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  1. #1

    Arrow --> NutsLander Goddess <--

    Finally decided to TR my Monster (2 fighter PL) into a fun, simple but very effective build in endgame.

    The NutsLander Goddess takes advantage of both stunning fist & stunning blow, while maintaining high sustainable DPS and healing amplification.

    Note: This build was inspired by Dark-Star's Beotch Slapper from U1.

    This build relies on a decent amount of gear and Alchemical Handwraps which are a life changer for any unarmed fighter (Air/Air if you can't get tier3).

    NutsLander Goddess
    12 Fighter / 7 Monk / 1 Rogue

    Human Lawful Good


    Highlights:
    # High stunning DCs : 47 SF and 46/51 SB (Unbuffed, Buffed).
    # Very fast attack rate
    # High survivability via Scroll healing, high healing amplification, ability to stun mobs and light monk finisher
    # High DPS

    Brief Explanation:
    # Human : 1.3 Healing Amp, Extra Skill Point per level, Extra feat (You can't be a Goddess if you look ugly).
    # (12 Fighter) Kensai I/II : Extra Ki Generation, Haste Boost IV, Tactic Enhancements, Power Surge.
    # 7 Monk : Unarmed Fighting, Evasion, Light finishers, Wind Stance II (at all times), 1.2 Healing Amp.
    # 1 Rogue : UMD, 1d6+3 SA.

    ==> Benefits from Fighter, Monk & Paladin PL. (My own has 2 Fighter PL).

    Stats: (36) (32 - Lower Str and Wis)
    Str 16 + 5level + 2tome +6item +1exc + 1human +3chrono +2ship = 36 +8Power Surge +2rage +2yugo = 46 (+18) sustainable. 56 with double madstone and Titan.
    Dex 15 + 2tome +6item +1exc +2ship = 26 + 2stance = 28
    Con 14 +2tome +7item +1 human +2ship = 26 -2stance = 24
    Int 8 +2tome +2ship = 12
    Wis 16 +3tome +6item + 3exc +2ship = 30
    Cha 8 +2tome +7item +1exc +2ship = 20

    Feats - 17 total
    TWF
    ITWF
    GTWF
    Weapon Focus
    Weapon Specialization
    Greater Weapon Focus
    Greater Weapon Specialization
    Icrit: Blunt
    Power Attack
    Toughness x3
    Stunning Blow
    Stunning Fist
    Skill Focus : umd
    Quick Draw
    Improved Sunder

    Skills:
    Concentration
    UMD
    Balance
    Extras: Jump, Open lock.

    UMD
    23 base
    5 cha
    4 GH
    2 luck
    6 cha skills
    3 feat
    43
    3 cartouche
    5 skill boost
    = 51

    Gear:
    Helmet - Epic Helm of Frost (Greater False Life)
    Goggles - Epic Raven's Sight
    Trinket - Epic Gem of Many facets
    Cloak - Epic Evenomed Cloak (Toughness)
    Belt - Epic Spare Hand
    Ring 1 - Morah's Band (Holy Burst)
    Ring 2 - Kyosho's Ring (Acid Burst)
    Necklace : Shintao Necklace
    Gloves - Epic Gloves of the Claw
    Boots - Epic Boots of Corrosion (+1 exc. wisdom)
    Bracers - +45 GS HP Item (Haste clickie)
    Armor - Dragontouched Vestments (+10% HA, +20% HA, Earthgrab Guard)

    Healing Amplification:
    10% DT
    10% Ship
    20% DT
    20% Monk
    30% Human
    30% Claw
    =294% Healing Amplification

    441 per heal scroll should be more than you will ever need.

    Nutsing! Finally!

    Stunning Blow
    10 base
    + 13 str (Unbuffed)
    + 10 stunner
    + 4 ftr enh
    + 2 ftr PL
    + 2 Kensai II
    + 5 Spare Hand
    = 46 Unbuffed

    - 13
    + 18 str (Buffed - Rage, yugo, Power Surge)
    = 51 Sustainable

    - 18
    +23 str (Titan, Double Madstone)
    = 56 Unsustainable

    More with Event cookies, House D pots, etc.

