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  1. #1
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    Default 11 Rgr / 6 Mnk / 3 Art - AA

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Half-Elf Male
    (6 Monk \ 11 Ranger \ 3 Artificer) 
    Hit Points: 349
    Spell Points: 477 
    BAB: 17\17\22\27\27
    Fortitude: 15
    Reflex: 15
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             17                    26
    Dexterity            11                    14
    Constitution         13                    15
    Intelligence         10                    12
    Wisdom               17                    23
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Wisdom used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     6
    Bluff                -1                     0
    Concentration         5                    23
    Diplomacy            -1                     0
    Disable Device        n/a                  20
    Haggle               -1                     0
    Heal                  3                     6
    Hide                  0                     4
    Intimidate           -1                     0
    Jump                  7                    14
    Listen                3                     6
    Move Silently         0                     2
    Open Lock             n/a                  20
    Perform              n/a                    n/a
    Repair                0                     1
    Search                4                    21
    Spot                  7                    26
    Swim                  3                     8
    Tumble                1                     5
    Use Magic Device      0                     1
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Toughness
    
    
    Level 2 (Artificer)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Selected) Toughness
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 12 (Monk)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 14 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 15 (Monk)
    Feat: (Selected) Toughness
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 18 (Artificer)
    Feat: (Selected) Toughness
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Artificer)
    Enhancement: Artificer Damage Boost I
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Improved Cleric Dilettante I
    Enhancement: Improved Cleric Dilettante II
    Enhancement: Improved Cleric Dilettante III
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Static Charge
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Artificer Energy of Creation I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II

  2. #2
    The Hatchery karl_k0ch's Avatar
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    I'm surprised to see Spot, but no UMD. I guess having Arty levels and Cleric Dilly makes this somewhat easier to give up. But then, there will be no fire shield scrolls, and also no rr or other alignment-based items useable.
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  3. #3
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    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Half-Elf Male
    (7 Fighter \ 12 Monk \ 1 Wizard) 
    Hit Points: 346
    Spell Points: 255 
    BAB: 16\16\21\26\26
    Fortitude: 16
    Reflex: 14
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            16                    19
    Constitution         14                    17
    Intelligence          8                    10
    Wisdom               16                    21
    Charisma              8                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Constitution used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    23
    Bluff                -1                     1
    Concentration         6                    27
    Diplomacy            -1                     1
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                  3                     5
    Hide                  3                     8
    Intimidate           -1                     1
    Jump                  3                    14
    Listen                3                     5
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                     5
    Swim                  3                     8
    Tumble                n/a                   7
    Use Magic Device      1                    11
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Rapid Shot
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Precise Shot
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Bow Strength
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Precise Shot
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Manyshot
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Kensei Longbow Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Racial Toughness I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Concentration I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I

  4. #4
    Community Member wax_on_wax_off's Avatar
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    Maybe better to post some of your goals with these builds ...

    Here are my current AA builds that my completionist character will try soonish (tm) for comparison.
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  5. #5
    The Hatchery karl_k0ch's Avatar
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    I think this is mainly a reference post.
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  6. #6
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    Quote Originally Posted by wax_on_wax_off View Post
    Maybe better to post some of your goals with these builds ...

    Here are my current AA builds that my completionist character will try soonish (tm) for comparison.
    I posted it only because its easier to paste it from planner here. So i can just link this thread to ppl that i want to check out these builds. Feel free to totally ignore this thread.

  7. #7
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Shaatan View Post
    I posted it only because its easier to paste it from planner here. So i can just link this thread to ppl that i want to check out these builds. Feel free to totally ignore this thread.
    We'd (or at least I'd) love to know your experiences with the 10k stars/zen archery combo with the variety of builds and why you chose certain things over others (like 1 wizard instead of 1 artificer).

    It's a new paradigm and qualitative data is good
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  8. #8
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    Quote Originally Posted by wax_on_wax_off View Post
    We'd (or at least I'd) love to know your experiences with the 10k stars/zen archery combo with the variety of builds and why you chose certain things over others (like 1 wizard instead of 1 artificer).

    It's a new paradigm and qualitative data is good
    There is no any deeper meaning to it. Just the extra feat from wiz lvl, so i dont have to sacrifice toughness for mental toughness. I really like having my ~600 HP. It can be easily swapped for arti lvl if some1 likes UMD and possible trap skills more. Because of 3 pres, the enchancements on this build are really tight, so there is not much more u can get from that arti lvl.

