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  1. #21
    Community Member Sarisa's Avatar
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    Quote Originally Posted by hiryuu42 View Post
    Either you have an Empower Healing II item or you don't, but it works even without the enhancement line. You need to compare 60 vs 56 or 58 vs 54. Math is close either way, but this is a first cleric, so I'll go with no item.
    Specifically, the items available are:
    Bijio - Efficient I (1 SP reduction), from a Shield of Legend turn-in. Grindy or expensive to get, even with the improvements in the Orchard rewards. A VERY poor shield otherwise, with horribly low DR.

    Epic Bejewelled Letter Opener - Efficient II (2 SP). This is an epic Sands item, from Wizard King. Being a Wizard King item means it's a little easier to get than most desert items, but it's still a grind due to the very low drop rate of shards. This is not something I could expect many to get.

    Lorrik's Necklace - Efficient II (2 SP). Raid drop from Hound of Xoriat. A decent enough item, but it's one that most would want to replace with the much superior Torc. Torc is much better for SP, as you WILL get hit in end game content (lots of random aggro), and Clerics are able to withstand melee/ranged attacks well.

    Dragontouched armor Tempest Rune - Efficient II (2 SP). The Tempest slot has a lot of solid competition, such as a +6 stat you need, Spell Penetration 8 (land kill spells better against mobs with spell resistance), and 20% Healing Amp (which is wonderful with the aura).

    Staff of Fleshshaping - Efficient II (2 SP). Good levelling item. Good for boss-fight mass cure situations, since that's the main place I would use the Empower Healing meta. In most questing, I'd rather have some sort of either casting boosting weapon to improve my kill spells or Greater Command; or a melee weapon like a Paralyzer to help keep the damage down. This is again a playstyle choice.

  2. #22
    Community Member Sgt_Hart's Avatar
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    Quote Originally Posted by hiryuu42 View Post
    This math is a bit funky.
    True, I also didn't include +6 item, or SP item, or GS Sp item.. All of which, falls under "Moar blue bar, Better it is"

    That said, I'd guesstimate it about works out. that said, the "cheaper" the healing spell get's, the better it is. Then agian, its also saving more SP to go towards non-heal spells too 'eh?

    And.. erm.. Cough.. 54 was cost for empowered heal + quicken - (SP negation item + SP negation line) so your figures..

    1571 / 56 = 28.05 Empowered Heal, Mass
    1681 / 60 = 28.01 Empowered Heal, Mass

    The first set at least, were correct. Heh. Admittedly, I should have specified I counted quicken in the math already.

    Quote Originally Posted by Pape_27 View Post
    There are plenty of mana regen items in the game. The archivist necklace, the twisted talism, the ring of spell storing, the bard song, the cake, the turn in for medium eberron shards, the torq, conc/op and lets not forget pots. The point is the cost ap wise is not justified. The blue bar is easy to extend. What you give up in return for the empower enhancement line isnt worth it imo.
    Didn't address this earlier (Or anyone elses posts to the same effect(I'm not just picking on you pape, honest.)) As I couldn't work out why.. but it bothered me.

    It clicked today while I was at work:

    Quote Originally Posted by Olath_Senger View Post
    I'll be playing on a new server. This means no gear, no tomes, no vet status or 32-point builds. And no guild. I have yet to decide what server, but I'm thinking Sarlona.
    That said, its Much easier to produce a -2SP item, than any of the slew of things people consider a "Must" for a cleric.

    Quote Originally Posted by Sarisa View Post
    Specifically, the items available are..... List

    1. Thanks for the list. I've always seen at least 1 flesh shaping staff drop per run.
    2. ****** Sarisa.. I can only give you so much rep per day!



    Now I understand that Popular opinion labels me wrong. Once upon a time.. the world was flat too. And EEeverybody.. knew it, it was a Fact. I loved the fact that I could solo-heal shroud on my first life, without the heaps of gear all the X3+ TR's insisted I needed.


    That said, it might not work for everyone in here, Might not suit you, might not do what you in particular want it to. But it sure as heck worked for me, when I was a 1st life cleric on a new server(Sarlona, go figure), with no gear, no bank roll, no guild, and a solid background in DnD to know cleric's are front line fighters 80% of the time.


    Your all welcome to disagree with me about how viable the Line in. But for teh sake of common decency.. quit it with the "Mint chocolate chip ice cream is terrible. I like Vanilla." Your personal preference does not make anything, or anyone else preference horrible.
    Hart o Gold Hart o Song
    14 RaS , 6 SaD Guildmaster
    Heroes of Gallifrey | Sarlona
    14 KoTC, 5 DWS 1 Ftr

  3. #23
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    Quote Originally Posted by Sgt_Hart View Post

    Didn't address this earlier (Or anyone elses posts to the same effect(I'm not just picking on you pape, honest.)) As I couldn't work out why.. but it bothered me.
    Its all good sarge I dont take a little back and forth as anything but that. its all in good fun
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  4. #24
    Community Member Olath_Senger's Avatar
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    Thanks again for all the advice, guys! Here's the Final™ build I'll be doing:

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Cleric) 
    Hit Points: 262
    Spell Points: 1516 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 5
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             10                    10
    Dexterity             8                     8
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               18                    28
    Charisma             12                    12
    
    Tomes Used
    +1 Tome of Wisdom used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                 1                     1
    Concentration         2                     2
    Diplomacy             1                     1
    Disable Device       n/a                   n/a
    Haggle                1                     1
    Heal                  4                    11
    Hide                 -1                    -1
    Intimidate            1                     1
    Jump                  0                     0
    Listen                4                     9
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  4                     9
    Swim                  0                     0
    Tumble               n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Human Bonus) Empower Healing Spell
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Shield Mastery
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Heighten Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Smiting IV
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Extra Turning III
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Vailun, Level 6 Paladin/6 Ranger/2 Monk (Gimped/Semi-retired) || Syrtho, Level 16 Pale Master || Vologrith, Level 17 Monk || Vistentelas, Level 11 Favored Soul || Veryon, Level 5 Artificer || Katakira, Level 2 Monk/1 Fighter/1 Wizard |

  5. #25
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    Looks like a solid build. Have fun!

  6. #26
    Community Member Sarisa's Avatar
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    Quote Originally Posted by Olath_Senger View Post
    Thanks again for all the advice, guys! Here's the Final™ build I'll be doing:
    Looks good. The only possible change you could make is swapping around Quicken and Heighten, but only if you plan on running an elite bravery run of VoN6 or DQ.
    Last edited by Sarisa; 03-12-2012 at 09:25 PM. Reason: Typo

  7. #27
    2014 DDO Players Council
    SirValentine's Avatar
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    Quote Originally Posted by Olath_Senger View Post
    Thanks again for all the advice, guys! Here's the Final™ build I'll be doing:

    Code:
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Smiting IV
    Not to second guess you, but you have all four levels of Smiting, without ANY Prayer of Smiting or Prayer of Incredible Smiting. With even modest gear (ANY lore item at all), this is not the best use of your action points for the Smiting lines.

    For the same AP spent, you'd do more damage going 3/2/1 instead of 4/0/0, or almost as much for 2 fewer AP going 3/1/1. If you are well-geared, the difference is even more dramatic, and the 8-AP 3/1/1 is actually substantially BETTER than 4/0/0.

    I did full calculations on every possible gear and enhancement combination to figure out the most effective boost a while back. You can check out the detailed results in my thread here:

    Smiting Enhancement Analysis
    http://forums.ddo.com/showthread.php?t=352976

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