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  1. #1
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    Default low hp --> sound alarm

    Like title says it will be really nice an helpfull to associate a sound when you reach and X% of your full hp. So you can concentrate your attention on your gameplay without looking everething 3-5 seconds on your hp bar. It will make the game more confortable and more sophisticated

    Something like Zelda but without keeping the sound all the time, just one reproduction without repeat on

    ps. Sorry for my bad english , i hope you understand my idea.
    Last edited by niko18; 03-12-2012 at 06:31 PM.

  2. #2
    The Hatchery Hutoth's Avatar
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    There's already one such alarm that sounds when party member health drops to a certain level: "DING"


    and seriously now, I think your suggestion might be worthwhile, so long as it could be toggled on or off via UI settings.
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  3. #3
    Community Member Alrik_Fassbauer's Avatar
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    I was doing a quest with a hireling yesterday.

    I heard a "ding" each time my character or my hireling died (the resurrection shrine wasn't too far away, though).

    It's be nice if this "ding" sound alarm could be combined with an own alias script in the chat window so that its sound will appear each time one of the player's specified criteria are met.
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  4. #4
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    yes i mean self alarm, so you can self health when healer can't

  5. #5
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by niko18 View Post
    Like title says it will be really nice an helpfull to associate a sound when you reach X% of your full hp. So you can concentrate your attention on your gameplay without looking everething 3-5 seconds on your hp bar. It will make the game more confortable and more sophisticated

    Something like Zelda but without keeping the sound all the time, just one reproduction without repeat on

    ps. Sorry for my bad english , i hope you undestand my idea.
    (One small edit to your OP to help make it understood.)


    I was thinking something like Gauntlet: "Horc Barbarian needs food!"
    j/k^

    A one-time tone or something would be cool. And made toggle'able, yes.
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  6. #6
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    Quote Originally Posted by cdbd3rd View Post
    (One small edit to your OP to help make it understood.)


    I was thinking something like Gauntlet: "Horc Barbarian needs food!"
    j/k^

    A one-time tone or something would be cool. And made toggle'able, yes.

    Lol thank you for your correction , edited first post , thx again ^^

    Hope they will consider our suggestion
    Last edited by niko18; 03-12-2012 at 10:10 AM.

  7. #7
    Community Member mobrien316's Avatar
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    Quote Originally Posted by cdbd3rd View Post
    I was thinking something like Gauntlet: "Horc Barbarian needs food!"
    j/k^
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  8. #8
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    No


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  9. #9
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    Quote Originally Posted by Uska View Post
    No
    Can't fault your flawless reasoning!

    Personally I like the idea - provided that it is a personal alarm, not party wide.

  10. #10
    Community Member Quarterling's Avatar
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    Quote Originally Posted by Uska View Post
    No
    Explain why?

    ...

    I like the idea, but two things:

    1. You should be able to toggle percentage of when the sound plays in your options.
    2. By default the sound is set to off.
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  11. #11
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    Quote Originally Posted by Quarterling View Post
    Explain why?

    ...

    I like the idea, but two things:

    1. You should be able to toggle percentage of when the sound plays in your options.
    2. By default the sound is set to off.
    It's one more step toward being a cheesy video game I want steps away from that not towards it


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  12. #12
    Community Member Quarterling's Avatar
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    Quote Originally Posted by Uska View Post
    It's one more step toward being a cheesy video game I want steps away from that not towards it
    Opinions.

    Some people think that this would be useful. If Turbine makes it off by default, then it's not hurting anybody. Win/win situation.
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  13. #13
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    Quote Originally Posted by Quarterling View Post
    Opinions.

    Some people think that this would be useful. If Turbine makes it off by default, then it's not hurting anybody. Win/win situation.
    no as it would take dev time to do and likely bug out a thousand more things taking even more time just to have something not really needed.


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  14. #14
    Community Member Talias006's Avatar
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    Quote Originally Posted by Uska View Post
    It's one more step toward being a cheesy video game I want steps away from that not towards it
    Yeah, back in the day, those subtle alarms in Gauntlet were cool for the first couple games.
    Afterwards it's just annoying.
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  15. #15
    Community Member Crazeee's Avatar
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    Awwww
    I was hoping to see a sugestion for a warning bell if someone with low max-HP joins your party.
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  16. #16
    Founder & Hero Vordax's Avatar
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    Quote Originally Posted by Crazeee View Post
    Awwww
    I was hoping to see a sugestion for a warning bell if someone with low max-HP joins your party.
    Sort of like this?

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  17. #17
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    Move your health bar so its easier to see?
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  18. #18
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    Quote Originally Posted by Impaqt View Post
    Move your health bar so its easier to see?
    omg what a genius .
    ------------------------------

    Anyways i confirm it will be great if added with the on/off option.

    For people who say it will be noisy ---> could disable it from options.

    Don't matter if it is a bell, a bomb sound the important thing is that you notice. Maybe they can add some custom voice (wailing/laments) for race/class. It will be helpfull and i will make the game more dynamic.
    Last edited by niko18; 03-12-2012 at 06:26 PM.

  19. #19
    The Hatchery Enoach's Avatar
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    First I don't see a disadvantage to this feature as long as it can be toggled.

    But here is why I think this is a nice to have and not a must have - Please DEVs keep working on the must haves like bug fixes and Druids:

    1. Position of your Health bar can help prevent this
    2. What is considered Low Health? Different builds and character level will have varied definitions. This will require a calculation based on what? a percentage? So if 25% is determined to be low health an 80 HP character receives the bell when 20HP are left, while a 600HP will get the bell at 150 HP left.

    Keep in mind Low health for the 80HP character may actually be at 40 HP or 50%. This could mean needing the ability to customize what low health means on a character by character basis.

  20. #20
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    Isnt there already a visual effect for this? I seem to remember a visual cue when you have taken both a critical hit (i.e. bypassed fortification) and if you health suddenly drops below a certain point (i.e. you take a lot of damage that leave you alive but low on HP).

    I'm not completely clear in this, since I have never taken the time to determine its source. The only one I have any confidence in is the visual queue for the critical hit.
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