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Thread: Cleric archer

  1. #1
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    Default Cleric archer

    I am going to get a 3 months membership (VIP) in few months and one of the things I was thinking of "raising" was a cleric archer (just for the heck of it).
    The idea is a 12 cleric/6 monk/2 ranger split, half-elf with paladin dilly.

    32 point build starting stats
    Strength - 14
    Dextirity - 14 (+3 tome for manyshot)
    Constitution - 13
    Intelligence - 8
    Wisdom - 16
    Charisma - 13

    General Feats - Mental Toughness, Point Blank Shot, Manyshot, Precise Shot, Rapid Shot, Empower Healing Spell and ... Extra turning (? No idea if this one will be really needed)
    Monk Feats - Zen Archery, Toughness, Lightning Reflexes (or another Toughness ?)

    Now the idea is more of a flavor build and not a serious epic character of some sort. I don't have a lot of exp with higher level characters (my max being a lvl 18 dwarf warchanter). He *should* have a decent defence coming from the monk and wisdom combo, good reflexes from the paladin dilly, the monk/ranger combo is self-explanatory and even with 14 str should do a decent dps. The cleric is for survivability and helping with healing when/if needed; with that much of a charisma, the build should have enough turn undeads to use cleric divine might quite often for example.

    The thing is I am not sure about three things.
    a) given the starting stats which one should be the dilly the paladin or the ranger.
    b) cleric, druid or favored soul (the druid is a big IF ... because .. you know .. no idea what will he look like)
    c) if the build is too gimped or not. Pretty much the reason I haven't put a more detailed plan on the build. Kind of open for suggestions before making the big scheme of things

  2. #2
    Community Member wax_on_wax_off's Avatar
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    This is my current take on a cleric arcane archer.

    I'd suggest that if you want to play at cap that you include Improved Precise Shot which requires 19 dex. I've had a divine arcane archer at cap before and it was pretty useless as it was lacking IPS (though it could still heal fine so no worries).

    If you have +3 supreme tome available it makes it much, much easier to hit various goals like 16 charisma for DMII, 19 dex for IPS and 26 buffed strength for ranger dilettante. Without the +3 tome I wouldn't try a cleric build like this as it is too MAD; probably better to try the FvS version instead that doesn't require so many build points.

    If you only want to level the character and then TR then 17 dex for manyshot is fine.
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  3. #3
    Community Member mr420247's Avatar
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    Default Hi

    Idk looks fine but u mit be better off with 18 cleric 2 ranger split
    cant do much healin with a 12 and u get increased spell dcs too

  4. #4
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by mr420247 View Post
    Idk looks fine but u mit be better off with 18 cleric 2 ranger split
    cant do much healin with a 12 and u get increased spell dcs too
    Somehow I dont think he is building this to be a healer.

    I would drop the charisma and paladin diletantte. Put the points into 16 dex 14 con. Pick up rogue dilitentte for increased DPS. Feats would be (in no particular order) emp. heal(radiant servant), dodge (for ninja spy), PBS, wf ranged, mental toughnes, toughness, many shot, precise shot, imp. Precise shot, imp critical ranged. If you want more castingness I would drop dodge for maximise, then for even more, toughness for empower.
    Last edited by Havok.cry; 03-15-2012 at 01:56 AM.
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  5. #5
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by mr420247 View Post
    Idk looks fine but u mit be better off with 18 cleric 2 ranger split
    cant do much healin with a 12 and u get increased spell dcs too
    I'm aiming for 13 cleric/6 monk/1 wizard. 6 monk gives the all important 10k stars enhancement which is basically the cornerstone of the build. 1 wizard effectively gives 2 feats as you don't have to take mental toughness and it gives a free feat: maximise. 13 cleric gives 3 mass cures, resurrection and blade barrier. With this split you can also get CL 18 or 19 on your divine punishment which could make this quite a brutal ranged DPS build if geared right. Quite possible to heal easy/moderate content or be a backup healer if you have pots and/or SP replenishment items.
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  6. #6
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Havok.cry View Post
    Somehow I dont think he is building this to be a healer.

    I would drop the charisma and paladin diletantte. Put the points into 16 dex 14 con. Pick up rogue dilitentte for increased DPS. Feats would be (in no particular order) emp. heal(radiant servant), dodge (for ninja spy), PBS, wf ranged, mental toughnes, toughness, many shot, precise shot, imp. Precise shot, imp critical ranged. If you want more castingness I would drop dodge for maximise, then for even more, toughness for empower.
    The +4 damage from Divine Might II is pretty important, 14 charisma after tomes stays
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  7. #7
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    I kind of have an offtopic question (two actually)
    a) How much of a boost can a character get to a stat's base - +2-4 from tomes, +6 from items, +2 shipbuffs, what else ?
    b) the ranger dilly stops being effective at 26 strength and the paladin ot 20 right ? (for some reason I was thinking of dropping 2 ranger for 2 paladin* and probably some strength for eiter dextirity or charisma. *for more saves, +1 def, extra +1 char from the ench)

  8. #8
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    The +4 damage from Divine Might II is pretty important, 14 charisma after tomes stays
    In which case I would put at least 2 level ups into Dex to qualify for improved precise shot. It is worth it. Also as a note: I'm talking about the OPs build not yours.
    Last edited by Havok.cry; 03-15-2012 at 02:50 PM.
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  9. #9
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    Quote Originally Posted by Havok.cry View Post
    In which case I would put at least 2 level ups into Dex to qualify for improved precise shot. It is worth it. Also as a note: I'm talking about the OPs build not yours.
    I know DPS-wise IPS is a beast but when I think of builds I take into account what I can do and what I can't do. The requirements for IPS (lining up monsters) is something I wont be able to do ... I prefer to just shoot them down one after the other.

    It is my fault for not mentioning my reluctance about that particular feat.

  10. #10
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by Hajutze View Post
    I know DPS-wise IPS is a beast but when I think of builds I take into account what I can do and what I can't do. The requirements for IPS (lining up monsters) is something I wont be able to do ... I prefer to just shoot them down one after the other.

    It is my fault for not mentioning my reluctance about that particular feat.
    I'm the last person to fault a guy for going with their informed preference

    In this case I would drop from my suggested feats improved precise shots, and add in maximize in its place. If you want to toss in empower, drop dodge and lose ninja spy for it (empower would give you more DPS and better heals, I think)
    Matt Walsh:
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