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  1. #1
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    Default Idea for level 23/25 Arcane Archer Imbue

    Imbue: Exploding Polymorph Arrow.
    Level 23 Ranger AA/ Level 25 Elven AA
    Cost: 100 sp

    Imbues all the arrows u fire to cause 3 effects.
    1st: Causes target hit by the arrow for every 2 seconds in the next 60 seconds have to make a will save of DC 15+atk bonus of AA gets turned into a chicken starved Wolf for 30 seconds, successful will save will result in 4d8+1 per 2 levels of AA worth of damage.

    2nd: Causes who did not get hit by the arrow in a radius of 50 ft head to explode for 200 untyped damage can apply to friends, foes or even the AA who fired the arrow alike and takes bleeding damage of 1d8 per 2 seconds for next 60 seconds. Some Creatures like warforged or constructions might be immune to bleeding damage

    3rd: On a failed Will Save of DC 15+ attack bonus of AA all who did not get hit by the arrow in the 50 ft radius gets polymorphed into CR:0 headless chickens for 60 seconds. Headless Chickens who gets caught and eaten by the target who gets turned into the wolf will die automatically.

    Ok, how about;
    Exploding Chaos Shot
    Requirement Epic level, Imbue Slaying Arrow
    for those effects?
    Last edited by Koyori; 03-13-2012 at 03:41 AM.

  2. #2
    Community Member Silverwren's Avatar
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    Whew!

    I thought you were serious until I got to the part about exploding heads.
    I'm sick of following my dreams, man. I'm just gonna ask 'em where they're going and hook up with 'em later on - Mitch Hedberg
    Silverweb - Silverwren - Silverware - Daydream - Dubbelklik

  3. #3
    The Mad Multiclasser Failedlegend's Avatar
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    Well considering we know absolutely nothing about how Epic levels will work except for the fact that it will be an entirely separate system we can really makke suggestions of what abilities to add....besides like I said its going to be a seperate system making for two options I can think of:


    Possibility 1 - You can take Epic Levels in classes you have (This one IMO makes alot more sense)

    ie.Ranger20/E-Ranger5 or Wizard12/Fighter6/Rogue2/E-Wiz2/E-Fighter2/E-Rogue1


    Possibility 2 - Epic levels are just generic but the epic feats, epic enhancements, epic destinies,etc. that can be taken are based on your what you've taken in heroic

    ie.Ranger20/Epic5 or Wizard12/Fighter6/Rogue2/Epic5
    Last edited by Failedlegend; 03-07-2012 at 10:31 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  4. #4
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    @Silverwren, im serious and besides im talking about high level Arcane Archer Imbue idea

  5. #5
    Community Member Talias006's Avatar
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    (Un)Friendly Fire effects most likely will not make it in.

    When was the last time a Wizard's Fireball detonated into a melee crowd and it did damage to the PC's here in DDO, outside of PVP?
    Answer: Never.

    Please try again with a different burst/radius effect.
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  6. #6
    Community Member Spoprockel's Avatar
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    I don't think your ideas fit the arcane archer theme.

    Sounds more like a special attack for wild mages, if they ever get implemented.

  7. #7
    Community Member CheeseMilk's Avatar
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    While a 70-ish DC Exploding Head Technique does sound like fun, I don't think we're gonna see it happen.

  8. #8
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    Default Re: Imbue for Level 23/25 AA

    Ok how about this.

    Exploding Polymorph Shot
    Requirements: Imbue Slaying Arrow, Elven or Ranger Arcane Arrow
    50 sp
    Cooldown: 30 seconds

    Imbue ur shot with chaotic side of arcane forces
    On hit, Target have to make a Will save every 3 seconds for 30 seconds or have its head(If it has any)explodes, takes 200 untyped damage removes the 60 seconds buff, but start to Radiant a dangerous aura of 30 feet radius for 30 seconds. On Successful will save victim takes 2d8 damage. DC: 17+AA's Level.

    All Enemies inside the Dangerous Aura becomes slowed, have to make a Will save every 3 seconds while in the aura or be polymorphed into chickens for 15 seconds, once polymorphed into Chickens, the enemy must make a Fortitude save or have their heads explode and die a horrid death as headless fried chickens every 3 seconds. On Successful Will save, enemies will take 1d8 damage. Headless fried chickens can be picked up and eaten, heals for 3d8+1 per AA character's level hp. Fire immune creatures are immune to the effect. DC: 19+ AA's Level

    Polymorphed Chickens retain their HP, attack bonus, resistance and AC becomes 10 but attack becomes pecking 1d6+1 piercing damage. 25% chance to become Fried Chicken when hit by fire damage which the players can pick up and eat them to restore 3d8+1 per AA's character level worth of hp. Previously immune to fire creatures might be immune to the fried chicken effect. DC: 17+AA's level.