    Stunning Fist
    10 base
    + 10 mnk lvls
    + 10 wis
    + 10 stunner
    + 2 Kensai II
    + 5 Spare Hand
    = 47 Unbuffed


    Hitpoints:
    120 Fighter
    + 56 Monk
    + 6 Rogue
    + 30 GFL
    + 10 Dragonic Vitality
    + 20 Heroic Durability
    + 30 Human Toughness
    + 40 Fighter Toughness
    + 45 Greensteel Item
    + 20 Toughness
    + 150 Constitution
    + 66 Toughness (Feat x3)

    - 20 Stance
    =573

    + 20 Rage
    + 80 Madstone x2
    + 20 Yugo (Almost never)
    + 20 From not using Wind Stance
    = 712 More than you will ever need

    AC:

    I believe you can get a somewhat decent AC to max the survivability of the build but quite honestly, it's not of real use besides the lower levels and I'm pretty bad at AC breakdowns


    Overall, it is extremely fun to play, very versatile and more than capable in Epics.
    Being able to raise, heal scroll, keep yourself alive, crowd control via Nutsing and dish out sick amounts of DPS at an insane speed is pretty awesome!

    Leveling Order:
    Lvl 1 - Rogue (More skills Points)
    Lvl 2-3 - Monk (Evasion)
    Lvl 4 - Fighter (Haste Boost)
    Lvl 5-9 - Monk
    Lvl 10-20 - Fighter

    Another option would consist in taking 6 levels of fighter early for SD (bonuses to AC & HP), then respec to Kensai at Cap when you get Power Surge.





    Any comments or feedback is welcome.

    Sith.
    Last edited by Symerith; 04-21-2012 at 04:47 PM. Reason: Typo..

  2. #2
    Community Member Orange-Silk's Avatar
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    It looks like an awesome build, finally a build that takes into account the fact that Helves look a bit like unearthly abominations. I was thinking of a similar build myself and was wondering a couple things about it:

    First, wouldn't this build benefit from losing a toughness feat and trade it for improved sunder?, not even for the fort debuff, which is a nice thing to spam on bosses and portals, but for the fort save debuff that lands no matter what the DC is, it would make stunning a priority target (Say orange names, casters) much easier.

    Second, what would you consider to be the upsides/downsides of going Light path vs going Ninja Spy?

    Thirdly, is the 3% dps increase from windstance worth the -2 con?, would the build benefit more from fire stance or earth stance on some situations?.

    Finally, are you taking the human versatility enhancement line?, do you consider it to be worth the AP? This build might not benefit from it so much since its centered around many small, fast hits instead of few large hits.

  3. #3
    Community Member Forzah's Avatar
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    On gear: why not epic envenomed cloak and 45hp bracers? Saves you 2 augment slots, since you won't need the +1 exc con and +4 resistance.
    Last edited by Forzah; 03-06-2012 at 08:20 AM.
    Quote Originally Posted by Steelstar View Post
    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  4. #4
    Community Member Partydeluxe's Avatar
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    Quote Originally Posted by Symerith View Post
    Stunning Blow
    10 base
    + 13 str (Unbuffed)
    + 10 stunner
    + 4 ftr enh
    + 2 ftr PL
    + 5 Spare Hand
    = 44 Unbuffed

    - 13
    + 18 str (Buffed - Rage, yugo, Power Surge)
    = 49 Sustainable

    - 18
    +23 str (Titan, Double Madstone)
    = 54 Unsustainable
    Don't forget that Kensai II itself adds another 2 to you Combat Feat DC's.

    And why not switch one of those toughness feats for Impr. Sunder? Nice for bossbattles and good to prep trash for a stunning blow, you probably wouldnt even need to carry a stunner in many situation.

    Overal it looks like the same thing I inspire to do with my 12/7/1 Ftr/Rog/Barb build and although I hate to admit it yours might actually be slightly better.. cant bring myself to play unarmed fighters though so ill stick with khopesh and rogue 47 avg sneak attack damage.
    Sarlona Deluxe
    Axess (high dps/versatility [TR1]) ~ Nimmuz (cleric) ~ Roboboogie (spellsword [TR1])
    Partydeluxe (bard [TR1]) ~ Partywiz (WF AM [TR1])

  5. #5

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    Quote Originally Posted by Orange-Silk View Post
    It looks like an awesome build, finally a build that takes into account the fact that Helves look a bit like unearthly abominations. I was thinking of a similar build myself and was wondering a couple things about it:

    First, wouldn't this build benefit from losing a toughness feat and trade it for improved sunder?, not even for the fort debuff, which is a nice thing to spam on bosses and portals, but for the fort save debuff that lands no matter what the DC is, it would make stunning a priority target (Say orange names, casters) much easier.

    Thanks for pointing that out, you are right, I'll change it.

    Second, what would you consider to be the upsides/downsides of going Light path vs going Ninja Spy?

