I'd like to join Saturday if possible.
Chalinha - Lvl20 evoker FVS human.
I have a little problem to understand these times, 11MST means -7GMT, -6GMT or anything else on GMT?
I'd like to join Saturday if possible.
Chalinha - Lvl20 evoker FVS human.
I have a little problem to understand these times, 11MST means -7GMT, -6GMT or anything else on GMT?
Tobril as always, please let me know if you need a cleric, and I'll be more then happy to help ya ;-)
♥Guenlittle♥Guennie♥Guenmagic♥Guenalicious♥Guendoctor♥
That's three options, you're trying to trick me!
Also, which session do you want?
Your options are not fantastic on an air sorc. Slots and spec certainly make a difference here.
I would look at the previous spell suggestions in this thread for some inspiration.
There are also rocks to throw and wanding to handle, so worst case scenario your sorc can serve a vital role even if his DPS contribution is a bit lacking for this particular monster.
I'll work out the flagging this weekend. For now, mark Mecanico to thursday, and Herweg to saturday (since saturday looks like it is overflowing with casters). I'll keep you updated when I finish the flagging, or monday.
And if one of the groups don't fill in, hey, two puzzles to learn!
So, get buffs, throw stones, and/or create platforms. Looks like a plan to me. I'll try to at least get the rock boots and change polar ray to BDB to not feel completely useless.
Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma
I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.
If I can get Antaka flagged in time I would love to get in on the Saturday slot. He's a 20 light monk.
I've been checking the Sarlona forums ever since you started this, just incase you did any uk friendly ones. I just gotta convince someone to show me hox and vod now
Got all my Sigil pieces finally after grinding out quest like crazy trying to get my right pincer. Now for some Litany.
**Edit: And... Officially flagged.
Last edited by Culver.Civello; 03-15-2012 at 02:43 AM.
And if you don't mind another light monk I'd like to bring Hymm, level 20 light monk, along to the Saturday session :-)
I'd love to come, but Saturday is the day of my last final
Nerdrage/Endgame ~ Sarlona
Ekkehart (human PM) - Hammet (WF AM) - Cerussite (helf THF kensei) - Anordineth (helf dark monk)
Buy my stuff!
Sign Dhavia up for the Saturday run. Completely unflagged, but I should hopefully be able to fix that in time.
This is the only raid I dont know really well. Would love to bring my wizzy (sparkstar). Put me down for Saturday.
PS he is all flagged up
Erruun Yrruun Orruun Sparkstar Bashzer Hrruun Heonk Tinkery
I guess I should probably go ahead and sign up. Saw the main thread early on and decided to follow it in case Abbot ever popped up on the schedule.
I can bring Morosy, a 20 Earth Savant, for the Thursday run.
Last edited by Morosy; 03-16-2012 at 02:41 AM.
Anyone else log on today thinking it was THIS Saturday?
/sigh
Guess I can wait one more week.
Heira - Level 20 Fighter * Mystym - Level 7 2nd Life Monk * Atheistik - Level 20 Favored Soul
For quick reference, when guiding players in the goggles challenge in Abbot it is useful to give the player who will be following/mirroring you an idea of exactly what they will be expected to do when being guided across. Based on that, I have used a syntax that can be used to quickly and efficient convey the path a player will take when being guided across the chasm in goggles. I realize I'm not the first one to do this, but for players that have never seen it here is something you can use.
Here is an example that makes use of all aspects of the current syntax I use when mirroring a player across.
Row 2 - AS 2 B 1 2F 3 B B 2 1 Finish
Here is a breakdown of the example just given.
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Row 2: This is the row the player will start from. (This portion may be left out is the player have already communicated this information
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AS: This stands for Abundant Step or Abundant Step-like ability (Wind Dance, Leap of Faith, or Propulsion Boots). This should primarily be used to start or end a sequence, but may be used during a sequence. An AS will send a player the length of 2 tiles (ie. skip over 1 tile).
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2: The player will be moving 2 tiles before pausing or row changing.
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B: The player will be making a row change backwards from Row 2 to Row 3.
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1: The player will be moving 1 tile before pausing or row changing.
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2F: The player will be making a row change forwards from Row 3 to Row 1.
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3: The player will be moving 3 tiles before pausing or row changing.
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B: The player will be making a row change backwards from Row 1 to Row 2.
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B: The player will be making a row change backwards from Row 2 to Row 3.
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2: The player will be moving 2 tiles before pausing or row changing.
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1: The player will be moving 1 tile before pausing or row changing.
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Finish: The Player will finish their run across the chasm and complete.
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How does a player make a successful row change?
A successful row change can be achieved in a couple ways, striding or tumbling.
Striding - To shift 1 row via striding requires a player to move forward/backward about 4 of it's character's strides (about 3 seconds if player have 30% striding boots and is not hasted).
Tumbling - To row change using tumble requires a player to tumble forward/backward a certain number of times depending on their tumble. (The Tumble skill value may shifts the estimates given below slightly.)
*Striding Tumble: about 4 times to shift 1 row
*Rolling Tumble: about 2 times to shift 1 row
*Dive/Flip Tumble: about 1 time to shift 1 row
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-Please note some subtle differences in certain variations such as, "B B" would be different than "2B". The main difference to note here is that "B B" signifies a pause between the 2 row changes, whereas 2B requires the player to shift 2 rows backwards without a pause between each row change.
-Another thing to remember is if AS is used it will require the player to face the far end of the chasm use the ability and then turn back to facing you unless they setup to follow you facing the end of the chasm.
-If the guided player prefers to face the end of the chasm instead of facing and mirroring the guiding player, the syntax changes slightly to match the new frame of reference. (ie. B & F are replaced with L (left) & R (right) for the row changes)
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Hopefully the description of this syntax will help players when they are doing goggles.