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  1. #1
    Hero
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    Default Please list Healing Amp and Incite on the Character Sheet - Stat tab

    Simple request for Turbine developers:

    Please add display information for current Healing Amplification and Incite to the Character Sheet - Stat tab, similar to what you provide for Fortification:

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  2. #2
    The Hatchery
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    Also include spell pen and DC's by school. Perhaps on the spell tab.

  3. #3
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    There are many stats I would like to add to that. The character sheet is very lacking and there's many values missing. As these stats are obviously in the game they should be shown.



    Examples (edit - a couple have been mentioned above already):
    • Movement Rate
    • Spell DC for all schools
    • Spell Penetration
    • XP Bonus
    • Loot bonus
    • Special Melee attack DC (trip, sunder etc)
    • Healing Amplification
    • Melee Threat
    • Spell Threat
    • Glancing Blow damage
    • Glancing Blow special attack percentage
    • Spell cost discounts
    • HP regeneration
    • SP regeneration
    • Double Strike chance
    • Special class bonuses, such as Favored Enemy attack/damage bonus, Bard song duration, Rage duration, etc.
    • And I'm sure many more I can't think about now
    If the reason these are not shown is "clutter" (a.k.a. "we think our players are stupid"), then make an "Advanced" tab for them. Really, there is no excuse for not showing these stats. It is D&D, devs. We like stats.
    Last edited by Razcar; 03-15-2012 at 11:08 AM.
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  4. #4
    The Hatchery Syllph's Avatar
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    Quote Originally Posted by Razcar View Post
    Really, there is no excuse for not showing these stats. It is D&D, devs. We like stats.
    I have to agree. I don't mind seeing bunches and bunches of stats. In fact, i quite like it. I was also that guy in pnp with three pages of my character sheet.

  5. #5
    Community Member TempestAlphaOmega's Avatar
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    Yes please!

    Quote Originally Posted by Razcar View Post
    There are many stats I would like to add to that. The character sheet is very lacking and there's many values missing. As these stats are obviously in the game they should be shown.


    Examples (edit - a couple have been mentioned above already):
    • Movement Rate
    • Spell DC for all schools
    • Spell Penetration
    • XP Bonus
    • Loot bonus
    • Special Melee attack DC (trip, sunder etc)
    • Healing Amplification
    • Melee Threat
    • Spell Threat
    • Glancing Blow damage
    • Glancing Blow special attack percentage
    • Spell cost discounts
    • HP regeneration
    • SP regeneration
    • Double Strike chance
    • Special class bonuses, such as Favored Enemy attack/damage bonus, Bard song duration, Rage duration, etc.
    • And I'm sure many more I can't think about know
    If the reason these are not shown is "clutter" (a.k.a. "we think our players are stupid"), then make an "Advanced" tab for them. Really, there is no excuse for not showing these stats. It is D&D, devs. We like stats.

    Quote Originally Posted by Syllph View Post
    I have to agree. I don't mind seeing bunches and bunches of stats. In fact, i quite like it. I was also that guy in pnp with three pages of my character sheet.
    Three pages? Unless you have to have it bound (softcover is acceptable) you still don't have enough......
    Shapshap, League of Extraordinary Ham, Sarlona and a bunch of alts that all have names begining with Sha or Sho. Of course Shapshap could be the alt and one of the others the main, it just depends on what day it is.

  6. #6
    Hero Gkar's Avatar
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    Quote Originally Posted by TempestAlphaOmega View Post
    Three pages? Unless you have to have it bound (softcover is acceptable) you still don't have enough......
    I was thinking the same thing. Back in AD&D 2 pages were generally enough, but not in 3.x. I was at 4 or 5.

    And in my test playing of 4e (may it soon be replaced) I felt like I was carrying a book.

  7. #7
    Community Member parowan's Avatar
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    Quote Originally Posted by Gkar View Post
    I was thinking the same thing. Back in AD&D 2 pages were generally enough, but not in 3.x. I was at 4 or 5.

    And in my test playing of 4e (may it soon be replaced) I felt like I was carrying a book.
    Back in my day (Basic and 1sted) I tried to keep it to one side of one sheet. Maybe any gratuitous bio or spell lists could go on the back side. Anything we didn't have spelled out on paper we just made something up that sounded reasonable (er, um, make a strength check!) and rolled some dice. Or, as DM, I'd make something up that suited my purposes

    But that was a fast and loose play style, which was more about hanging out with friends than being precise, and more about telling stories than simulating combat. It was easy entry and fast-paced.