    Ninja Spy is pretty Enh. expensive IMO and not worth it considering what Light Path offers. With your healing amp., the healing ki will be pretty decent. Light finishers are very nice to have and they are also very useful in endgame. Finally and most important, with your healing amp. and insane attack speed, fists of light will provide quite a bit of survivability.

    Thirdly, is the 3% dps increase from windstance worth the -2 con?, would the build benefit more from fire stance or earth stance on some situations?.

    It is in my opinion. You don't need the extra HP for this build. The build is a very solid DPS, with some utility and versatility. In some situations, I can imagine earth stance could be somewhat useful (aggro switch, tanking situation), but Fire or Water offer too little. I can also imagine switching to Water stance for eDragon bases etc. But I'll stay in Windstance most of the time.

    Finally, are you taking the human versatility enhancement line?, do you consider it to be worth the AP? This build might not benefit from it so much since its centered around many small, fast hits instead of few large hits.
    I might not take the last tier but I do believe the first 3 are worth it (Extra dmge is nice, but can also be used for UMD boost).

    Quote Originally Posted by Forzah View Post
    On gear: why not epic envenomed cloak and 45hp bracers? Saves you 2 augment slots, since you won't need the +1 exc con and +4 resistance.
    I actually have a +45 hp GS cloak crafted already but yes, 50 epic tokens will be saved this way. Changed it! Thx

    Quote Originally Posted by Partydeluxe View Post
    Don't forget that Kensai II itself adds another 2 to you Combat Feat DC's.

    That totally slipped my mind, thanks for pointing it out.

    And why not switch one of those toughness feats for Impr. Sunder? Nice for bossbattles and good to prep trash for a stunning blow, you probably wouldnt even need to carry a stunner in many situation.

    Agreed, changed.

    Overal it looks like the same thing I inspire to do with my 12/7/1 Ftr/Rog/Barb build and although I hate to admit it yours might actually be slightly better.. cant bring myself to play unarmed fighters though so ill stick with khopesh and rogue 47 avg sneak attack damage.

    That looks like a pretty fun build too. What I really tried to do here is come up with a build with high DPS AND versatility. Stunner, DPS, self sufficient, tank (in some situations), healer (I Imagine I could help with scroll healing in LoB or raises, etc), buffer (Light finishers). It can do a lot of things and still be among the best at the one thing you expect a melee to have : DPS.

  6. #6
    Community Member Orange-Silk's Avatar
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    Oh, another question... what would you do with the insane amounts of ki a haste boost + power surge will give you?, and, as a much minor fact, can I assume the necklace is the shintao cord?, since you don't have it posted...

  7. #7
    The Hatchery whomhead's Avatar
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    I've been playing this exact class split for my 3X fighter past lives. The first one I went dwarf with the emphasis on tactics DCs. Everything about the dwarven version was great, but I wanted to see what it is like to play a monk with 50+ strength (turns out it's a blast!), so I went half-orc the second time through. For my current, and final, fighter life I wanted to make the most out of elite bravery streaking, so decided to go human with emphasis on DPS and rogue abilities.

    Here's the human version, which is the only one I've posted. Currently level 9 and loving it! Just soloed (not even a hire) Delera's part 4 elite at level 9 while getting conquest, ransack, ingenious debilitation, and no deaths. Only took 19 minutes, which is not bad at all for 20k xp. Can easily self buff to 47+ AC at level 9, which makes you basically untouchable, even on elite.

    http://forums.ddo.com/showthread.php?t=360091

    On the Horc version and so far on the human I take stalwart defender 1 and 2 while leveling, then switch to Kensai once I've run all the level 18-20 content where I can still make my AC count. If you can get to ~60 AC, not that difficult with pretty typical TR gear, then I think it is worth keeping SD until you're through the Vale and Reaver's Refuge, and even into IQ.

  8. #8
    Community Member voodoogroves's Avatar
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    This is a great split still and offers itself to many different play styles, esp. tactics options.

    It also has an overabundance of feats. One thing I'm considering instead of just another Toughness is ... Augment Summoning. Sounds crazy, but if you've got the feats to spare ... why not?

    DM of Passage also on a humie. Tasty!
    Ghallanda - now with fewer alts and more ghostbane

  9. #9
    Community Member Marnin_Wood's Avatar
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    This is incredibly helpful! I'm starting my 3 fighter lives as well, and this looks like it may work for me

    May I ask what the level order was in which you take your various classes? I'm assuming you're starting with Rogue, but then is it full 7 Monk and finishing out with 12 Fighter, or do you mix it up more between Fighter/Monk?