  9. #9
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    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Half-Elf Male
    (2 Fighter \ 12 Barbarian \ 6 Ranger) 
    Hit Points: 292
    Spell Points: 175 
    BAB: 20\20\25\30\30
    Fortitude: 19
    Reflex: 13
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    28
    Dexterity            17                    19
    Constitution         14                    17
    Intelligence          8                    10
    Wisdom                8                    11
    Charisma              9                    11
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Wisdom used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    15
    Bluff                -1                     0
    Concentration         2                     3
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                 -1                     0
    Hide                  3                     4
    Intimidate           -1                     0
    Jump                  6                    31
    Listen               -1                     0
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                    19
    Swim                  4                     9
    Tumble                4                     5
    Use Magic Device      1                    11
    
    Level 1 (Barbarian)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Barbarian)
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Barbarian)
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Barbarian)
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Feat: (Selected) Precise Shot
    
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Ranger)
    
    
    Level 17 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 18 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Damage Boost III
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extend Rage III
    Enhancement: Barbarian Extend Rage IV
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Extra Rage III
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Power Rage IV
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Barbarian Frenzied Berserker II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Barbarian Constitution I
    Enhancement: Fighter Strength I

  10. #10
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Shaatan View Post
    There is no any deeper meaning to it. Just the extra feat from wiz lvl, so i dont have to sacrifice toughness for mental toughness. I really like having my ~600 HP. It can be easily swapped for arti lvl if some1 likes UMD and possible trap skills more. Because of 3 pres, the enchancements on this build are really tight, so there is not much more u can get from that arti lvl.
    With both wizard and artificer you dont need to take mental toughness as instead you can spend 1 AP on energy of creation/scholar to qualify for AA.

    Artificer opens up the possibility to have max UMD for scroll healing along with the +2 UMD with scrolls. It gets better at arti 2 with wand and scroll mastery I.
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  11. #11
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    With both wizard and artificer you dont need to take mental toughness as instead you can spend 1 AP on energy of creation/scholar to qualify for AA.
    It's worth noting that the version of the planner I was using* did not include the energy of creation in the list of elven AA prereqs, essentially needing MT only for the sake of being able to take the PrE in the planner.

    In essence, Wizard is 1 AP ahead of Arty since you can take a bonus feat instead of spending 1 AP for the Energy enhancement. The only other metamagic feat which makes some mild sense is Extend, if you use either of Ram's Might, and the active Pally PL feat.

    *: 03.12.01, to be precise. That's even a later release than the one of the builds in the OP.
    Last edited by karl_k0ch; 03-15-2012 at 07:12 AM.
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  12. #12
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    Quote Originally Posted by wax_on_wax_off View Post
    With both wizard and artificer you dont need to take mental toughness as instead you can spend 1 AP on energy of creation/scholar to qualify for AA.

    Artificer opens up the possibility to have max UMD for scroll healing along with the +2 UMD with scrolls. It gets better at arti 2 with wand and scroll mastery I.
    With all my hate towards swapping half of gear to get enough UMD to cast a heal scroll, i have to admit that arti might be a better option.
    I had 1 spare AP anyway, which i put in improved concentration.
    Last edited by Shaatan; 03-15-2012 at 07:19 AM.

  13. #13
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Shaatan View Post
    With all my hate towards swapping half of gear to get enough UMD to cast a heal scroll, i have to admit that arti might be a better option.
    I had 1 spare AP anyway, which i put in improved concentration.
    23 ranks +4 GH +3 charisma +2 ship buffs +2 artificer scroll mastery=34
    Equip heal scroll/epic flameward slotted with +2 GL =41 UMD (110% heal scrolls)
    No more gear swapping than what is required to equip a heal scroll though you'll probably get uncentered with this approach.

    Alternatively, grab an epic spare hand and hit skill boost for 100% on heal scrolls.

    Fair few options that can minimise gear swapping.

    I really like the epic big top for Oh **** NEED CC! moments and it has a permanent place in my questing gear setup (in raids it gets replaced with Undying Gaze for sunder DC, on my archer I'll have moron helm here though).
    Quote Originally Posted by Feather_of_Sun View Post
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  14. #14
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    Quote Originally Posted by wax_on_wax_off View Post
    23 ranks +4 GH +3 charisma +2 ship buffs +2 artificer scroll mastery=34
    Equip heal scroll/epic flameward slotted with +2 GL =41 UMD (110% heal scrolls)
    No more gear swapping than what is required to equip a heal scroll though you'll probably get uncentered with this approach.

    Alternatively, grab an epic spare hand and hit skill boost for 100% on heal scrolls.

    Fair few options that can minimise gear swapping.

