So I'm getting ready to TR Purr into his artificer life (I miss blade barrier), and I had a few questions going in:
1) I'm thinking warforged for soloability. I'm not crazy in this, right? warforged and artificers are like hot dogs and twinkies, yeah?
2) I'm planning on mostly doing casting and ranged attacks. Should I bother with mithril or adamantine body?
3) Any docents I should make sure I grab before I TR?
4) Same thing with crossbows. I think I have a Storm(?) or something laying about. How necessary is it for me to build a lit2 heavy repeater?
4b) Same with rune arms. Which are the best ones to have?
5) Is there a way to get my INT to be used for attack and damage with crossbows? If I stick my dex at like 19 for improved precise shot, is that going to be a high enough attack bonus at end game? or will I just be blade barriering and flame turreting at that point?
6) How many bolts am I going to need at any given time? I have the one that ****s out arrows and junk from harbinger of madness. Is that pretty much going to be enough?
7) I saw a suggestion to going 6roguemechanic/14artificer. Any huge benefits in doing this instead of going pure artificer?
8) In my mind I will be running around crappin' out blade barriers and casting repair spells on myself and sometimes shooting stuff with my boomstick. This is how artificers work, right?
Since I'm not going to be playing this guy at level 20 forever, it doesn't have to be purrfect (get it?! ha! never gets old!). Mostly I'm looking for something for speedy levelling purposes.