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  1. #1
    Community Member Wolfen719's Avatar
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    Default Looking for info on Aggrim Art9/Bbn1/PL10 builds?

    I've been doing some reading here on some good builds to use for leveling, and specifically leveling for completionist.

    I've found some nice builds, but I saw mention of a build by Aggrim on Khyber...

    "Aggrim on Khyber's approach: get to Art9/Bbn1 by 10th level (Lightning Motes), then take all ten levels in your desired class and ride the power of a Lit 2 repeater and (Masterful Craftsmanship 1, tier 3) Toven's Hammer. This has the advantage of truly sickening burst DPS for boss fights."

    Now I've searched the forums but can't find any more info on this build, and it intrigues me and being a noob to artificer I was hoping someone would have a detailed build plan for this one?

    Anyone have a link to this build somewhere?

    Thanks

  2. #2
    Community Member AtomicMew's Avatar
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    I suspect aggrim does this because his end plan is artificer, and so he doesn't have to double down on gear. I don't think this is a good plan in general for most players. Your DPS is really only good during endless fusilade. In general, you can do much more DPS in melee.

    I think a good plan for melee past lives (e.g., rogue, fighter, paladin) is some handwrap AC based build using the split 6 ranger/6 monk/8 X. The only real downside to this split is that finding good wraps is challenging. You could try dual lit II shortswords/ninja spy.

  3. #3
    Community Member wax_on_wax_off's Avatar
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    Crossbows are phenomenal for levels 1-11 or so. It's only getting into level 12+ content that mob HP starts to balloon and issues arise.

    In these higher levels IPS can make a big difference on a full BAB PL. Other advantages of the split include self buffing, trap skills, full UMD and sustainable AoE damage (with the rune arm).
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  4. #4
    Community Member AtomicMew's Avatar
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    I found xbow DPS lacking around 6-11 (before greensteel), but maybe that's because I used hellfire all the way to 11.

  5. #5
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by AtomicMew View Post
    I found xbow DPS lacking around 6-11 (before greensteel), but maybe that's because I used hellfire all the way to 11.
    Probably. A crafted Screaming of Bleed, Wounding of Puncturing or Holy/Good are all pretty reliably good. I've got a Greenstell-lacking arti and he's still tearing stuff up w/ the bow at 13 (though Rune Arm is putting out serious hurt now too)
    Ghallanda - now with fewer alts and more ghostbane

  6. #6
    Community Member Deathdefy's Avatar
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    The other posters have really done justice to the idea. I'll say some more stuff that may help explain my thinking, but I think the core concept is already out there.

    http://forums.ddo.com/showthread.php?t=355271 is a version that worked out really well (despite my skepticism in the build post). I can't speak highly enough of the combination of lightning enhancements, lightning motes and the storm dragonmarks.

    The base concept was just that Flame Turret, Insightful Damage + Battle Engineer 1 can get me to cap easily. That requires level 7 Arti for the two different level 3 infusions. Given that, why not go 8 for the bonus feat. Given 8, why not go 9 to get motes and respectable Toven's lightning damage.

    After that, to get another past life you need at least 9 levels of another class, and can play with a splash of 1 or 2 levels or a third class. The concept is far from prescriptive, though the Barb 1 splash is definitely a good option.

    I should say though... it's not really an artificer - it's a build to pick up another class's Past-life without changing gear or playstyle from an artificer. You can't provide the raid party buffs (metal types of weapon) - much less functionality at cap - of a pure artificer.
    Khyber: Aggrim (Completionist!)
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  7. #7
    Community Member Aritukus's Avatar
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    Really? My issues with heavy repeaters (using all the way crafted, GSs as well) are those giants in Stealer of Souls on elite, even then with a little bit of work its still good.

    To you PL getting idea, I can only advice you on picking up the rouge PL(s) if you are planning it.

    One of my Arti PL was with rouge - 13 rouge and 7 arti, post to my build is here:

    http://forums.ddo.com/showthread.php?t=345053

    That build, with solid gear I finished very near TRing, was very strong. Yes, rune-arm blasts were not that strong, I admit, but burst-out damage by shooting 3 bolts empowered by all the sneak-damage you can get with 13 rouge levels, which is 7d6 base, + enh, + items (now even excep.) was devastating. Alongside any epic repeater (or alchm. T1/T2 fire) criticals were simply amazing.

    But I would go half-elf now, with two uses of bluff. And blinding GS does its magic as well.

  8. #8
    Community Member eclipse668's Avatar
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    only one thing to add that I feel is the most important... you need the gear. pastlife builds benefit from the massive twinkage you put into them. that isn't of much importance for the first ~10 lvls but you need a solid base you found your (mostly redundant) pl lvls on.
    my personal pastlife 'primer' as I like to call it is based on a 9 monk 1 arti build. this performs realy well for me but I would ask a new player to stay away from it as it will not perform well at all without highly optimized itemslots.

  9. #9
    Community Member Mathermune's Avatar
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    Not wanting to hijack and make this thread about artificers and ranger past lives. (I have one of those already in the multi-class section.) But I was informed recently, that the way past lives take priority, as it was added last artificer will always lose out in the case of a draw for the dominant class when determining your past life feat.

    Therefore Arti9/Any other class, rogue for arguments sake2/Preferred Past Life9

    Is an alternative if you prefer that kind of thing.
    [/post]

  10. #10
    Community Member Warinx's Avatar
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    Quote Originally Posted by Deathdefy View Post
    The other posters have really done justice to the idea. I'll say some more stuff that may help explain my thinking, but I think the core concept is already out there.

    http://forums.ddo.com/showthread.php?t=355271 is a version that worked out really well (despite my skepticism in the build post). I can't speak highly enough of the combination of lightning enhancements, lightning motes and the storm dragonmarks.

    The base concept was just that Flame Turret, Insightful Damage + Battle Engineer 1 can get me to cap easily. That requires level 7 Arti for the two different level 3 infusions. Given that, why not go 8 for the bonus feat. Given 8, why not go 9 to get motes and respectable Toven's lightning damage.

    After that, to get another past life you need at least 9 levels of another class, and can play with a splash of 1 or 2 levels or a third class. The concept is far from prescriptive, though the Barb 1 splash is definitely a good option.

    I should say though... it's not really an artificer - it's a build to pick up another class's Past-life without changing gear or playstyle from an artificer. You can't provide the raid party buffs (metal types of weapon) - much less functionality at cap - of a pure artificer.
    That's really interesting, since the Storm Dragonmark is not based on any class, and can be picked up pretty easily during any PL run. How much of the power of that build came from the dragonmarks? Also dropping self healing capabilities, hmm-
    Eurotrash™ playing on Khyber, Crimson Eagles
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  11. #11
    Community Member TheDjinnFor's Avatar
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    Quote Originally Posted by Mathermune View Post
    Not wanting to hijack and make this thread about artificers and ranger past lives. (I have one of those already in the multi-class section.) But I was informed recently, that the way past lives take priority, as it was added last artificer will always lose out in the case of a draw for the dominant class when determining your past life feat.
    This is true, as I have a friend who did something similar. The priority is:

    barbarian
    bard
    cleric
    fighter
    paladin
    ranger
    rogue
    sorceror
    wizard
    monk
    favored soul
    artificer

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