    I really like the epic big top for Oh **** NEED CC! moments and it has a permanent place in my questing gear setup (in raids it gets replaced with Undying Gaze for sunder DC, on my archer I'll have moron helm here though).
    No matter how hard i try, i cant get more than 15 UMD from ranks with 12/Mnk/7Ftr/1Art split. So if my calculations are correct i d need to equip Epic Flameward slotted with GL, GS item with +6 CHA skills and have ship buffs and GH on me to get no fail on heal scrolls (aka pain in the butt, but possible :P).

    @EDIT:

    Nvm, my planner just went nuts, its possible to get 23 with ranks.
    Last edited by Shaatan; 03-15-2012 at 08:15 AM.

  15. #15
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Shaatan View Post
    No matter how hard i try, i cant get more than 15 UMD from ranks with 12/Mnk/7Ftr/1Art split. So if my calculations are correct i d need to equip Epic Flameward slotted with GL, GS item with +6 CHA skills and have ship buffs and GH on me to get no fail on heal scrolls (aka pain in the butt, but possible :P).

    @EDIT:

    Nvm, my planner just went nuts, its possible to get 23 with ranks.
    I must say that I don't like the 7 fighter build at all, really lose out feat wise compared to what ranger offers. What interests you about that split compared to the more usual 12 monk/6 ranger/2 fighter or artificer?
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    Quote Originally Posted by wax_on_wax_off View Post
    I must say that I don't like the 7 fighter build at all, really lose out feat wise compared to what ranger offers. What interests you about that split compared to the more usual 12 monk/6 ranger/2 fighter or artificer?
    Kensei I, Haste Boost III. And there are still enough feats to take 3x toughness along with all feats needed for ranged fighting and dodge as ninja spy pre.

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    Community Member Thrudh's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    I must say that I don't like the 7 fighter build at all, really lose out feat wise compared to what ranger offers. What interests you about that split compared to the more usual 12 monk/6 ranger/2 fighter or artificer?
    I'm guessing Haste Boost III and Kensai I... both are more DPS than Tempest I

    Edit: Although maybe not much more DPS against favored enemies with Ram's Might running.
    Last edited by Thrudh; 03-15-2012 at 09:08 AM.
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    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
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    When you stop caring about xp/min this game becomes really fun. Trust me.
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  18. #18
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Shaatan View Post
    Kensei I, Haste Boost III. And there are still enough feats to take 3x toughness along with all feats needed for ranged fighting and dodge as ninja spy pre.
    You get all the ranged feats, but zero melee feats... Build with 6 ranger levels get TWF, ITWF, and GTWF.

    Plus that build with 7 fighter levels doesn't get manyshot until level 18?

    Without melee feats, and waiting so long for manyshot, it doesn't look like an easy build to level.

    Oh, and you don't take Wizard until level 20? So no Arcane Archer until cap??
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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    Quote Originally Posted by Thrudh View Post
    You get all the ranged feats, but zero melee feats... Build with 6 ranger levels get TWF, ITWF, and GTWF.

    Plus that build with 7 fighter levels doesn't get manyshot until level 18?

    Without melee feats, and waiting so long for manyshot, it doesn't look like an easy build to level.

    Oh, and you don't take Wizard until level 20? So no Arcane Archer until cap??
    Omagad, and i play with no enchancements till lvl 20 ?! oO The level progression is obiviously random ( the feats i take on each level too). All i care for is having all feats and classes i need, the order doesnt matter untill i actually plan to roll a toon with this build. When i decide to TR into it i ll make sure to have proper level progression for him, but right now i couldnt care less.

    I know from my experiance with manyshot > 10k stars builds that all u need melee for in this kind of builds is regaining ki once in a while. Definitely not worth wasting feats on it imo.

  20. #20
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    Quote Originally Posted by Thrudh View Post
    You get all the ranged feats, but zero melee feats... Build with 6 ranger levels get TWF, ITWF, and GTWF.

    Plus that build with 7 fighter levels doesn't get manyshot until level 18?

    Without melee feats, and waiting so long for manyshot, it doesn't look like an easy build to level.

    Oh, and you don't take Wizard until level 20? So no Arcane Archer until cap??
    Nor a very effective build at cap. You still need to melee ~30-40 seconds of every 2 minutes to build Ki and to avoid low DPS, unboosted pewpew. With 7 fighter you'll be stuck with quarterstaff to raise Ki which will generate much less Ki and do much less DPS overall than what you would get with 6 ranger and GTWF.

    6 ranger is +3 damage and +6 damage vs FEs which is much better than kensei's damage, IMO. Haste boost isnt a deal breaker for ranged characters as you're only getting about half of the benefit (which allows artificer damage boost to compete).

    Stunning Fist is another very compelling reason for TWF'ing as it is quite reasonable to get 50+ DC which is very effective end game and gives you something to do other than kiting a mob around if you pull aggro.
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