Wanting to run a monk archer and here is what I've come up with as to leveling order. Thoughts , opinions, and comments are welcome. As well as to how i can improve this build before i start it.

Code:
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Level 20 Lawful Neutral Elf Male
(2 Fighter \ 12 Monk \ 6 Ranger) 
Hit Points: 286
Spell Points: 300 
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 19
Will: 17

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             14                    16
Dexterity            18                    22
Constitution         12                    14
Intelligence          8                     8
Wisdom               16                    24
Charisma              8                     8

Tomes Used
+1 Tome of Strength used at level 8
+2 Tome of Dexterity used at level 8
+1 Tome of Dexterity used at level 9
+2 Tome of Wisdom used at level 16
+2 Tome of Constitution used at level 19

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               4                    10
Bluff                -1                    -1
Concentration         1                     4
Diplomacy            -1                    -1
Disable Device       n/a                   n/a
Haggle               -1                    -1
Heal                  3                     7
Hide                  4                    10
Intimidate           -1                    -1
Jump                  2                     5
Listen                3                     9
Move Silently         4                    10
Open Lock             n/a                   n/a
Perform              n/a                   n/a
Repair               -1                    -1
Search               -1                     1
Spot                  3                     9
Swim                  2                     3
Tumble                n/a                   n/a
Use Magic Device     n/a                   n/a

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Elven Ranged Damage I
Enhancement: Ranger Favored Damage I
Enhancement: Improved Jump I


Level 2 (Monk)
Feat: (Monk Bonus) Zen Archery


Level 3 (Ranger)
Feat: (Selected) Point Blank Shot
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Dexterity I
Enhancement: Improved Tumble I
Enhancement: Ranger Dexterity I


Level 4 (Ranger)
Enhancement: Ranger Energy Resistance Boost I
Enhancement: Elven Ranged Attack I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Devotion I


Level 5 (Ranger)
Enhancement: Improved Jump II
Enhancement: Ranger Devotion II
Enhancement: Ranger Energy of the Wild I


Level 6 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Extend Spell
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I


Level 7 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 8 (Monk)
Enhancement: Elven Ranged Damage II
Enhancement: Static Charge
Enhancement: Monk Improved Recovery I
Enhancement: Improved Tumble II


Level 9 (Monk)
Feat: (Selected) Mental Toughness


Level 10 (Monk)
Feat: (Monk Bonus) Stunning Fist
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Ten Thousand Stars
Enhancement: Adept of Wind
Enhancement: Elven Arcane Archer I


Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Enhancement: Monk Ninja Spy I


Level 12 (Ranger)
Feat: (Selected) Precise Shot
Enhancement: Adept of Rain
Enhancement: Elven Arcane Archer: Conjure +2 Arrows


Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Precise Shot
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Ranged Attack II


Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Fighter Strength I


Level 15 (Monk)
Feat: (Selected) Toughness
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Toughness I


Level 16 (Monk)
Enhancement: Monk Wisdom II


Level 17 (Monk)
Enhancement: Way of the Patient Tortoise II
Enhancement: Elven Arcane Archer: Conjure +4 Arrows


Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows


Level 19 (Monk)
Enhancement: Monk Improved Recovery II


Level 20 (Monk)
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Monk Ninja Spy II
Enhancement: Master of the Sea
Enhancement: Elven Arcane Archer: Conjure +5 Arrows