Wanting to run a monk archer and here is what I've come up with as to leveling order. Thoughts , opinions, and comments are welcome. As well as to how i can improve this build before i start it.
Code:
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page
Level 20 Lawful Neutral Elf Male
(2 Fighter \ 12 Monk \ 6 Ranger)
Hit Points: 286
Spell Points: 300
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 19
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 18 22
Constitution 12 14
Intelligence 8 8
Wisdom 16 24
Charisma 8 8
Tomes Used
+1 Tome of Strength used at level 8
+2 Tome of Dexterity used at level 8
+1 Tome of Dexterity used at level 9
+2 Tome of Wisdom used at level 16
+2 Tome of Constitution used at level 19
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 10
Bluff -1 -1
Concentration 1 4
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 3 7
Hide 4 10
Intimidate -1 -1
Jump 2 5
Listen 3 9
Move Silently 4 10
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 3 9
Swim 2 3
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Elven Ranged Damage I
Enhancement: Ranger Favored Damage I
Enhancement: Improved Jump I
Level 2 (Monk)
Feat: (Monk Bonus) Zen Archery
Level 3 (Ranger)
Feat: (Selected) Point Blank Shot
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Dexterity I
Enhancement: Improved Tumble I
Enhancement: Ranger Dexterity I
Level 4 (Ranger)
Enhancement: Ranger Energy Resistance Boost I
Enhancement: Elven Ranged Attack I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Devotion I
Level 5 (Ranger)
Enhancement: Improved Jump II
Enhancement: Ranger Devotion II
Enhancement: Ranger Energy of the Wild I
Level 6 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Extend Spell
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I
Level 7 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 8 (Monk)
Enhancement: Elven Ranged Damage II
Enhancement: Static Charge
Enhancement: Monk Improved Recovery I
Enhancement: Improved Tumble II
Level 9 (Monk)
Feat: (Selected) Mental Toughness
Level 10 (Monk)
Feat: (Monk Bonus) Stunning Fist
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Ten Thousand Stars
Enhancement: Adept of Wind
Enhancement: Elven Arcane Archer I
Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Enhancement: Monk Ninja Spy I
Level 12 (Ranger)
Feat: (Selected) Precise Shot
Enhancement: Adept of Rain
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Precise Shot
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Ranged Attack II
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Fighter Strength I
Level 15 (Monk)
Feat: (Selected) Toughness
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Toughness I
Level 16 (Monk)
Enhancement: Monk Wisdom II
Level 17 (Monk)
Enhancement: Way of the Patient Tortoise II
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Level 19 (Monk)
Enhancement: Monk Improved Recovery II
Level 20 (Monk)
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Monk Ninja Spy II
Enhancement: Master of the Sea
Enhancement: Elven Arcane Archer: Conjure +5 Arrows