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Originally Posted by
siver
Since you asked, here are the pros and cons to a healbot:
Pros:
Erm... You basically get to sit back and do nothing most of the time.
Cons:
You are worthless now that DDO has this crazy thing called "hireling vendors."
You drive up dungeon scaling for the benefit of saving people a few platinum.
Any decent group won't have any use for you, so you'll be stuck dealing with the people who cannot open a door without someone to heal their horrible ouchies from straining at the (not very) rusty hinges.
Ahem. Sorry, have a little bias against anybody who wants to play something that just stands around and does nothing for 90% of the quest, and duplicates the stack of potions I carry for the other 10%.
Now, if you want to build a healer, that's another story. If so, here are the benefits of each:
Cleric:
Uses the same stat for spell DCs as for spell points
Turn undead charges can be used for healing, or for boosting other abilities (DV=spell points, DM=melee damage, etc)
The prestige enhancement line makes healing easy. Almost too easy.
A good easy build is to start with 18 wisdom, at least 14 con, then any leftover points into strength (if you want to fight when you aren't healing) or charisma (if you want to focus on casting).
Favored Soul:
Boatloads of SP, even if you end up with only 20 charisma (I hate odd numbers, but 19 is technically all a favored soul needs for casting)
Free weapon proficiency and weapon damage bonuses, for when you don't need to be healing
Wings (unparalleled mobility compared to a cleric)
Jump is a class skill (yeah, I count that as a definite bonus, having played clerics for some six years)
A quick favored soul build would be 14 charisma (use a +6 item to get to the magical 20 charisma for maximum happy casting) at least 14 constitution, and then everything else in strength or wisdom (depending on whether you want to fight in melee or cast spells when you aren't keeping the other people alive).
Personally, I favor the cleric myself, though that might be because I've been playing one for about six years now. After that much time, it can be hard to accept change. Favored souls do get more spell points, which if you want to stand back and heal, will allow you to last longer. Clerics get rather decent SP free healing, if you can step into the line of fire to fire off the radiant aura or radiant burst.