    But once computers get involved you add capability for quick and detailed math. And when you're playing with strangers instead of the guys you grew up with you need to hold to some preset rules. That being the case, we really ought to have more ready access to the numbers that are governing our characters' performance.

  8. #8
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by TempestAlphaOmega View Post
    Three pages? Unless you have to have it bound (softcover is acceptable) you still don't have enough......
    Mine was 36 pages (no exxageration) was mostly different prepared spell lists for every conceivable situation.... And the stats for each individual mob in my undead horde... Cleric necromancer FTW.

    Oh and /signed
    Last edited by Havok.cry; 03-15-2012 at 08:38 PM.
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  9. #9
    Community Member Avidus's Avatar
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    Quote Originally Posted by Razcar View Post
    ...
    • Movement Rate
    • Spell DC for all schools
    • Spell Penetration
    • XP Bonus
    • Loot bonus
    • Special Melee attack DC (trip, sunder etc)
    • Healing Amplification
    • Melee Threat
    • Spell Threat
    • Glancing Blow damage
    • Glancing Blow special attack percentage
    • Spell cost discounts
    • HP regeneration
    • SP regeneration
    • Double Strike chance
    • Special class bonuses, such as Favored Enemy attack/damage bonus, Bard song duration, Rage duration, etc.
    • And I'm sure many more I can't think about now
    ...
    I would love to see all of this with an 'at-a-glance' look at the character sheet. Even if it meant I had to click on the advanced tab to do it. If we can't get all of this on the character sheet could we at least get the following on there?:
    • Threat Modification +/- Percentage
    • Healing Amplification Percentage
    • Double Strike Percentage
    • Movement Speed (base with modifiers like monk/barb, striding, expedious retreat etc.)
    • Spell Pen (with breakdown, per spell level on the spells tab)
    • Immunities (blindness, disease, poision, fear et cetera...)

    Not having to have the players run tests over and over to determine these numbers is not a bad thing. Having quick access to these numbers would help newer players and vets alike.
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  10. #10
    Community Member Valindria's Avatar
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    Threat and healing amp should be there for sure. Rogues could show up as -threat as well.

  11. #11
    Community Member AbyssalMage's Avatar
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    Not sure what people mean by "Threat"? Are you talking about how much you can generate or how much you have created?

    Personally, how much you created should remain hidden. Only the DM (or in this case the DDO client) should know precisely when the NPC is going to turn around and "spank" you.

    How much you can generate, i.e. 30% incite bonus, is only beneficial to certain classes. Although I guess it would be useful to people who are purposely gearing their character to tank.

    That being said, a new tab like "advanced" would be nice to see what DDO "see's" instantaneously when you equip a new piece of gear or come under the effects of a spell or song. And as long as this tab remains invisible to other players view unless it is done by screen shot or similar method like someone else mentioned. We don't need anymore min/max players openly criticizing players in game for their builds.

  12. #12
    Founder shrades72's Avatar
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    /signed vigorously

  13. #13
    Founder Lifespawn's Avatar
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    /signed to keep this bumped up it's about 6 years over due
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  14. #14
    Community Member Asmodeus451's Avatar
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    /signed

    most of what is being asked for players can calc out already.

    i see NO REASON for it not to be on the sheet
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  15. #15
    Community Member lugoman's Avatar
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    Really, how hard can it be to include this info?

  16. #16
    Community Member Dolphious's Avatar
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    /signed

    To adding the whole list of important stats.

  17. #17
    Community Member justfortheforums's Avatar
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    /signed
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  18. #18
    Community Member Thanquil's Avatar
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    Cool

    Quote Originally Posted by justfortheforums View Post
    /signed
    rofl love your avatar picture

  19. #19
    Community Member nastypeter's Avatar
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    Lightbulb Lol

    Quote Originally Posted by justfortheforums View Post
    /signed
    I also got a kick out of your avatar picture


    /signed as well

  20. #20
    Community Member Havok.cry's Avatar
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    By threat I think it should be threat bonus/penalty, not currently generated aggro.
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