    So at the most the DC is 42 ~ 44 shld be reasonable to save against for Epic characters.
    Last edited by Koyori; 03-14-2012 at 06:28 AM.

  9. #9
    Community Member Teharahma's Avatar
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    Quote Originally Posted by Koyori View Post
    Polymorphed Chickens retain their HP, attack bonus, resistance and AC becomes 10 but attack becomes pecking 1d6+1 piercing damage. 25% chance to become Fried Chicken when hit by fire damage which the players can pick up and eat them to restore 3d8+1 per AA's character level worth of hp. Previously immune to fire creatures might be immune to the fried chicken effect. DC: 17+AA's level.
    You must like KFC much.
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  10. #10
    Community Member Silverwren's Avatar
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    Quote Originally Posted by Koyori View Post
    @Silverwren, im serious and besides im talking about high level Arcane Archer Imbue idea
    Um, then no. /not signed

    Both of your ideas are silly and pointless.
    I'm sick of following my dreams, man. I'm just gonna ask 'em where they're going and hook up with 'em later on - Mitch Hedberg
    Silverweb - Silverwren - Silverware - Daydream - Dubbelklik

  11. #11
    Community Member Ravoc-DDO's Avatar
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    Homing arrows with 1000% dps yield, dubbed "h4x0r1f1c's demise".

  12. #12
    The Mad Multiclasser Failedlegend's Avatar
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    I'd like to reinterate that its unlikely PrEs will continue into epic levels as its a entirely different system and my best guess would be that "Epic Destinies" will likely be the equivelant to PrEs for Epic Levels
    Last edited by Failedlegend; 03-14-2012 at 03:59 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  13. #13
    Community Member Talias006's Avatar
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    Quote Originally Posted by Ravoc-DDO View Post
    Homing arrows with 1000% dps yield, dubbed "h4x0r1f1c's demise".
    This^ /signed.

    • R
    • O
    • F
    • L
    • M
    • A
    • O


    Priceless. All other suggestions should be in skein to this for Archers.
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  14. #14
    Community Member Delssar's Avatar
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    I really think they need to implement the repulsion arrow for the AA.

    level 18 imbue

    You charge your arrow to knock enemies down with force.

    How this would work is.

    Say you fire an arrow, each enemy it hits it does 1d4 untyped damage plus add a chance to knock down an enemy something like the air ellys knock down effect.

    Imagine multishotting into a room full of enemy, it wouldnt do alot of damage but you could effectivly CC a room.

  15. #15
    Community Member Silverwren's Avatar
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    Quote Originally Posted by Delssar View Post
    I really think they need to implement the repulsion arrow for the AA.

    level 18 imbue

    You charge your arrow to knock enemies down with force.

    How this would work is.

    Say you fire an arrow, each enemy it hits it does 1d4 untyped damage plus add a chance to knock down an enemy something like the air ellys knock down effect.

    Imagine multishotting into a room full of enemy, it wouldnt do alot of damage but you could effectivly CC a room.
    Now THIS idea I like. It is not silly and pointless. It does not turn everyone into headless chickens being chased by wolves. It is useful and effective (though I suppose that someone could make an argument that TECHNICALLY turning everyone into headless chickens being chased by wolves is useful and effective).
    I'm sick of following my dreams, man. I'm just gonna ask 'em where they're going and hook up with 'em later on - Mitch Hedberg
    Silverweb - Silverwren - Silverware - Daydream - Dubbelklik

  16. #16
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Koyori View Post
    im serious
    LOL... Exploding headless rubber chickens?

    Yeah, that sounds serious....
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  17. #17
    Community Member illusion28's Avatar
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    Default Dunno.. iswhati'dliketosee

    What I would like to see are 2 types of arrow.. or maybe 3..

    2. Ice arrow.
    3. Shock arrow.

    Ice arrow, there are few (i think so far I've only seen the Air Water GS) bows that can create a freezing effect on a monster, so it would be useful not to mention that it would make the AA an elemental caster, having an arrow for each energy type.

    Shock arrow, the only thing i could think of was a crit that dazes or stuns the monster like a hold monster effect for an amount of time, basically like a paralyzing weapon effect.

    Most enemies at high lvl quests have resistance to everything, hence people usually go for the slaying arrows, so 500 hp really means something, but still, the fact that you could switch to a CC ranger could be also helpful.

    I liked the idea from a post of the Force knock down, it'd be cool.

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