Simple request for Turbine developers:
Please add display information for current Healing Amplification and Incite to the Character Sheet - Stat tab, similar to what you provide for Fortification:
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Simple request for Turbine developers:
Please add display information for current Healing Amplification and Incite to the Character Sheet - Stat tab, similar to what you provide for Fortification:
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Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP
Also include spell pen and DC's by school. Perhaps on the spell tab.
There are many stats I would like to add to that. The character sheet is very lacking and there's many values missing. As these stats are obviously in the game they should be shown.
Examples (edit - a couple have been mentioned above already):
If the reason these are not shown is "clutter" (a.k.a. "we think our players are stupid"), then make an "Advanced" tab for them. Really, there is no excuse for not showing these stats. It is D&D, devs. We like stats.
- Movement Rate
- Spell DC for all schools
- Spell Penetration
- XP Bonus
- Loot bonus
- Special Melee attack DC (trip, sunder etc)
- Healing Amplification
- Melee Threat
- Spell Threat
- Glancing Blow damage
- Glancing Blow special attack percentage
- Spell cost discounts
- HP regeneration
- SP regeneration
- Double Strike chance
- Special class bonuses, such as Favored Enemy attack/damage bonus, Bard song duration, Rage duration, etc.
- And I'm sure many more I can't think about now
Last edited by Razcar; 03-15-2012 at 11:08 AM.
Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
Lyrandar 2006 - Devourer 2007 - Thelanis 2009 - Ghallanda 2010
Shapshap, League of Extraordinary Ham, Sarlona and a bunch of alts that all have names begining with Sha or Sho. Of course Shapshap could be the alt and one of the others the main, it just depends on what day it is.
Back in my day (Basic and 1sted) I tried to keep it to one side of one sheet. Maybe any gratuitous bio or spell lists could go on the back side. Anything we didn't have spelled out on paper we just made something up that sounded reasonable (er, um, make a strength check!) and rolled some dice. Or, as DM, I'd make something up that suited my purposes
But that was a fast and loose play style, which was more about hanging out with friends than being precise, and more about telling stories than simulating combat. It was easy entry and fast-paced.
But once computers get involved you add capability for quick and detailed math. And when you're playing with strangers instead of the guys you grew up with you need to hold to some preset rules. That being the case, we really ought to have more ready access to the numbers that are governing our characters' performance.
Greyhawk Wars for TripleA
Last edited by Havok.cry; 03-15-2012 at 08:38 PM.
Matt Walsh:
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
I would love to see all of this with an 'at-a-glance' look at the character sheet. Even if it meant I had to click on the advanced tab to do it. If we can't get all of this on the character sheet could we at least get the following on there?:
- Threat Modification +/- Percentage
- Healing Amplification Percentage
- Double Strike Percentage
- Movement Speed (base with modifiers like monk/barb, striding, expedious retreat etc.)
- Spell Pen (with breakdown, per spell level on the spells tab)
- Immunities (blindness, disease, poision, fear et cetera...)
Not having to have the players run tests over and over to determine these numbers is not a bad thing. Having quick access to these numbers would help newer players and vets alike.
~ Rukan 4/3 pal/mnk(Past Life mnk x3) ~ Ignavus 16 wiz(Past Life sor/wiz) ~ Styphon 20 Game Deformer(Past Life Clr) ~~ Wyek 7/6 mnk/ftr ~ Lystara 5/6/2 ftr/rng/mnk ~ Tinder 12 brb ~~ Broken Talons ~
Threat and healing amp should be there for sure. Rogues could show up as -threat as well.
Not sure what people mean by "Threat"? Are you talking about how much you can generate or how much you have created?
Personally, how much you created should remain hidden. Only the DM (or in this case the DDO client) should know precisely when the NPC is going to turn around and "spank" you.
How much you can generate, i.e. 30% incite bonus, is only beneficial to certain classes. Although I guess it would be useful to people who are purposely gearing their character to tank.
That being said, a new tab like "advanced" would be nice to see what DDO "see's" instantaneously when you equip a new piece of gear or come under the effects of a spell or song. And as long as this tab remains invisible to other players view unless it is done by screen shot or similar method like someone else mentioned. We don't need anymore min/max players openly criticizing players in game for their builds.
/signed
most of what is being asked for players can calc out already.
i see NO REASON for it not to be on the sheet
The Funniest Thing I've Ever Read
Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith
By threat I think it should be threat bonus/penalty, not currently generated aggro.
Matt Walsh:
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’