Community Member dougnugget's Avatar
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    Default

    Awesome idea and +1

  6. #26
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    /signed big time

    The more info the batter
    ______________________________

  7. #27
    Community Member Valindria's Avatar
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    Threat and healing amp should be there for sure. Rogues could show up as -threat as well.

  8. #28
    Community Member AbyssalMage's Avatar
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    Not sure what people mean by "Threat"? Are you talking about how much you can generate or how much you have created?

    Personally, how much you created should remain hidden. Only the DM (or in this case the DDO client) should know precisely when the NPC is going to turn around and "spank" you.

    How much you can generate, i.e. 30% incite bonus, is only beneficial to certain classes. Although I guess it would be useful to people who are purposely gearing their character to tank.

    That being said, a new tab like "advanced" would be nice to see what DDO "see's" instantaneously when you equip a new piece of gear or come under the effects of a spell or song. And as long as this tab remains invisible to other players view unless it is done by screen shot or similar method like someone else mentioned. We don't need anymore min/max players openly criticizing players in game for their builds.

  9. #29
    Founder shrades72's Avatar
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    Default

    /signed vigorously

  10. #30
    Founder Lifespawn's Avatar
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    /signed to keep this bumped up it's about 6 years over due
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  11. #31
    Community Member Asmodeus451's Avatar
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    /signed

    most of what is being asked for players can calc out already.

    i see NO REASON for it not to be on the sheet
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  12. #32
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    Generally, I agree..

    Except I worry that showing threat and dynamic aggro stuff might further the cause of forcing people into a single role. The last MMO I left because all the melee types were expected to be Tanks and nothing else, and it became a race to see who could generate the most threat and those not at the very top weren't allowed in parties.

    Things that are not dynamically changing in encounters, I am all for, DC', amp, etc.

  13. #33
    Community Member Culver.Civello's Avatar
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    /Signed!

    Stats!!!! I hate having to count up what I have with certain things. Always a pain. XD

  14. #34
    Community Member
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    Default Agree

    Hi,

    I think more information in an Advanced Tab is a great idea.

    In additional to what's been mentioned above, I would like to see it include are effect immunities, such as poison, disease, deathblock, etc.

    Thanks.

  15. #35
    Community Member lugoman's Avatar
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    Really, how hard can it be to include this info?

  16. #36
    Community Member Dolphious's Avatar
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    Default

    /signed

    To adding the whole list of important stats.

  17. #37
    Community Member justfortheforums's Avatar
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    Default

    /signed
    Tassill, Towahn
    Crimson Eagles of Khyber

  18. #38
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by TempestAlphaOmega View Post
    Three pages? Unless you have to have it bound (softcover is acceptable) you still don't have enough......
    Mine was 36 pages (no exxageration) was mostly different prepared spell lists for every conceivable situation.... And the stats for each individual mob in my undead horde... Cleric necromancer FTW.

    Oh and /signed
    Last edited by Havok.cry; 03-15-2012 at 08:38 PM.
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

  19. #39
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by parowan View Post
    /signed

    In particular, I'd like (in this order of priority):
    • heal amp

    • melee threat

    • spell pen

    • movement rate

    • double strike chance

    • enemy fort bypass/reduction chance

    • attack rate modifier (haste, yugo pot, etc.)

    • spell threat

    • glancing blow dmg and chance

    • arcane spell failure chance

    • total armor check penalty

    • a list of current "guard" effects


    Some of the others I'm less interested in. They should be lower priorities in any case. Some could get complicated, like spell DCs - hovering over the spell is easy enough to check DC, and heighten vs. not heightened could make displaying DCs more complex than it's worth.
    /signed.

    Amp and threat most of all, because they are hard to calculate (Amp because I'm one of the few people that can multiply 1.2*1.3*1.1*1.2*1.1 in my head, threat because we just don't know what stacks and how, and it's not easy at all to test).
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  20. #40
    Community Member Havok.cry's Avatar
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    By threat I think it should be threat bonus/penalty, not currently generated aggro.
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

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