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Originally Posted by
Koechophe
To respond, one of the most common comments was that you can boost light spells. I specifically said most of those can only be boosted by potency as they are alignment based.
The main point of this thread is that clerics need better diversity within the elements they have. Like fire, for instance, has 1.5 spells you use in it, both aoe. Same with untyped, there arent any single target ones. Light, however, has no aoe.
So the three main elements for a cleric are:
Fire:
firestorm
Flame strike
Symbol of flame
Light:
Searing light
nimbus of light
Divine punishment
Untyped
Blade barrier
Destruction
Implosion
Cometfall (bludgeoning, but still)
So for each of the actually usefull catagorys, they only have 4 or less spells. Wizards have around 7 or 8 per element. And for 2/3 of those catagorys, they cant boost the spell by element at all.
I know clerics have healing capacity but the heals themselves take enough sp to really gimp how much damage they can do compared to wiz/sorc. In addition, the spells themselves are almost always worse in damage than the wiz/sorc counterparts. DP, the best light spell, is not nearly as effective as the arcane niac's cold and eladers surge because both can be stacked.
BB isnt as effective as firewall/icestorm/acid rain Because the aoe is a lot smaller and it generally isnt constantly hitting the mob.
Searing light has a lot lower damage ratio than most arcane spells
Flame strike has a huge cast time
Cometfall has damage every 2 levels instead of 1, and once again, the lack of enhancment boost gimps the damage.
Clerics do have drawbacks to compensate for their heals. And to be honest, the spells for clerics are all based at higher levels than not. Clerics, in my opinion, need more fire, light and untyped damage and some enhancments to support them, so that offense is viable and works throughout the game. I know they arent supposed to have a ton of offense like sorcs/wiz, but arent they supposed to have enough to make it a viable option?