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  1. #1
    Community Member galei's Avatar
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    Default Monk Archer. need advice and comments.

    Wanting to run a monk archer and here is what I've come up with as to leveling order. Thoughts , opinions, and comments are welcome. As well as to how i can improve this build before i start it.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Elf Male
    (2 Fighter \ 12 Monk \ 6 Ranger) 
    Hit Points: 286
    Spell Points: 300 
    BAB: 17\17\22\27\27
    Fortitude: 18
    Reflex: 19
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            18                    22
    Constitution         12                    14
    Intelligence          8                     8
    Wisdom               16                    24
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Strength used at level 8
    +2 Tome of Dexterity used at level 8
    +1 Tome of Dexterity used at level 9
    +2 Tome of Wisdom used at level 16
    +2 Tome of Constitution used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    10
    Bluff                -1                    -1
    Concentration         1                     4
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  3                     7
    Hide                  4                    10
    Intimidate           -1                    -1
    Jump                  2                     5
    Listen                3                     9
    Move Silently         4                    10
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  3                     9
    Swim                  2                     3
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Elven Ranged Damage I
    Enhancement: Ranger Favored Damage I
    Enhancement: Improved Jump I
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 3 (Ranger)
    Feat: (Selected) Point Blank Shot
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Improved Tumble I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Ranger)
    Enhancement: Ranger Energy Resistance Boost I
    Enhancement: Elven Ranged Attack I
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Devotion I
    
    
    Level 5 (Ranger)
    Enhancement: Improved Jump II
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Energy of the Wild I
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Extend Spell
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Wisdom I
    
    
    Level 7 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 8 (Monk)
    Enhancement: Elven Ranged Damage II
    Enhancement: Static Charge
    Enhancement: Monk Improved Recovery I
    Enhancement: Improved Tumble II
    
    
    Level 9 (Monk)
    Feat: (Selected) Mental Toughness
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Ten Thousand Stars
    Enhancement: Adept of Wind
    Enhancement: Elven Arcane Archer I
    
    
    Level 11 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Enhancement: Monk Ninja Spy I
    
    
    Level 12 (Ranger)
    Feat: (Selected) Precise Shot
    Enhancement: Adept of Rain
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Improved Precise Shot
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Ranged Attack II
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Fighter Strength I
    
    
    Level 15 (Monk)
    Feat: (Selected) Toughness
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness I
    
    
    Level 16 (Monk)
    Enhancement: Monk Wisdom II
    
    
    Level 17 (Monk)
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    
    
    Level 19 (Monk)
    Enhancement: Monk Improved Recovery II
    
    
    Level 20 (Monk)
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Monk Ninja Spy II
    Enhancement: Master of the Sea
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows

  2. #2
    Community Member decease's Avatar
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    Default

    now.. since epic are coming... personally i would stay pure for ranger epic feat..

    list of epic ranger feat..
    Bane of Enemies, Blinding Speed, Combat Archery, Death of Enemies, Distant Shot, Epic Endurance, Epic Prowess, Epic Speed, Epic Toughness, Epic Weapon Focus, Fast Healing, Improved Combat Casting, Improved Favored Enemy, Improved Manyshot, Improved Spell Capacity, Legendary Climber, Legendary Rider, Legendary Tracker, Perfect Health, Perfect Two-Weapon Fighting, Permanent Emanation, Spontaneous Spell, Storm of Throws, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy.

  3. #3
    Community Member wax_on_wax_off's Avatar
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    - Half-elf
    - Lower dexterity (need 19 for IPS but that's it)
    - Higher strength (if possible)
    - 2 Artificer instead of 2 fighter (gain self sufficiency and possibly trap skills and only lose extend)
    - Different leveling order: I'll be 2 ranger/1 artificer/ 6 monk at level 8 and take ITWF as a feat then swap it out when getting to 6 ranger.
    - On a 32 point build possibly look at an 11 ranger/6 monk/3 Artificer build which is more forgiving on a first life and gives a very valuable ranger PL for a second life archer character
    Quote Originally Posted by Feather_of_Sun View Post
    Welcome to Dungeons and Dragons Online, and thanks for playing!
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  4. #4
    Community Member galei's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    - Half-elf
    - Lower dexterity (need 19 for IPS but that's it)
    - Higher strength (if possible)
    - 2 Artificer instead of 2 fighter (gain self sufficiency and possibly trap skills and only lose extend)
    - Different leveling order: I'll be 2 ranger/1 artificer/ 6 monk at level 8 and take ITWF as a feat then swap it out when getting to 6 ranger.
    - On a 32 point build possibly look at an 11 ranger/6 monk/3 Artificer build which is more forgiving on a first life and gives a very valuable ranger PL for a second life archer character
    would do however i dont have either half-elf or arti

  5. #5
    Community Member elg582's Avatar
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    Start with 14 con so you can get earth 3 with a +2 tome

    Stay elf and put levels in dex since to-hit with zen archery is buggy, you can LR later when it's fixed

    Arti instead of fighter also loses haste boost, which is huge when coupled with manyshot/10k stars

  6. #6
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by elg582 View Post
    Start with 14 con so you can get earth 3 with a +2 tome

    Stay elf and put levels in dex since to-hit with zen archery is buggy, you can LR later when it's fixed

    Arti instead of fighter also loses haste boost, which is huge when coupled with manyshot/10k stars
    To hit with wisdom isn't bugged it is just the display in the inventory panel that is. Nothing wrong with the feat whatsoever.

    If I didn't have access to half-elf and wanted to play a 10k stars archer I'd buy half-elf. Healing amp, adaptability: wisdom, no constitution penalty and versatility: damage all make for a very compelling package.

    2 Fighter is ok on the end, it's what my 12 monk build still has on paper but I'll undoubtedly change it before I TR into it as I can't stand not being self sufficient particularly on a character who I don't want within mass cure range if it can be helped.

    Artificer can be unlocked with a bit of work, I did so and don't own the cannith challenge pack.
    Quote Originally Posted by Feather_of_Sun View Post
    Welcome to Dungeons and Dragons Online, and thanks for playing!
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  7. #7

    Default

    here is mine: http://my.ddo.com/samiusbot/2011/04/...dy-the-bowonk/
    here is how i did it when i played out my monk life: http://my.ddo.com/samiusbot/2011/11/04/the-plan/

    It is planed as a TR, but it first lifes just fine. You just have to lower something to save two points.

    Notes: Helf is the way to be. I like the CLR Dilettante it is great to have even more healing.
    Earth stance + Vamp Stone dust wraps+ Jidz is good times.

    My path is set up for AA1 as soon as possible meaning ranger, monk, some ranger, then a fighter to hit the pre then monk.

    Use the past life feats for monk, barb, sorc if you have them.

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