    ::Proud Officer of Tactical Legion::
    Sookeh/Snooky/Shadwrack/Omagawd

  10. #10

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    Quote Originally Posted by Orange-Silk View Post
    Oh, another question... what would you do with the insane amounts of ki a haste boost + power surge will give you?, and, as a much minor fact, can I assume the necklace is the shintao cord?, since you don't have it posted...
    Stun, stun and stun again! You will end up with more ki than you really need as the build relies on very fast hits, taking advantage of +50% damage from stunned mobs, rather than finishers. The way I see it, 15 Ki per Stunning fist, then occasional healing ki and light finisher after a fight.
    Seems I forgot putting it but yes it is indeed the Shintao Necklace, thx.


    Quote Originally Posted by whomhead View Post
    I've been playing this exact class split for my 3X fighter past lives. The first one I went dwarf with the emphasis on tactics DCs. Everything about the dwarven version was great, but I wanted to see what it is like to play a monk with 50+ strength (turns out it's a blast!), so I went half-orc the second time through. For my current, and final, fighter life I wanted to make the most out of elite bravery streaking, so decided to go human with emphasis on DPS and rogue abilities.

    Here's the human version, which is the only one I've posted. Currently level 9 and loving it! Just soloed (not even a hire) Delera's part 4 elite at level 9 while getting conquest, ransack, ingenious debilitation, and no deaths. Only took 19 minutes, which is not bad at all for 20k xp. Can easily self buff to 47+ AC at level 9, which makes you basically untouchable, even on elite.

    http://forums.ddo.com/showthread.php?t=360091

    On the Horc version and so far on the human I take stalwart defender 1 and 2 while leveling, then switch to Kensai once I've run all the level 18-20 content where I can still make my AC count. If you can get to ~60 AC, not that difficult with pretty typical TR gear, then I think it is worth keeping SD until you're through the Vale and Reaver's Refuge, and even into IQ.
    I like the idea of taking SD to get some AC at the low/medium levels although I'm really really not an AC fan. Added the leveling order and your suggestion!

    Quote Originally Posted by voodoogroves View Post
    This is a great split still and offers itself to many different play styles, esp. tactics options.

    It also has an overabundance of feats. One thing I'm considering instead of just another Toughness is ... Augment Summoning. Sounds crazy, but if you've got the feats to spare ... why not?

    DM of Passage also on a humie. Tasty!
    It does sound crazy but if it fits with your playstyle, it's not a ridiculous idea. I would be more inclined to take DM's but even then, I think you will grab aggro with a build like this, so extra HP can be useful sometimes.

    Quote Originally Posted by Marnin_Wood View Post
    This is incredibly helpful! I'm starting my 3 fighter lives as well, and this looks like it may work for me

    May I ask what the level order was in which you take your various classes? I'm assuming you're starting with Rogue, but then is it full 7 Monk and finishing out with 12 Fighter, or do you mix it up more between Fighter/Monk?
    Glad you like it Gl on the lives, this is the leveling order I personally chose :
    1 - Rogue (skills)
    2/3 - Monk (evasion)
    4 - Fighter (Haste boost)
    5-9 - Monk
    10-20 - Fighter

    As Whomhead suggested, you can also take 6 fighter levels early and get SD for extra AC & HP that can be useful for low/medium levels.


  11. #11
    Community Member Dwarfo's Avatar
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    This build looks great, i just might tr into for my third life.
    Last edited by Dwarfo; 03-18-2012 at 02:57 PM.

  12. #12
    Community Member Billybobml's Avatar
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    Saw this when I searched for the Beotch Slapper I had previously used for a template. Going to use your version for my upcoming fighter life. Any major shifts with the last enh pass?
    Dervissh ~ Derrvold ~ Dervealer ~ Dervace ~ Dervedic ~ Dervard

  13. #13
    Community Member smckelv's Avatar
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    Quote Originally Posted by Billybobml View Post
    Saw this when I searched for the Beotch Slapper I had previously used for a template. Going to use your version for my upcoming fighter life. Any major shifts with the last enh pass?
    I'll mention this, since it is a necro: Stun DC needs to be a bit higher IMO for u19 and also Epic GH. Search other threads, but my experience is 50+ for Epic Hard and 60+ for EE. Epic destiny (dreadnought tactical T1 twist) and Epic Feat (martial sphere) will give +8 to those DCs.
    -------------------
    Anatir the Wild Man - Pure Barbarian
    Baldornix Magnus - Paladin 1st Life, Bard 2nd Life, Favored Soul 3rd Life
    Cannith

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